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Author?
http://www.heroeswm.com/war.php?warid=472122791
?
And the question is..?
well to answer a few questions that may be opposed in that battle,

1. lizard cubs have oack attack meaning they all attack the same target in 1 go so the 3 can have 9 attacks in total

2. they have alot of health and speed and attack that is why they are not part of any races troops

3. yes his troops were poorly set out
so any tips to beat?
i can beat all hunts alone except lizard clubs and ghosts.....
tell me what i did wrong so i can win next time
i cant set 3 rows of farmers in front of my archers, i can only place them on 2 rows
and they start with good morale on first turn, that means i cant move my farmers before they hit my archers
http://www.heroeswm.com/warlog.php?warid=471928617
this is where i defeat 55 lizard cubs.

http://www.heroeswm.com/warlog.php?warid=472045902
win vs 33 wolves.

and this is where i am pawned by plain wolves (these guys are worse)
http://www.heroeswm.com/warlog.php?warid=472105868

the key strategy i use :

1: take out stacks one by one, because even a stack of 1 liz/wolf can take out all vamps, if well surrounded.

2: place units in such a way so that it touches only 1 enemy stack.

3: use 7 stacks, small stacks to take retal (s usual).

4: sometimes using archers in melee has better results, instead of sacrificing all other units to protect them.

5: also the stack split up is crucial, which depends on luck, i tend to do better against 2-3 stacks of more enemies than 4-5 of less enemies.

hope this helps.
well... you are lvl 5... im only lvl 2.....
But do you have any comments on the tactik, like what did i do wrong in that battle?
i understand those general tips, but its hard to use them sometimes...


*and this is what i mean with annoying ghosts.... you keep missing them...
*ops ... forgot link... >.>
http://www.heroeswm.com/war.php?warid=472123427

only 21 ghosts... and i lose .... >.>
well that's one of the advantage we necros have :P

but mind you ghosts are pretty weak when hit correctly with the correct stack.

well in the battle, when you use the archers for melee, instead of hitting 3, if you would have hit 1, then the outcome would have been better (not sure whether you would win or not, but better results).

see when you take out the 1, many things happen :

1:in the next turn they have 1 stack less = effectively 4 stacks less.

2:you could not kill 3 and they retaliated, as well as the next stack attacked you.

so when you hit 1, you effectively prevent 6 (4+2) attacks.

hope this helps.
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