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Author | buiding cost |
I'm planning to change faction. Would you be so kind and write down building costs for every faction from level 1 to level 6 except elves. I could find out my self but I would lose 5 days. | Why don't we write about all the castles and all the levels? I can have that thread clipped then. Don't forget upgraded constructions.
Here goes for the Knight:
Farm Required level:(2) Cost: 500[G]
Barracks (3) 800[G]5[w]5[o]
Training chambers (3) 3,500[G]10[w]5[o]
Marketplace (3) [same as everywhere]
Stone statue (4) 5000[G]5[o]
Warehouse (4) [sae]
Griffin bastion (5) 5,000[G]20[o]
Magic Guild level 1 (5) [sae]
Farmer cabins (5) 16,000[G]25[w]25[o]
Blacksmith (6) [sae]
Fort (7) [sae]
Underground Depot (7) [sae]
Monastery (8) 10,000[G]12[m]12[s]12[c]12[g]
Crossbowmen tower (8) 50,000[G]30[w]30[o]20[m]20[s]
Magic Guild level 2 (8) [sae]
Magic Guild level 3 (10) [sae]
Garrson (10) 50,000[G]70[w]70[o]
Knighthood Arena (11) 50,000[G]20[w]20[c]
Citadel (12) [sae] | Castle construction for Dark Elf:
Labyrinth(3)800gold, 1wood, 1ore
Marketplace(3)500gold, 5wood
Warehouse(4)2000gold, 10wood, 5ore
Hall of Intrigue(4)3000gold, 10sulfur
Dark pasture(5)5000gold, 10mercury
Mage Guild level 1(5) [SAE]
Blacksmith (6) [sae]
Fort (7) [sae]
Hydra cave(8)20000gold, 20wood, 20ore, 20crystal
Magic Guild level 2 (8) [sae]
Magic Guild level 3 (10) [sae]
Twilight hall(11)25000gold,20wood,20mercury,20sulfur,20crystal,20gem,20crystal
Citadel (12) [sae]
Upgraded Constructon:
Military academy(5) 7,000gold, 40wood, 30sulfur
Underground depot(7)[SAE]
Blood memorial(8)50000gold, 40wood, 40crystal
Maze(10)30000gold, 100ore, 50sulfur | Golem foundry (3) 800 G 1 w 1 o
Marketplace (3) [same as everywhere]
Artifact foundry (3) 1,000 G 5 c
Mana well (4) 1,000 G 5 o 5 c 5 g
Warehouse [same as everywhere]
Mage tower (5) 3,000 G 3 w 3 o 3 m 3 s 3 c 3 g
Magic Guild level 1 (5) 5,000 G 5 w 5 o 3 m 3 s 3 c 3 g
Blacksmith (6) [same as everywhere]
Fort (7) [same as everywhere]
Altar of wishes (8) 8,000 G 25 c 25 g
Magic Guild level 2 (8) 5,000 G 20 w 20 o 12 m 12 s 12 c 12 g
Treasury (9) 10,000 G
Magic Guild level 3 (10) 5,000 G 30 w 30 o 20 m 20 s 20 c 20 g
Silver pavillion (11) 50,000 G 20 o 20 s
Citadel (12) [same as everywhere]
Upgraded Constructon:
Gremlin manufacture (5) 7,000 G 50 w 50 o
Underground depot (7) [same as everywhere]
Enchanted parapet (8) 50,000 G 30 m
Smelting foundry (10) 30,000 G 50 w 50 o 50 s | [Post deleted by moderator Arctic // ] | [Post deleted by moderator Arctic // ] | [Post deleted by moderator Arctic // ] | [Post deleted by moderator cepruyc // Tabulation messed up =)] | Castle: Demon
Name (Level): Cost
Imp cauldron (-): Free
(16 imps)
Diabolic tower (-): Free
(15 demons)
Breed of Chaos (2): 500[G]
(demons +2)
Infernal kennel (2): 800[G] + 1[w]+1[o]
(8 wolfhounds)
Marketplace (3): Same
Warehouse (4): Same
Temptation chambers (5): 3000[G] + 5[w]+5[o] + 5[m]+5[s]
(5 succubi)
Magic Guild level 1 (5): Same
(Magic arrow, Earthen spikes, Delay, Curse)
Blacksmith (6): Same
Fort (7): Same
Hell stables (8): 18000[G] + 10[w]+10[o] + 10[s]+10[g]
(3 hell horses)
Magic Guild level 2 (8): Same
(Ice clod, Lightning, Disruption ray, Poison)
Halls of terror (9): 10000[G]
(hell horses +1)
Magic Guild level 3 (10): Same
(Ice Ring, Fireball, Confusion, Weakness)
Blazing cleft (11): 55000[G] + 20[o] + 5[m]+5[c]
(2 cave demons)
Citadel (12): Same
Spawn cauldron (5): 28000
(imp -> spawns)
Underground depot (7): Same
Diabolic bastion (8): 45000[G] + 20[w]+20[o]
(demons -> incendiaries)
Cerberi kennel (10): 65000[G] + 30[s]
(wolfhounds -> cerberi) | Castle: Necromancer
Ravaged tombs
This damp and cheerless burial site increases the skeletons recruit count by 6.
