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Author | A few questions |
Right, just wondering about a few things.
1. How much to gremlin engineers repair? Is it one golem per engineer?
2. When you change faction at level 5(or higher) with talents, and then change back to your original faction, do you keep your talents for that faction?
3. What do clans do? I thought there'd be a tournament or something for them, as well as for individuals, but all you can do with them is do group battles.
4. What does the academy do? Is that the building which increases the magic power(basic, advanced etc.), and if so, how much would the talents increase magic by instead? | 1. 4 hp per gremlin
2. yes
3. yes, but for the time | 4. Maybe this. http://www.heroeswm.com/help.php?section=31 | what exactly is question 4. question 3: they will be adding new features in the future | Err... don't suppose you know what kind of features? For 4. I mean the wizard faction's building, the academy, what does it do? I've realised it couldn't be increasing the magic power, as there'd only be two schools of magic then that could be upgraded, so I presume that's the talents. However, what does the academy do? Also, another question, sorry.
5. How is the number of neutral creatures in hunts decided whether challenging or not? What I mean is, when does a certain creature go from easy(green) to medium(orange)? Is it 1x number(level 1 creatures), 2x number(level 2 creatures), etc? | This thingy here. I as sure it was just called an academy, but anyway...
Academy of Holy Magic
Required level: 10
Cost:
30,000 50 50
Required constructions: Magic Guild level 3
I'm guessing it allows to do holy magic? If so, which ones, and how strong? | 6
Then exacty this ://www.heroeswm.com/help.php?section=31. ;) | Sorry, I still don't see the purpose of the academy of holy magic from there... It's nothing to do(maybe it is, I don't know...) with the guilds. | how do i repair items | 8 Wizards can only use Chaos and Nature spells originally. After reaching combat level 10 and building that construction, they gain access to Holy spells as well (Wizards is the only faction that is able to use 3 schools of magic).
You will be able to use all the spells from your current Magic guild level (it will be at least level 3). So it is basically all the spells at the page that DuskCarnivore kindly presented.
The efficiency also directly depends on your Holy magic talents. Check the same page for details. |
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