Author | Global crisis like in the real world. lol |
there is over 600 people online, get 200 to enroll in the mine and there will be an output of 400 per hour, i bet after a couple of hours work there will be sufficient resources for everyone. |
Wow, I cannot believe there is no WOOD. No stupid WOOD available!! At least the produce so much there is no problem getting some at the end of the shift...but for the other resources, I am just too slow. |
"These 'vampires', as you call them, are also the ones, who work in the mines, so if you want cheap resources, mine them yourself." And this makes me really LOL, because you normally LIE, saying that production of resources is related to the ownership of the resource itself :-)))
No, I say those who buy the resources are around anyway so they work in the mines, I never said those who mine get the resources they mined, but since they are at the site they have a fair chance of buying them. So please stop telling me what I'm saying.
My point was that more people working in the mines increase the supply of resources and thereby reducing the price and that's no lie, but a plain fact of economy. |
I'm finding all this exiting. I'm not fool, I think I needed somewhat lake this. I don't know how all this is going to evolve, but for sure this is a game that should be stidied by economists.
There is not a single resource to buy at a fair cost. There is even not a single resource at all. All are gone in artifacts and to build lighthouse and pier. All is changing again when we will end that structures...
In this days I'm getting real fun! |
OH great news. Looks like we have ran out of nickel and steel as well. So much for the defender shields production. Soon we are out of artefacts :-) |
It's simply a temporary side-effect of the AP rule.
Before it was introduced, everyone was working in a mine because production factories had no money - because no one was buying artifacts.
Now it's the opposite: everyone register at high-wage factories and mines have run out of resources, mainly for lack of manpower.
Want to know what will happen next? Production Factories will run out of resources (either basic one, or machining ones) and after some time people will head to mines again...
The game changed a lot in recent days, please wait a bit for things to balance out. For the moment, we are suffering massive cycles (the Dragon quest did not help) but after some time all will get back to normal. |
It would have been nice if they hadn't emptied all the facilities a couple of days ago when they were stocked up nicely. |
there is over 600 people online, get 200 to enroll in the mine and there will be an output of 400 per hour, i bet after a couple of hours work there will be sufficient resources for everyone.
we spend afew weeks to restore the Gem an Mercury supply...
but now we have shortage on every resources, i dont think it can be solved within a few weeks or months |
The ammunitions points rule is gonna kill the game's population like the Black Death and Europe. |
<i>Before it was introduced, everyone was working in a mine because production factories had no money - because no one was buying artifacts.</i>
I really don't see why the solution for this should be to force everyone to use the artifacts. If arts don't sell, then they are overpriced, and their price should be lowered. That's economy. To make a "council decision" solves nothing, it just makes the market more imbalanced. |
Actually, I have to agree - to a point. For example, current Dragon War takes out more artifact durability than any minimum AP rule around, simply because people want to fight there... and win.
But people carrying maximum AP of artifacts should not worry about the minimum AP rule, shouldn't they?
If you want a reason why all the economy is in this state, head for the Dragon Wars. If you want to blame the AP rule, wait for one month after the Dragon Wars have finished, and we'll see then. |
"But people carrying maximum AP of artifacts should not worry about the minimum AP rule, shouldn't they?"
Except hunts and quests... |
The latest economic developments are certainly surprising, but this makes the game, or rather our empire in which we live in this game, all the more realistic.
The problem has nothing to do with a 'lack of players', rather the opposite. More players = more people buying arts = more demand for resources
I agree with kotrin that the dragon hunts have made the problem worse, but it would still have happened anyway. The really bad thing about it is that any new players will be thinking 'um...this isn't much fun' and will probably leave...and tell their friends not to bother joining!
I honestly think that the game designers have made an..er, economic miscalculation. IMO we need a little rescure package to help things straighten out...unless we have to wait until the dragons simply disappear? |
StorminMerlin has a good point that is a basic part of economics: demand has gone up for basic resources. However, this fake economy has no way of either diminishing demand by increasing prices or increasing production through new investment.
There is no way the current setup will work. The production based on the number of people signed up at a workplace does not make sense. Productivity is the real measure by which a place would get things done. Look at the car plants in North America; they are still paying wages to workers to make nothing. That's a very low productivity. However, when demand rises, often investment in businesses makes them capable of producing more goods with less labour.
The admins could program this into the businesses. If a business has a surplus and at the end of the hour the resource available is zero, it could take a part of the surplus and "invest" in new machinery or better work practices. Then the production would go from 1 unit per hour to 1.05. The same would happen the next hour until either the business had no more money to invest or the production was keeping up with demand. There would be a maximum to this productivity (though there isn't one in real life). This is the long term solution.
The opposite would happen if the resource was left over at the end of the hour; the business would either sell equipment and take back part of their productivity to get dollars back (scraping equipment) or idle the plant a little and not have to invest later in new equipment if demand picked up. This could be programmed as idle for up to two days and then start selling equipment. Productivity would reduce by 0.05 to a minimum. A minimum productivity of 0.9 or 1.0 would be reached and then the business would just sit there.
The short term solution is that, at the end of the hour, if the resource is zero, the price moves up 1 gold. It does the opposite if resource is left over. The maximum movement would be +/- 5 or 10, say. It would moderate demand in the short term until productivity increased or decreased. This has been proposed by lots of people, but could lead to some very unstable situations or to just new price levels (i.e. mercury, gems, and crystals +10, sulphur -10).
The current situation just does not balance. Add that to the new rules about AP and Arts and we will start to see deflation of the economy as people become either selfish or quite playing. I have to assume that isn't the goal of the game or the admins. |
DrLove: well said. Current mercury price at the market is 20 gold higher than sulphur:)
I'm really curious how this will go gon, because as I see it there are two possibilities:
1) players who didn't buy the arts before they were made necessary, considering them too expensive, were wrong and slowed down the economy - then the enforcing of their use would help the game
2) players were right, then the enforcing will damage the game
I believe the 2) possibility is right |
but I wonder, am I the only one who thinks the lack of almost every resource in the facilities is caused by much too high wages in the lighthouse oriented facilities compared to other working possibilities? |
The conclusion is 'Free economy' will not work. The concept is fundamentally flawed. Not only in this game, in real world too. So admin needs to intervene, just like what the governments around the world are doing. |
Are we seeing a commodity boom now? The most ridiculous thing is, iron ore is much more expensive than mercury, gem and crystal in the market. :) |
all in snot |