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AuthorImps
That's right ;)
A unit will be able to retaliate again right after its move. (either attack, defense, or wait)

For example a Swordsmen had good morale and was able to do 2 moves in a turn, after each of it's action it will be able to retaliate once.
Right, the word "turn" means here the unit's turn.
lets come back to spawns.. on 7 lvl we have 44 spawns. who can tell me what will be the best variant of splitting spawns to drain maximum mana, including gated spawns (6 demon skill)???
Yes thats right. Use you imp stack to absorb the enemys counter attack then swamp them with you demons. My demon character has beaten many necromancer this way.
Hmm... I use a 5-imp stack, and I've drained 2 mana a couple of times. So the previous calculations aren't accurate either...
24

Imps and familiar's mana absorbing seem to be capped at 10 per stack. In hunts, stacks of 50 and 80 imp/familiars seem all to absorb 10 mana.

26
Could you show us the battle log of a single stack 5 imp drained 2 mp? The only one I've seen in your logs is the one you split them into 2 + 3. both of them drained 1 from your wizard opponent.
This topic is long since last update and considered obsolete for further discussions.

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