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| Author | Hi Im New | 
|---|
 | Hi I am new . I'm a knight but was wondering if there were
 Any disadvantages to the knights.
 |  | they r slow till they get griffans |  | Units + buildings : Farmer huts These wooden huts of poor peasants allow to recruit units, armed only with pitchforks and not wearing defensive ammunition, from 22 upward.
 
 Archery tower
 These greatly equipped archery training halls allow to coach disciplined ranged fighters. From 12 bowmen upward can be recruited.
 
 Farms
 Thanks to this main rations supply for the lower rank human armies, the farmers recruit count is increased by 5.
 Required level:	2
 Cost:
 500
 Required constructions:	Farmer huts
 Build
 
 Barracks
 Swordsmen, the indispensable force for attacking and holding the enemy pressure, are trained in these stone annexes. Allow to recruit from 10 units upward.
 Required level:	3
 Cost:
 800  		1		1
 
 Training chambers
 Training chambers allow knights to use their racial ability, Training. The hero is able to train lower tier troops into higher ones.
 Required level:	3
 Cost:
 3,500  		10		5
 
 Marketplace
 These market rows allow to post up to 3 lots on the common market.
 Required level:	3
 Cost:
 500  		5
 
 Warehouse
 Increases inventory capacity by 5 items.
 Required level:	4
 Cost:
 2,000  		10		5
 
 Griffin bastion
 Allows you to recruit from 5 griffins upward.
 Required level:	5
 Cost:
 5,000  		20
 
 Magic Guild level 1
 Holy and Darkness Magic schools: Rapid, Delay, Bless, Curse.
 Required level:	5
 Cost:
 5,000  		5		5		3		3		3		3
 
 Blacksmith
 The workshop for repairing and modifying artifacts.
 Required level:	6
 Cost:
 5,000  		5
 
 Fort
 Fort walls provide defense for your castle. Creature recruit count increases by 25%.
 Required level:	7
 Cost:
 20,000  		20		20
 
 Monastery
 Monastery allows to recruit from 3 monks upward.
 Required level:	8
 Cost:
 10,000  		12		12		12		12
 
 Magic Guild level 2
 Holy and Darkness Magic schools: Dispersion, Stoneskin, Disruption ray, Poison.
 Required level:	8
 Cost:
 5,000  		20		20		12		12		12		12
 Required constructions:	Magic Guild level 1
 
 Magic Guild level 3
 Holy and Darkness Magic schools: Evasion, Chastise, Confusion, Weakness.
 Required level:	10
 Cost:
 5,000  		30		30		20		20		20		20
 
 Knighthood Arena
 Knighthood arena allows you to recruit from 2 cavalry upward.
 Required level:	11
 Cost:
 50,000  		20		20
 
 Citadel
 Citadel walls grant additional defense to your castle. Creature recruit count increases by 50%.
 Required level:	12
 Cost:
 80,000  		40		40
 Required constructions:	Fort
 |  | You may refer to the upgraded constructions here: Farmer cabins The firm warm dwellings of prosperous farmers allow to join recruits. The recruits are easier to train, thus increasing the total numbers of your troops.
 Required level:	5
 Cost:
 16,000  		25		25
 Required constructions:	Farms
 Alternative cost:
 10
 Required level: 3
 
 Underground depot
 These additional storing sites, situated under the warehouse, increase the inventory capacity by 10 more items.
 Required level:	7
 Cost:
 20,000  		20		40
 Required constructions:	Warehouse
 Alternative cost:
 10
 Required level: 4
 
 Crossbowmen tower
 Allows to train bowmen into crossbowmen.
 Required level:	8
 Cost:
 50,000  		30		30		20		20
 Alternative cost:
 25
 Required level: 6
 
 Garrison
 Upgraded barracks, the garrison allows to recruit guardians.
 Required level:	10
 Cost:
 50,000  		70		70
 Required constructions:	Barracks
 Alternative cost:
 30
 Required level: 9
 |  | As a knight your bowmen are the best for your human race in the beggining, the elves would have a disadvantage destroying u if you split up ur farmers and they defending ur archers. Easy factions to kill if ur knight lvl 1 : Elf, Dark Elf and necro (If newbie). |  | any question about knight, you can post it on knight faction topic in general game forum for further assist |  | any question about knight, you can post it on knight faction topic in general game forum for further assist 
 that is not possible yet for HolyArthas, because players lower than combat level 3 can post in the special forum which is this queries and help section. Once again, there is a problem here, as if a level 1 or 2 player wants to make a creative works thread, they will get a letter saying that they will get banned if they post threads under the wrong sections too many times.
 
 In short : this does not work out for the  special forum thing...
 |  | Sure, players on lvls 1-2 can't post anywhere besides QaH, but it doesn't mean they can't read other forum sections, or use search function (poor though it might be) Most of the questions that could've been asked has already been asked (and answered) after all ;) |  | They are slow .. but at level 1- 2 they are strong against Elves and all fractions (just maximize ur BOWMEN abilities) and do not forget to surround them (the bow) by farmers (melee units) try to get the maximal numbers of bowmen... 
 best regards,
 
 Randhy
 |  | I stick to what LeNgZaISD and Shebali said as after all even I myself cant post in the general fourm but what Pang said makes sense as sometimes... a player may post 'Players are to discuss the knight faction topic' and arthas may look at the comments being written by other players. |  | but at level 1- 2 they are strong against Elves  more like level 1-4 |  This topic is long since last update and considered obsolete for further discussions. Back to topics list
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