Author | What fact dictates ...? |
What factors dictate the heroes damadge output
just combat levele and faction, or something else too ? |
Stats - mostly atack, but defence too, I think. |
attack, defence, combat level - for both, and your luck as a player :) (meaning, having a minimum and maximum damage, the game chooses randomly a number in between the two extremes) |
damage = Size_of_the_stack * random(min_damage, max_damage) * [1 + 0,05 (A-D) ] * [1 - Skill_of_the_defending*3\100]
>>In the opposite wa, if the "Attack" of the attacking stacj is less than then the "Defence" (D) of the defending stack, then
damage = Size_of_the_stack * random(min_damage, max_damage) * [1 - Skill_of_the_defending*3\100]\[1 + 0,05*(D-A)].
thats what Kush's profile says :P |
i suppose the "skill_of_defending" meant the combat level difference between heroes or hero and monsters (meaning 0) |
for Sven91:
He's asking the damage formula for heroes not the hero's creatures I think. Isn't what you copied from Kush's profile about damage of creature stacks? |
+4
Where:
>> Size_of_the_stack - quantity of creatures in the attacking stack
>> random(man_damage, max_damage) - random number from a range defined in parameter "Damage" of the creature
>>Skill_of_the_defending - Skill of the hero of a defending group of that faction to which the attacking group concerns. |
It should work for the hero, too - 1 creature with known dmg range dealing damage. But it would have been more simple to lock this topic after 3rd post :P |
No, if we`re talking about HEROES damage. It`s really strange how it`s calculate... But sure not like `1 creature`. |
Well, we know that attack, defence and CL determine min-max hero dmg, but don't forget about anti-skill. Although formula from Kush's profile really is for troops, not hero :P |