Required level: 2
Cost: 500
Required constructions: Churchyard
Demolished tower
Unrested souls dwell this place. From 9 ghosts upward are available to recruit.
Required level: 3
Cost: 800 1 wood 1 ore
Marketplace
These market rows allow to post up to 3 lots on the common market.
Required level: 3
Cost: 500 5 wood
Warehouse
Increases inventory capacity by 5 items.
Required level: 4
Cost: 2,000 10 wood 5 ore
Pillar of bones
Adds 100% to Necromancy skill for 1 hour, can be used once in 3 hours.
Required level: 4
Cost: 3,000 10 mercury
Can be used from 05:43
Mansion
The ancient abandoned mansion allows you to recruit from 5 vampires upward.
Required level: 5
Cost: 3,000 10 wood 10 mercury
Required constructions: Demolished tower
Magic Guild level 1
Nature and Darkness Magic schools: Magic punch, Delay, Curse.
Required level: 5
Cost: 5,000 5 wood 5 ore 3 mercury 3 sulfur 3 crystals 3 gems
Blacksmith
The workshop for repairing and modifying artifacts.
Required level: 6
Cost: 5,000 5 ore
Fort
Fort walls provide defense for your castle. Creature recruit count increases by 25%.
Required level: 7
Cost: 20,000 20 wood 20 ore
Burial-vault
Burial-vault allows you to recruit from 3 liches upward.
Required level: 8
Cost: 5,000 25 mercury 25 sulfur 10 crystals 10 gems
Magic Guild level 2
Nature and Darkness Magic schools: Wasp swarm, Disruption ray, Poison.
Required level: 8
Cost: 5,000 20 wood 20 ore 12 mercury 12 sulfur 12 crystals 12 gems
Required constructions: Magic Guild level 1
Magic Guild level 3
Nature and Darkness Magic schools: Summon phantom, Confusion, Weakness.
Required level: 10
Cost: 5,000 30 wood 30 ore 20 mercury 20 sulfur 20 crystals 20 gems
Abandoned castle
Abandoned castle allows to recruit from 2 death envoys upward.
Required level: 11
Cost: 45,000 20 wood 20 ore 20 mercury
Citadel
Citadel walls grant additional defense to your castle. Creature recruit count increases by 50%.
Required level: 12
Cost: 80,000 40 wood 40 ore
Required constructions: Fort
Graveyard
Once buried in this graveyard of great warriors and leaders, resurrected with magic and taught the archery skill, the skeletal bowmen will considerably enhance your army.
Required level: 5
Cost: 10,000 25 mercury 25 sulfur
Required constructions: Ravaged tombs
Underground depot
These additional storing sites, situated under the warehouse, increase the inventory capacity by 10 more items.
Required level: 7
Cost: 20,000 20 wood 40 ore
Required constructions: Warehouse
Infected crypt
Allows to train zombies into infected zombies.
Required level: 8
Cost: 40,000 30 sulfur
Apparition tower
Upgraded demolished tower, the apparition tower allows to recruit apparitions.
Required level: 10
Cost: 40,000 50 wood 50 ore 50 mercury
Required constructions: Demolished tower | Faerie trees
Faeries dwell the crowns and branches of giant trees that grow in this magical forest. Provides the recruitment from 10 creatures upward.
Cost:
Free
Terrace of Keepers
Sylvan warriors train their mastery of the famous battledance on this terrace. The construction allows to recruit from 9 forest keepers upward.
Cost:
Free
Blooming grove
This pintoresque groove, where wonderful flowers bloom and birds' singing doesn't stop all year long, increases the faeries recruit count by 4.
Required level: 2
Cost:
Gold : 500
Gem : 2
Treetop shack
These small cabins, situated high upon the ground amidst dense foliage, are dwelled by the most experienced sylvan bowmen. From 7 creatures upward can be recruited.
Required level: 3
Cost:
Gold : 800
Wood : 1
Ore : 1
Avengers' guild
Supports the 'Favoured enemy' racial ability.
Required level: 3
Cost:
Gold : 2,500
Wood : 5
Crystal :10
Marketplace
These market rows allow to post up to 3 lots on the common market.
Required level: 3
Cost:
Gold : 500
Wood : 5
Fountain of fortune
The smooth glancing surface of this magical elven fountain charges with positive energy and brings luck to anyone who dips into its waters.
Required level: 4
Cost:
Crystal : 8
Gem : 8
Warehouse
Increases inventory capacity by 5 items.
