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   Forums-->Ideas and suggestions-->

Guild progresses are too slow.



AuthorGuild progresses are too slow.
I enjoy the game but I find that guild progresses are slow. Way too slow. No, *waaaaaaayyyyy* too slow.

Hunting guild: you are supposed to hunt. Okay with that. Levels 1-3 can be achieved by a dedicated player. But higher? 400 points to get to level 4, which means 800 fights?! Since you only earn 0.5 skill point per fight!! And providing you win all of them of course...
Also, you are supposed to find "hunter artifacts" from time to time. I fought 162 times so far and found 1 amulet. At that pace I'll achieve the hunter set by 2017. Not to mention the durability of hunter items. And they bring most bonuses only against neutral creatures, which only bring 1/5th of normal experience... But still cost your items 1 durability point per battle.

I guess few people build warehouses in their castles.

Laborer guild: Your main income source. You have no choice but to "work" if you ever want to buy something for your castle, but once again, +1 defense every TWO levels? And the level 8 is at 8000 points... Providing you manage to work 40 times per week (which is really for the dedicated player) the top guild level can be achieved in FOUR YEARS. Oh, and +4 Def as well, wow! I don't know for you but I'm 100% sure that I'll have found another online game by 2012.

Gamblers' guild: the first battle bonus happens after *800* card game victories! There are already reports of people cheating on this one and frankly, I can't really blame them.

I could go on and on over smiths' guild, enchanters' guild or thieves' guild when they'll be available, but you probably got my point: guilds are too slow and not rewarding enough (I wonder if I'll live long enough to see someone achieve 90% in smith guild). You can easily see it because dedicated players have a far greater character level than their guild levels.

I really hope something will be done soon to increase non-PvP experience - and interest. Otherwise, HWM will only be a PvP battle game where experience is irrelevant since you mostly fight people of your level anyway.
1.

Hunters guild:
You get 1 guild point and 0,5 faction skill point per fight. So that's 400 battles, not 800. Secondly, imagine that it's easier to get higher guild levels. Everyone will get them soon and ... it will become uninteresting.

Laborers guild:
+1 to defence is extra bonus. The main bonus is the increase in payment you get for working. Dedicated players can achieve LG level 6 in less than year. Also, you always should have some room for improvement, right?

Gamblers guild:
Originally there were no battle bonuses at all. And there is already a player with GG 12 - check "Congratulations" subforum.

-----------------

If you want some game where you can get a level every couple of hours - that's definitely not this game.

And this game was designed for PvP, most of the guild were added later. On RU there is a problem right now, cause most of the players go PvM. I think that if you prefer PvM you should go and play HMM5 offline.
2.

"If you want some game where you can get a level every couple of hours - that's definitely not this game."

You misunderstood my point. This game is EXACTLY a game where you can get levels easily: you just have to fight in PvP. If you are in the winning team of a 3-3 battle, you can achieve around 1000 XP per battle. I feel sorry for the poor souls trying to earn experience through hunt at 1/5th experience point. Better engage in battles with 30% success rate than to hunt at all.

The problem is not *Combat* level but *Guild* levels. Guilds are here to improve the gaming experience - and currently, at a pace more annoying than entertaining.

You wrote: "Everyone will get them soon and ... it will become uninteresting." By "soon", how many months/years do you define? You didn't replied to the laborers' guild, did you? The game is two months old and there are level 6 characters. Name me any level 6 hunter or level 6 worker... And you know, if people finish guilds, they can still play PvP, try other guilds or just enjoy games in the tavern - with a sence of achievement sorely lacking now.

Just my 2 gold coins.
I play HoWM, because I see it as one more version of HoMM (I really love HoMM). From my point of view Heroes of Might and Magic is not player vs player game. And HoMM game is still the best game I ever played.

I played about 20-50 PvP battles in this game, I got experience, but I actually dont like PvP (I prefer other games for PvP, for example I play Quake2).

There is not much free games online, which are not PvP! So, your game is as better than other online games as it gives more non PvP battles (from my point of view)! Keep that in mind!
"On RU there is a problem right now, cause most of the players go PvM." - that confirms my point!

I really like the idea for joined hunting in this game!
But it should be much more challenging battles vs Monsters. I lost only once vs monsters in joined hunting (my stupid teammate made his first attack with his ghosts only when I was completely destroyed, and of course he also lost that battle :) ).
I mean that battles vs monsters are really too easy, because I always win vs monsters without any artifacts when I hunt with other player (if that player actually play).


