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AuthorImps
Hi,

Imps drain Mana. But how often? It seems to be it's chosen randomly. Last match, only at the beginning my Imps drain 1 Mana, no further Mana was drained. In another match my Imps drained 2 or sometimes 3 Mana, while the duration of the game was almost equal. In other words, not every turn the Imps drain Mana, only about 1 in 5 turn or something like that.
Imp drains mana once per battle, gated imp also drains mana when they appear.

Each 4 imps can drain 1 mana, rounded down. However 1-3 imps are able to drain 1 mana as well.
Ok thnx. Can you tell me how do you know this? Did you experiment with it or are you able to see it on the stats?
And every gated Imp will drain manan? Or only if it are more than 4 Imps for sure, 1-3 probably?
Thanks in advance
I think 1-3 imps always drain 1 mana.

The info is documented here:
http://www.heroeswm.com/help.php?section=32

mana stealer and mana destroyer
1 imps drain 0,25 mana
but the minimum drain is 1

example:
1 imps/stack = 1*0.25=0.25 mana---> drain 1 mana
3 imps/stack = 3*0.25=0.75 mana---> drain 1 mana
5 imps/stack = 5*0.25=1.25 mana---> drain 2 mana
Hi, thanks for that.

example:
1 imps/stack = 1*0.25=0.25 mana---> drain 1 mana
3 imps/stack = 3*0.25=0.75 mana---> drain 1 mana
5 imps/stack = 5*0.25=1.25 mana---> drain 2 mana

But the first example is rounded up. I have had a few times i gated only 1-2 Imps, and there was no Mana drained. So with 1,2 or 3 Imps gated you have to be lucky, right? (because hopefully it's rounded up)
5
yes you are right, the minimum drain is 1.

However in Vaverde's game log, his 7 imps only drains 1 mana, so I think the formula used in HoWM is rounding down.

1-7 imp drains 1 mana.
8-11 imp drains 2.
Mana destroyer:
When this creature gains its first turn, it destroys a part of enemy hero's mana reserve. The amount of mana destroyed is 0.25 per unit, rounded to the nearest natural number.

What do they mean with the nearest natural number? I gated 1 Imp, and he destroyed 1 Mana, so what's the neares natural number?
6

I was wrong saying that Imps drain when they appear, they drain when they first get to move.

In your last battle the single imp appear but was killed before it's move, so it didn't drain any mana.
Ah ok, http://www.heroeswm.com/warlog.php?lt=-1&warid=2086101 here it does drain.
I guess you could split the imps into 5~6 single units. With their 13 initiative, they can almost always move first and drain 5-6 of your opponent's mana. That'd seriously impair necromancer and wizards.
Well, that's a nice idea. However when i'm in closed combat, a single Imp is useless, I need to find the right balance, but thanks however.
However when i'm in closed combat, a single Imp is useless

He is very useful, because he can absorb retaliation for wolfhounds or demons.
Thnx, and indeed, it works a lot better like this
http://www.heroeswm.com/war.php?warid=470091821
So without looking at all these game logs, it's:

RoundDown(number of imps/4), but minimum 1.

Right?
If 4 Imps, 1 Mana, 8 Imps 2 Mana.
5-7 Imps 1 Mana.
1-3 Imps 1 Mana.
And every gated one as well 1 Mana, if he isn't killed before he is able to move.

Question, are Imps (Spawns) able to absorb retaliation for wolfhounds or demons? Because wolfhounds don't use Mana, neither Demons. I think they can only drain, right?
Absorb retaliation means using 1 imp to hit big stacks like 20 swordsmen or 12 minotaurs. The big stack will retaliate once, killing the single imp. Then your wolfhounds & demons could attack without getting hurt.
What do you mean without getting hurt? I understand they will throw a turn away (the big stack), but if I attack them, they still will defend and hit me propably.
No, all units (except griffins) retaliate only time as long as they don't have their turn again.

So you attack with 1 imp, the big stack retaliate and kill the imp, and then you can attack with all your other units without risk.
Ah ok, i get it. So a unit (excet Griffins) will retaliate only once after each turn, right? He will start retaliate again after a turn, is that right?
Thanks in advance
This topic is long since last update and considered obsolete for further discussions.

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