Required level: 4
Cost:
Gold : 2,000
Wood : 10
Ore : 5
Stonehenge
This magical energy concentration site is the place where elvish priests meditate and study magic. Allows to recruit from 4 druids upward.
Required level: 5
Cost:
Gold : 1,500
Ore : 20
Sulphur : 10
Required constructions: Fountain of fortune
Magic Guild level 1
Holy and Nature Magic Schools: Haste, Magic punch, Bless.
Required level: 5
Cost:
Gold : 5,000
Wood : 5
Ore : 5
Mercury : 3
Sulphur : 3
Gem : 3
Crystal : 3
Required constructions: Stonehenge
Blacksmith
The workshop for repairing and modifying artifacts.
Required level: 6
Cost:
Gold : 5,000
Ore : 5
Fort
Fort walls provide defense for your castle. Creature recruit count increases by 25%.
Required level: 7
Cost:
Gold : 20,000
Wood : 20
Ore : 20
Unicorn glade
The glade allows to recruit from 3 unicorns upward.
Required level: 8
Cost:
Gold : 8,000
Crystal : 30
Gem : 30
Magic Guild level 2
Light and Nature Magic schools: Dispersion, Stoneskin, Wasp swarm, Raise dead.
Required level: 8
Cost:
Gold : 5,000
Wood : 20
Ore : 20
Mercury : 12
Sulphur : 12
Crystal : 12
Gem : 12
Required constructions: Magic Guild level 1
Magic Guild level 3
Holy and Nature Magic schools: Evasion, Chastise, Summon Phantom.
Required level: 10
Cost:
Gold : 5,000
Wood : 30
Ore : 30
Mercury : 20
Sulphur : 20
Crystal : 20
Gem : 20
Treeherd vault
Treeherd vault allows to recruit from 2 treefolk upward.
Required level: 11
Cost:
Gold : 50,000
Wood : 20
Mercury : 10
Sulphur : 10
Citadel
Citadel walls grant additional defense to your castle. Creature recruit count increases by 50%.
Required level: 12
Cost:
Gold : 80,000
Wood : 40
Ore : 40
Required constructions: Fort | [Post deleted by moderator Arctic // By author's request] | [Post deleted by moderator Arctic // ] | Castle: Knight
Built:
Farmer huts
Archery tower
Farms
Barracks
Training chambers
Marketplace
Stone statue
Griffin bastion | [Post deleted by moderator Arctic // ] | [Post deleted by moderator Arctic // ] | Barbarian Castle, per level
Level 1:
Goblin Barracks: 25+ Goblins recruitable
Wolf Pen: 10+ Wolf Riders recruitable
Level 2:
Dining Hall: +8 to Goblin recruit maximum
Costs: 500 gold.
Level 3:
Orc Tower: 10+ Orcs recruitable.
Costs: 800 gold, 1 wood, 1 ore.
Marketplace: allows to sell 3 lots on the market.
Costs: 500 gold, 3 wood.
Level 4:
Valhalla Hall: +3 attack skill for 1 hour, recharges in 3 hours.
Costs: 2000 gold, 3 wood, 5 ore.
Warehouse: expand inventory storage by 5 items.
Costs: 2000 gold, 10 wood, 5 ore.
Level 5:
Ogre Fort: 5+ Ogres recruitable.
Costs: 4000 gold, 20 wood.
Combat School level 1: Hero learns "Stunning Blow" ability.
Costs: 5000 gold, 5 wood, 5 ore, 3 mercury, 3 sulphur, 3 crystal, 3 gems
Hob Hall(upgrade): upgrades Goblins into Hobgoblins.
Costs: 16000 gold, 25 wood, 25 ore.
Will continue in next post. | Level 6:
Blacksmith: repair and modify items.
Costs: 5000 gold, 5 ore.
Level 7:
Fort: increases recruit counts by 25%
Costs: 20000 gold, 20 wood, 20 ore.
Underground Depot(upgrade): adds 10 to inventory space.
Costs: 20000 gold, 20 wood, 40 ore.
Level 8:
Cliff: 3+ Rocs recruitable.
Costs: 12000, 40 wood, 60 ore.
Wolf Enclosure(upgrade): upgrades Wolf Riders into Wolf Raiders
Costs: 50000, 30 wood, 30 ore.
Level 10:
Chief Tower(upgrade): upgrades Orcs into Orc Chiefs.
Costs: 30000 gold, 50 wood, 50 ore, 50 crystal.
Level 11:
Cyclop Cavern: 2+ Cyclops recruitable.
Costs: 50000 gold, 50 ore.
Level 12:
Citadel: increase recruit counts by 50%
Costs: 80000 gold, 40 wood, 40 ore.
Untill they code more Barbarian stuff in, that's it. | Thanks a lot everyone. |
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