Author | Imps |
That's right ;) |
A unit will be able to retaliate again right after its move. (either attack, defense, or wait)
For example a Swordsmen had good morale and was able to do 2 moves in a turn, after each of it's action it will be able to retaliate once. |
Right, the word "turn" means here the unit's turn. |
lets come back to spawns.. on 7 lvl we have 44 spawns. who can tell me what will be the best variant of splitting spawns to drain maximum mana, including gated spawns (6 demon skill)??? |
Yes thats right. Use you imp stack to absorb the enemys counter attack then swamp them with you demons. My demon character has beaten many necromancer this way. |
Hmm... I use a 5-imp stack, and I've drained 2 mana a couple of times. So the previous calculations aren't accurate either... |
24
Imps and familiar's mana absorbing seem to be capped at 10 per stack. In hunts, stacks of 50 and 80 imp/familiars seem all to absorb 10 mana.
26
Could you show us the battle log of a single stack 5 imp drained 2 mp? The only one I've seen in your logs is the one you split them into 2 + 3. both of them drained 1 from your wizard opponent. |