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Authorwizard's special power
why when lv5 or above wizard hero can deal a lot of damage against map monster of mercenaries guild but other faction can't?

i saw 200++ dmg dealed when magic arrow
40++ dmg dealed when earthen spikes or magic punch
Dealing extra spell damage to neutrals is wizards' faction ability. It depends on their faction level, not combat level.

As for 'why wiz have this ability, but other factions don't' - it's just how the game is. Other factions have features of their own ;)
yes. which is why in most pvp... wizards r not the best (without mini arts)
[quote="misself"](without mini arts)
Everything is said. A wizard without mini-arts is like a necro with only 50 archers, like a elf without favored ennemies, a knight without hordes of swordsmen : (almost)useless
Is it proof these faction are weaker than DE or barbs ? Both have almost useless faction lvl talents...
no, mini arts are very good indeed, but it costs so much money. for example just look at kusika's. each of them has luck+3, and some other attack +8/9, morale +3, defense +8/9. it is very good.
then compare with DE that has 8 skill faction points. they will pierce through resistance 10%+8%*8=74%. this one is much more useless compared to wiz's
9 attack, 9 defense and 3 luck cost 16200 for ONE creature... so you can multiply it with the number of creatures, so for garg its 30 * 16200 = 486.000 ... and this for one creature only (and its not the most expensive miniart)!!
ok this is powerful but... by what level can you collect a million or two????
Dealing extra spell damage to neutrals is wizards' faction ability. It depends on their faction level, not combat level.

i don't think this is fair. this made almost all the top hunters are wizards. and they can obtain a lot of exp by just defeating map monster or mercenaries. this allows them to obtain exp easily especially when they are lv7 and above which has only a few combats.
Dealing extra spell damage to neutrals is wizards' faction ability. It depends on their faction level, not combat level.

in about the game, unique racial abilities section, it didn't wrote about this.
That's correct, it isn't in the unique section, dunno why (late addition, maybe).

It makes Wizards playable, since otherwise their only power ends up not being very powerful...for example, I just spent 24,000 gold for +4 attack on my Gargoyles. For that money, I could have gotten three or four Hunter's Sets.
Is it proof these faction are weaker than DE or barbs ? Both have almost useless faction lvl talents...
Dude.Second best is a DE.Kusika had been a DE before.DE without it own racial ability won't affect much.For babarian their racial ability is powerful.Magic Proof is more power than you think.

i don't think this is fair. this made almost all the top hunters are wizards. and they can obtain a lot of exp by just defeating map monster or mercenaries. this allows them to obtain exp easily especially when they are lv7 and above which has only a few combats.

I argee with this.Well becuz if every1 become a wizard at lv 5.Other fraction is useless.(MQ bring a lot of benefit.
for urgone:
U-huh. But let's not forget - miniarts have infinite durability ;) Hunter sets do not.
And how wizards can earn to do this damage? Of they spec ability?
for grifinas:

Extra dmg in hunts is wiz special ability.
I think what people don't understand is that wizard is different than all other factions. With wizards the hero is strong but the units are very weak. Gremlins are useless, gargs deal no damage and are designed specifcally to be survivors so the wizard can cast his magic. Golems are slow and magi, though powerful offensively, have to few hit points and rarely live long enough to cast all their spells.

Without powerful hero magic wizards would be the worst hunters and not the best. Also the reason the wizard is the best hunter is because they are the best 'support' faction. What I mean is that by themselves they arent that strong because they die fast, but with another faction with beefier troops, they survive to use all their power. So the reason wizards are the best hunters is because in every assist situation there is always one wizard, which is the best support, so they have an advantage in that sense.

With all other classes its their units that are strong and the hero is weak, but with wizard its different. My second character is a barbarian because I want a 'normal' character too, that can fight with its troops more than its hero, and barbarian is as anti-wizard as it gets lol
Gremlins are useless
They repair golems.This make people aim on them first.But this as well as buy some time for other unit to get in.Or else.He he golem is invincible-killing machince.

gargs deal no damage and are designed specifcally to be survivors so the wizard can cast his magic

Gargoyles is immuned to lighting.It also is magic proof for other elements speed when upgrade.When upgrade,the attack become balance

Golems are slow

So?Modern golem(Like Pang said in another topic)is a killing machince.Then,magic proof is scary.(But I as a DE is specialist in this kinda magic immuned).
Also, enchanted gargoyles have magic proof so that if the wizard casts area effect spells(i.e. fireball, ice ring), he/she does not have to care if the gargoyles were in the target area.
So?Modern golem is a killing machince.Then,magic proof is scary

i don't think so. i think swordsmen and guardian shields are scarier.
closed by hueyjie (2008-12-08 03:04:41)
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