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AuthorWell, after weeks of suggestions...
I have to express my disappointment towards the people who designed this game. Because after so many suggestions, many of which are valid, the so eagerly awaited update is extremely substandard.

Did we ask for the changes to Hunt bonuses? No. Yet they just made up one that literally "killed the guild of hunters" (egorovy,2008). Its nonsensical that one would want to purposely lose a hunt, and while there are those who purposely lose in PVP. This update is extremely useless, or even annoying.

Did we ask for many other things? Yes. anyone seen their suggestions taken into consideration? Other than more creatures, the game play has not been improved at all.

To the Admin:

A good game takes into consideration players' suggestions, and also polls on players before they make a change. If you are going to be the grand arbiter of this game, and that players are but minions to your art and craft, then I must say, LOWM will have a lifespan, as short as the levels in the game.

I hope that you may come to your senses and make whatever amendments necessary. Or the next time you make an update, there won't be any "flooded the Great Capital square".
most ideas that admin got were just stupid though. they would be "trialed" at .ru then if it is good, may be moved here. updates can still happen
All of these changes were expected. Not all were appretiated, and different people are concerned with different parts of update, but overall the update isn't as bad as people make it sound. It certanly won't kill the game, and with xmas coming, I daresay on-line will incresase, not vice versa.

Also, admins do read IaS. Latest thing added - battle filter - came straight from IaS.
well,
Robai ask for it, blame him ^^
Then may I appeal on behalf of many, that the hunter bonus be reverted back to normal. Losing a hunt seems to be now a bloody waste of time...
Losing a hunt seems to be now a bloody waste of time...

I believe that was the point of 'Loosing battles inntentionaly should be stopped' thread. And after this, people still say admins don't read IaS :)
lol, people still say admins don't read IaS :)

still, admins shouldnt make such a heavy penalty for losing hunts
The admins changed the hunters guild for one reason. Have you guys never seen the level 1-2 players that have racial 6/7 because of losing in hunts purposely.

To be honest i totally agree with the new hunter rules. As an example, if your helping someone in a hunt now and they afk (like it happened to me 2 days ago) now you get exp for doing all the work.

Do you think it is fair when an experienced player creates a brand new character loses all there hunters to get to racial 6/7 and then just leaves the account at level 3 until the next tournaments just so they can win, because i don't. I think they should work like the rest of us have to and use tactics rather than in a way "Cheated Bonuses".

Admins do think about the 'Pros and Cons' of every update.
Big deal. Seriously, its the same for everyone, so why are you fussing?
for MasterTI:
Do you think it is fair when an experienced player creates a brand new character loses all there hunters to get to racial 6/7 and then just leaves the account at level 3 until the next tournaments just so they can win, because i don't. I think they should work like the rest of us have to and use tactics rather than in a way "Cheated Bonuses".

And what's wrong with that? Those guys have a very clear goal: the end game for them is to dominate in PvP. They know perfectly well that hunts and AI battles are just means to make characters stronger. Just because they don't share your enthusiasm for winning against somewhat stupid AI doesn't make their play style less valid or legal.

It did fix one thing though. I've always thought it suspicious that hunt assists don't give experience...
well,
Robai ask for it, blame him ^^


What?

I have NEVER asked (and I think NOBODY asked) to ruin the game by giving 50% experience to those who join the hunt!

Bye bye hunt assists...

I asked only to make losing battles intentionally pointless. And now losing battles is still a faster (about 3 times) way to get faction skill points (FSP) than by winning battles (i.e. losing battles is still a way to upgrade yourself). You can lose ("almost win") 3 battles in a row and you will get 1.5 FSP, which is 3 times more than in case when you win one battle (in both cases you get similar amount on combat experience).

I suggested to give (0 xp + 0 FSP + 0 gold) if you lose battle.
That would be THE BEST solution.

Why the best?

Because:
1) Losing would be 100% pointless
2) If you try to make a record then you can afford to lose several times (it is really fun to win almost impossible battles), because you get 0 xp.

Now this game is absolutely ruined.
I liked this game BECAUSE of records. Now you will have only some lucky chances to make records, i.e. no strategy left, which means boring game.

Even with "losers" this game was better than it is now :)

And I really don't understand what was wrong with hunt assist? Why to give experience? Who wanted it?

And why this game don't let you get FSP (not gaining xp)? There should some way to do this. We suggested to add training room (training FSP for a price).
Instead admins took out the last possible source of FSP (hunt assists).
Why?
for Robai:

I asked only to make losing battles intentionally pointless. And now losing battles is still a faster (about 3 times) way to get faction skill points (FSP) than by winning battles (i.e. losing battles is still a way to upgrade yourself). You can lose ("almost win") 3 battles in a row and you will get 1.5 FSP, which is 3 times more than in case when you win one battle (in both cases you get similar amount on combat experience).

