Author | Rebalancing After Minor Tournament. |
I think this is the first of all the rebalancing updates in the history of lwm that has affected me as a dwarf ;)
-1 spearman
+1 berserker |
That +1 berserker.can do a lot more dmg than a spearman |
yes, but the spearman was a retal taker. And because its a shooter, you could also removed a buff from the enemy.
So i think i ll keep it around. |
Great rebalance :)
lvl 14 dwarf
+1 dreadbanes +2 or 3 ursary or bersekers
some others lower
but with +1 dreabanes it will be greater masacre at begin :D |
i got +1 cav +2 cleric, +2 griffins, +4 guardians. nice buffs.
maybe i'll play in minor tourney next time :) |
ridiculous to buff tribal...
Anyone has a reason to complain the admin except for Dark Demon. Go back and continue enjoying the imba DD, who outperforms all others in CG&MT, but never get nerf. |
Anyone has a reason to complain the admin except for Dark Demon.
and it's hilarious to see a good dark demon player to complain tribal being too strong :D |
Wow lv16 necromancy buff.
+6 skeletonbowmen
+6 appa
+2 vampire
+1 dragon
not sure envoys. |
No change for battlewise at cl 12. For wizard level 12:
+6 gargs
+1 golem
+1 lore
+1 genie
DE level 4:
+1 mino
+1 rogues |
agree with Sunny Daisy |
i think they have to consider CG dual also for balancing faction |
for Poison Ivy:
Right. Generally speaking, CG duels are between better PVP players IMO.
However the problem with CG is that there are not that many data. |
this was required long back
now i am almost done with level 14
but anyways
lvl 14 knight
+1 cav
+3 clerics
+3 griffin
+11 guards
+4 cross (may be increased up to 28 but you will have to sacrifice other units) |
wow, thats a huge increase for level 14 knights.
i my view, Admins should decrese troops or talent or abilities effect of strong factions. if the keep on increasing weak factions, soon i will get 200 guards :D |
Even with 200 guards you can't do much when lizard hits you with 100% defense ignore and shrews play 5 times before your guardians who are BTW under witches' delay. |
Or when horses keep scaring you.. when you're already delayed. |
well lizard kill so ~50 guardians and take high retal, shrews are dead before guardians even move, very very low chance for hell horses to frighten guardians cos of big hp difference |
good increase for a FSL 10 knight in CL 15
1 recruit, 1 crossbow, 6 guards, 2 griff, 1 clerics :D
still this is not gonno make much difference for me, cause all others are in FSL 11 ... |
1 extra grif + 1 extra cleric for CL 16 FL 12.. |