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AuthorRepair efficiency
I am in search of a reliable blacksmith to repair my items, I realized that this search to an efficiency rate for the service.

Ex:
Blacksmith level 3 = 40% efficiency.

I want to repair my 30x Steel Blade, where a blacksmith with 40% efficiency to repair it will be repaired only 12x?

What I know is:
- My sword shall be repaired but will not come with 30x of uses?
if you had a 30 steel blade with 0 left, and a ten percent smith, it would become 3/29 when repaired.
then 3/28 (I think)
and so on.

if done with 90% efficiency, a 30 steel blade becomes 27/29.
It is cheaper to just sell item to the shop and buy a new one for common items like steel blade. Repairing is worthwhile if you have some rare item or something that is enchanted, otherwise you simply lose money even with an 90% smith ( maximum )
It is cheaper to just sell item to the shop and buy a new one for common items like steel blade. Repairing is worthwhile if you have some rare item or something that is enchanted, otherwise you simply lose money even with an 90% smith ( maximum )

Very true. Unless of course the artifact in question is impossible to buy on map and is so expensive on market, it's cheaper to repair it ;)
Very true. Unless of course the artifact in question is impossible to buy on map and is so expensive on market, it's cheaper to repair it ;)

Like sword of might
Or if you can find a smith that repairs at enough of a discount for you.
5

sword of might?? its not cheap, but its readily available
That's an interesting thing to talk about really because most people are ignorant ( the numbers below are an imaginary example - i just use numbers for simplicity ) :

Lets say item X costs 1000 gold at the shop and has 10 charges.
When all 10 charges are used, you want to use that item more so you have 2 options: A) sell to the shop and buy new one and B) repair it at a smith.

option A) you sell item to the shop for 650 gold and buy a new one with 10/10 durability for 1000 gold so in the process you lose 350gold and get back 10 charges. This makes the item cost 35gold/charge

option B) you send it to the smith to repair it. The repair cost of the item would be 400 gold ( since repair price is 40% of the item cost as stated on About the Game section ) Let's say you have a very good smith that repairs with 70% efficiency. He gives you back an item with 7/9 charges. So you payed 400g to get 7 charges back. This means the cost per charge is 400/7 = 57.14 gold/charge.

So if you repair an item in this example you pay 22,14 gold more , or in a percentage 63% more to keep using it.

To make the repairing worthwhile in this case would mean to keep the cost at 35gold/charge so a smith that gives you 70% efficiency should charge 35x7 = 245 gold. In a percentage of a repair cost that is 61.25%.

So a smith with 70% repair efficiency should charge 61.25% of repair cost in order to make you lose nothing from the deal. If he charges more than 61.25% then the rest of the money come from your pocket and go towards increasing his repair skill.

I know many smiths will hunt me for this post but that is the truth :)

Of course all these mathematics change completely when an item is hard to find or if it is enchanted, all the numbers above refer to common items that you can easily buy from artifact shop or a facility. It does not apply to hunter items for example or thief items.

But of course the person that put all the effort to become a smith certainly deserves some help in his effort. Also, getting people with high repair efficiency is good for the server on the other hand in general since we all hope the game will soon give more rare items to tinker with and make it more interesting :)
Yes Jabbar - the smith service make sense only for:
- hunter's arts
- thieves arts
- enchanted arts

look at first smith on the top from RU - Crag_Hack - he take 115% repair cost for 90% efficiency and he sincerely written in his profile - that 25% overpaid for repairing is a bit expensive for usual artifacts
I completely agree about smith charging more gold for the items that's worth it that's absolutely fair since the smith spent much time and effort to get the skill up, the only reason i wrote the post above is because i think TOO MANY people, - especially lower level ones - have no idea how repairing works ( that's obvious from the items people send to smith for repairs )
for Jabbar:
No Smiths will hunt you, because everyone knows this. Repairing ANY artifact isn't worth it unless it is really unique, and you cannot find a replacement. Now you know that too, welcome to the club :-)
for Arctic:
Pick up a smith with good repair efficiency and check first 2-3 pages of his log. You will find many things like Steel Helmet, Amulet of Luck, Reprisal Sword etc etc ( non-enchanted of course ).

And btw i'm in the club since day 1 :P I have yet to repair an artifact since enchants and hunter/thief items are no-no for a wizard till he gets his mini-arts up :(
Oh...oops then...hehe, i wasted some money, paying 70% for 70%...

But, do you think 30% for 50% is worthwhile? Well nvm since that offer is gone now. While i knew smith wasn't best way to save money, i didn't realize 70% for 70% was at a loss.
For Xerfer:

30% for 50% is worthwhile. I did the math. One of the major reasons I joined the clan was for that, but too bad the deal is gone already :-(

It also depends a little on the art. Arts (ordinary) differ a little on the (new - resale) vs (repair cost).
Pick up a smith with good repair efficiency and check first 2-3 pages of his log. You will find many things like Steel Helmet, Amulet of Luck, Reprisal Sword etc etc ( non-enchanted of course ).

Sure you'll find that :)

I remember my first steps as a smith - free repair :P
+15

As a rule of thumb - repair of standart arts is worthwile if a smith asks about 10% of repair cost less than his/her repair efficiency.
This topic is long since last update and considered obsolete for further discussions.

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