No longer true in hunts or mercenary quests. Try them and see for yourself.

I liked this game BECAUSE of records. Now you will have only some lucky chances to make records, i.e. no strategy left, which means boring game.

Don't be silly. All hunts, especially record-setting ones, have element of "luck" thrown in. The number of stacks in a hunt can greatly affect the outcome of the battle. It's how you use your "luck" that counts. If you think it was all "skill" then you're mistaken. XD

And I really don't understand what was wrong with hunt assist? Why to give experience? Who wanted it?

And why this game don't let you get FSP (not gaining xp)? There should some way to do this. We suggested to add training room (training FSP for a price).
Instead admins took out the last possible source of FSP (hunt assists).
Why?


Maybe it's the admin telling us to quit camping...
for Grusharaburas:
Just because they don't share your enthusiasm for winning against somewhat stupid AI doesn't make their play style less valid or legal.

Im not enthusiastic about beating "somewhat stupid AI" i like setting records thats all. But what i was commenting on was that it makes it near on impossible to beat them in PvP and that is unfair. "Most" of us got to our level by working others just lost there hunts till their racial was really high.

Then when they go into combat with someone it is near impossible to beat them.
All hunts, especially record-setting ones, have element of "luck" thrown in. The number of stacks in a hunt can greatly affect the outcome of the battle. It's how you use your "luck" that counts. If you think it was all "skill" then you're mistaken. XD

Ok, you have your opinion (which is: records made only by lucky players, i.e. no brains needed, right?).
I also have my opinion, which is different: luck isn't the MAIN factor, the strategy IS (at least WAS).
Ok, you need some luck, but if you try several times, luck WILL be anyway. The strategy was much more important.
But now luck is much more important than it was before, because you MUST win in 1-2 tries if you want to make many records. That's what I meant.
for MasterTI:
But what i was commenting on was that it makes it near on impossible to beat them in PvP and that is unfair. "Most" of us got to our level by working others just lost there hunts till their racial was really high.

Then when they go into combat with someone it is near impossible to beat them.


Eh? And did those guys just magic their stats out of thin air? Those guys spent months raising their racials. You may not understand how difficult that is but that doesn't mean it's easy. And besides, they only enjoy their advantage at very low levels. When they get to combat levels higher than 7 they won't be so special anymore...
for Robai:
Ok, you have your opinion (which is: records made only by lucky players, i.e. no brains needed, right?).
I also have my opinion, which is different: luck isn't the MAIN factor, the strategy IS (at least WAS).
Ok, you need some luck, but if you try several times, luck WILL be anyway. The strategy was much more important.
But now luck is much more important than it was before, because you MUST win in 1-2 tries if you want to make many records. That's what I meant.


You're forgetting that the number of stacks varies a lot between mobs of the same size. How would you like to fight 100 lizard cubs? 5 stacks of 20 each or a single 100 strong stack? It's something that you have no control or knowledge about when doing a hunt. That's what I'm talking about. I'm pretty sure most of the records I've set are possible because I got "lucky" after so many tries and got the best stack configuration in a hunt. So there's a slim chance that your hunt will be crashed by someone else. That simply means more tries needed before a record can be set. That doesn't really take away the "skill" part when you finally get down to business, does it?
You're forgetting that the number of stacks varies a lot between mobs of the same size
By "Luck" I mean "the right number of stacks" + "Befallen Luck" + "Critical Hit" + "Not Poison spell from Genies" + "No morale for Minotaurs" + "No miss on Ghosts", etc.

But I had several hard battles, where Luck didn't matter at all (except the right number of stacks), because in long battles I have 20% Lucky hits anyway (if your Luck is 2) and it didn't matter WHEN those hits was lucky (same for Critical). It means that in those battles 100% Strategy ruled, not Luck.
for Robai:

But I had several hard battles, where Luck didn't matter at all (except the right number of stacks)...

That's exactly the kind of "luck" that you need in order make records. That's what I was talking about.

I liked this game BECAUSE of records. Now you will have only some lucky chances to make records, i.e. no strategy left, which means boring game.

So what part of the new update removes that "strategy" part from hunts? After getting lucky with stack numbers do you now simply click and attack randomly to win? Did I miss something?
Hello everybody, I don't get your fussing. Ok, nobody asked for experience SO WHAT? Everyone gets it, and if you think it will kill hunt assists, you are dead wrong. The number of people assisting goes down, so hunters offer gold for assist, and it goes right back up. Anyways, I would still do hunt assists.

Big deal, stop whining.
it's just after some combat level you can't reroll to other races with those rules, and that's exactly what I loved the most;(
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