About the game
News
Sign in
Register
Top Players
Forum
10:38
3990
 online
Authorization required
You are not logged in
   Forums-->Ideas and suggestions-->

AuthorMana Recovery
I think mana recovery should take 15 minutes, just like troops. I see no reason why mages should battle less than warriors. If there is some reason for this, please enlighten me.
Mana Recovery must by faster !!!!!
Your brouken leg heals faster(HP) or your magic powers(MP)?
for Xerfer:
Given that you get back three quarters of mana used in hunts and MGs, is it necessary?

Do you hear people complaining that three quarters of health should be restored after a fight?

It's fair
Thats because after a hunt you end up with 50% troops and empty mana (mostly). So with 3/4 getting back you are ready to fight again in 7.5 minutes with full health and mana.

In the fights where you don't get back 3/4 you mainly die before you can use it all, so you end up with 0% army and 50% mana. Thats 15 minutes to fight with both things to be full.

Altough i don't know why they had to make recovery different for mana and army i still think its not a big problem the way it is now :)
but after a pvp, mana is not restored :(
¤ +1
-1

it is to balance out the magic faction while gain exp, especially on wiz. else, wiz might rush too fast compare with other due to bonus spell dmg.
I dont think this will change, or else no one would ever buy mana tubes. And just think of how the economy would crash if all the rich wizards stopped buying mana tubes ;)
-1

This bring advantage to wizards. Currently all faction are the same strength, this change will make wizard much more stronger.
+1 - as long as the 75% mana back after a hunt is dropped as well, of course.

I never found any valid reason for supporting this rule. Wizards are like other factions - they aren't limited to hunt frequency, but size of neutral armies like everyone else...

Worse, currently, you get 75% mana back after a hunt, so it's actually FASTER for wizards to hunt (7.5 minutes after half troop dead and all mana spent) compared to a pure might faction (up to 15 minutes depending on damage). It just slows down wizards from playing PvP games, not really a game area where they shine to begin with.

But I understand the consequences over mana tube production may be unbearable =)
+1 to 75% mana back after PVP - becouse mana users to slow.

Playing with full force, we losing all mana.
And we waiting for mana recovery longer than battle losers.
Back to topics list
2008-2024, online games LordsWM