Now lets talk about guilds.
1) Gambler's guild should give some bonus on every reached level (ex, some gold), because then even 1st level of GG would be worth to achieve. I really dont expect to achieve high level of GG, because for 800 card games is really too much job to do (this is only for cheaters or just sick players).
2) Laborer's Guild should give defense every level or at least should give some bonus EVERY level, for example it may give some resources (on odd levels).
3) Faction level bonuses should be added not only in PvP, but also in PvM battles. BTW, still nobody answered my questions about how much faction level bonuses:
http://www.heroeswm.com/forum_messages.php?tid=1833147&page=1
I.e. why only defender gets bonuses from faction levels (+3%*(faction level) to damage reduction). And what is +attack and +defense (from faction level bonuses) then?
I mean that battles vs monsters are really too easy

They increase every time and do that faster than your army. be prepared :)

2) Laborer's Guild should give defense every level or at least should give some bonus EVERY level, for example it may give some resources (on odd levels).

It already gives a bonus for EVERY level - you get bigger payment for your work at facilities

3) Faction level bonuses should be added not only in PvP, but also in PvM battles.

They are added, be sure.
The game engine has been already tried
It is perfect combination, nothing to add
It is kinda slow but it's not the HoMM, it's different
They increase every time and do that faster than your army. be prepared :)
That is good news!

They are added, be sure.
Really? Please confirm again that the bonuses from Racial skill table are added in all combat types, not just in PvP combats.
For example I'm 2 level Wizard, 2 level Necromancer and 3 level Elf.
Now I play with Elf. So if, for example, I will hunt Ghosts (or Magi) then I will have additional +1 attack and +1 defense? Really?
7
no, it doesn't work that way :)
if you hunting you will have bonus only from you CURRENT racial skills
Now I play with Elf. So if, for example, I will hunt Ghosts (or Magi) then I will have additional +1 attack and +1 defense? Really?

You'll have 3% x skill level resist from attacks of THIS faction.
9, 8
I think that:
1) in hunting you dont get any bonuses from other racial skill levels (you get only bonuses from your current faction)
2) in PvP you get ONLY 3% damage reduction (and you dont get any +attack, +defense, or +initiative)
3) information in Racial skill table
http://www.heroeswm.com/help.php?section=10
is WRONG, because you dont get those bonuses at all (neither in hunting, nor in PvP)

My SUGGESTIONS:
I) give bonuses (+attack, +defense, or +initiative) from Racial skill table
http://www.heroeswm.com/help.php?section=10
in ALL battles, i.e. in PvP and in hunting.
II) additionally give %3 damage reduction in PvP and in hunting.
10.

3) information in Racial skill table
http://www.heroeswm.com/help.php?section=10
is WRONG, because you dont get those bonuses at all (neither in hunting, nor in PvP)


It's given to your army, not to your hero. You can see that on Recruiting skill or during battles if you Ctrl+click on your unit.

My SUGGESTIONS:
I) give bonuses (+attack, +defense, or +initiative) from Racial skill table
http://www.heroeswm.com/help.php?section=10
in ALL battles, i.e. in PvP and in hunting.


Already done.

II) additionally give %3 damage reduction in PvP and in hunting.

Works in PvP already, doesn't work in PvE (and shouldn't)
i have to agree with kotrin.

the time invested does not equal the rewards received. It all seems like a lot of effort to get, basically, nowhere!

I have spent every free free moment i have and then some over the last 4 days and what can my hero do? Raise 7 zombies at best with a raise the dead spell????

Sure if you can spend 24/7 online then ok but otherwise..... my point is if you have a real job and a real life then it just seems like you're never gonna get anywhere with this game!

I'd rather have a game that rewards intelligence and game play skills than time spent!

i mean it doesn't matter how good i am at this game strategically, anyone who has more time than me is going to level faster and do better, regardless of their actual skill!

that's not a game!!!!!!!!

sorry guys, nice try but could do better!
I'd like to see a comment from the designers/adims on this point if they have time....
They're of course about making money..
so everything here is pretty smart in making money in the way of a free game..
I also think about the Tourneys with this..

don't make me give you a reason, if u think from their position u will see everything is pretty well thought and just made for making money..
they don't care about your reward, they care about their reward.. and thats better cuz' it's real money.. :D
lol , if u will gain all guilds quickly , u won't have then anything to gain , and u will simply give up with this game...
u shouldn't suggest such ideas not having properly learned all things in this game...
All good in this game now.
PvP vs PvM? every pvp battle 3x3 take about 1 hour or more and you'll get 1-1.5 skill points and 1-5k exp (on lvl 8, on lower lvls its less). Now take a look at PvM - for 1 hour you can do 1-2 hunts (+1(2) to hunting guild, +0.5(1) to racial skill) and 1-2 mercenary quest (+1(2) to M. guild, +0.5(1) points in racial skill). And you can do some thieves battles (often its PvM) - again exp and raciall skill and point in TG.

About laborers guild, gambling guild, etc: its online game. This game not for a day or for a month. Much more. So if you dont like to spend so much time in it - dont do it. Play in offline games - there are a lot of them. All quick and "The end" is near 1-2 week.

Please dont try to change game that like many to game that like only you. Think about others. Dont like - dont play.
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