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AuthorRebalancing After Minor Tournament.
I think this is the first of all the rebalancing updates in the history of lwm that has affected me as a dwarf ;)
-1 spearman
+1 berserker
That +1 berserker.can do a lot more dmg than a spearman
yes, but the spearman was a retal taker. And because its a shooter, you could also removed a buff from the enemy.
So i think i ll keep it around.
Great rebalance :)
lvl 14 dwarf
+1 dreadbanes +2 or 3 ursary or bersekers
some others lower
but with +1 dreabanes it will be greater masacre at begin :D
i got +1 cav +2 cleric, +2 griffins, +4 guardians. nice buffs.

maybe i'll play in minor tourney next time :)
ridiculous to buff tribal...

Anyone has a reason to complain the admin except for Dark Demon. Go back and continue enjoying the imba DD, who outperforms all others in CG&MT, but never get nerf.
Anyone has a reason to complain the admin except for Dark Demon.

and it's hilarious to see a good dark demon player to complain tribal being too strong :D
Wow lv16 necromancy buff.
+6 skeletonbowmen
+6 appa
+2 vampire
+1 dragon
not sure envoys.
No change for battlewise at cl 12. For wizard level 12:
+6 gargs
+1 golem
+1 lore
+1 genie

DE level 4:
+1 mino
+1 rogues
agree with Sunny Daisy
i think they have to consider CG dual also for balancing faction
for Poison Ivy:

Right. Generally speaking, CG duels are between better PVP players IMO.

However the problem with CG is that there are not that many data.
this was required long back
now i am almost done with level 14
but anyways
lvl 14 knight
+1 cav
+3 clerics
+3 griffin
+11 guards
+4 cross (may be increased up to 28 but you will have to sacrifice other units)
wow, thats a huge increase for level 14 knights.
i my view, Admins should decrese troops or talent or abilities effect of strong factions. if the keep on increasing weak factions, soon i will get 200 guards :D
Even with 200 guards you can't do much when lizard hits you with 100% defense ignore and shrews play 5 times before your guardians who are BTW under witches' delay.
Or when horses keep scaring you.. when you're already delayed.
well lizard kill so ~50 guardians and take high retal, shrews are dead before guardians even move, very very low chance for hell horses to frighten guardians cos of big hp difference
good increase for a FSL 10 knight in CL 15
1 recruit, 1 crossbow, 6 guards, 2 griff, 1 clerics :D

still this is not gonno make much difference for me, cause all others are in FSL 11 ...
1 extra grif + 1 extra cleric for CL 16 FL 12..
This topic is long since last update and considered obsolete for further discussions.

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