About the game
News
Sign in
Register
Top Players
Forum
17:00
4552
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

Authorwhere r going our gold?
i have a question, every hero to advance the game pay much gold 4 upgrades. where this gold goin? also the gold who pay 4 arts from the artifact shop.
this gold going somewhere, where is the question.
Good question :)

I believe most of game gold goes to Her:

https://www.lordswm.com/pl_info.php?id=9
i think the same, so is her obligation to refund the mines and others facilities with enough gold for the game. there is no excuse like player dont buy 4 drying the facilities.
She does exactly that, time to time.

But game economics shouldn't be depending on someone adding more and more gold to mines - players _should_ buy resourses/artifacts at the mines/facilities.
but number of player is groing is a must to adding more funds or else the pyramid shall fall, if you get what i say ;)
Heh, if anything, we should be adding enforced AP, if you get what i say ;)

That would solve economical crysis :>
whats AP
this is a game and not the real world as far as i now.
for chanlebr:
Amunition Points

for Cocoon:
Doesn't mean we don't get economical cysises here :P
that is the point without more refund mods drive the game in crysis. is a conspiracy, with no reason? i dont think so.
So.. what's your point? That mines should be 'boosted' time to time? That's exactly what happens already.

Also, do be carefull with your words - mods are people who watch over chat and forum. We're hardly responsible for actions of Administration, and have no influence on game process or mechanichs.
there is also another fund that i dont now were is going the funds any blacksmith pay 4 his art. and i dont ask for anything i just say an oppignion.
you may lock the topic i dont make other remark.
The 'blacksmith gold' is burned, literally. It goes out of game, forever and ever.

So does roulette gold, I believe.
Yeah, it's not a closed loop. Gold comes from nowhere for level increases, hunts, and mercenary quests, and goes nowhere for jewelsmiths/enchanting, blacksmiths, and making buildings.

Obviously, the balance isn't even. It would work much better if

-money for smithing was split between Ore, Sulphur, and Mercury and
-money for enchanting was split between Crystal and Gems, and
-When you got Hunter Gear from a hunt, equivalent money was given to Wood and Leather.

But I really don't see a point in making an admin suggestion on this server, when all the admins are on the .ru server.
money for enchanting was split between Crystal and Gems

You don't have to spend gold on enchanting. But that's nitpicking.

I'm not convinced It would work much better if...
Building game economy is more complex than this. Things work pretty well on .ru, and I believe that with some stimulation economy could be much better here. People need a reason to buy. Enforced AP work perfectly as such a reason.
Not if the ammo points are through Hunter gear. Hunter equipment and smithing is what throws the economy for a loop. Why buy equipment when you get free stuff?

Are you sure it works better on the .ru server? Or do they just do a better job of redistrubiting the smithing money back to the mines?
for urgone:

I can't remember the last time admins had to draw k's of resourses/gold on mines :P

Also, hunter arts have extremly low durability, and give low number of AP.
You gotta be really, really, _really_ lucky to supply yourself with ammunition from hunts. Sure, you can buy hunter arts on market, but with the exeption of hunter broadsword, it's cheaper to use manufactured arts.
+17

And smithing hardly throws the economy for a loop since it's cheaper to sell/buy shop artifacts then repair them.
This topic is long since last update and considered obsolete for further discussions.

Back to topics list
2008-2024, online games LordsWM