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formula of selling 0/X-1 durability



Authorformula of selling 0/X-1 durability
people say that sell an art that has 0/X, for example sword of might, 0/80 is 65% of its price right? then what about 0/X-1, for example sword of might 0/79? what % of price?
anyone know?
Found it! ^^
We really need a better Forum search -_-

% of cost you get back (when selling a repaired item) = 65%*(durability)/(original durability), no less that 25%
+3

That said, it's the formula for .ru. I don't think things are different here, but I feel obliged to warn you none the less...
what is the formula for 'effective' repair cost?
like x price for y% repair skill
for aRU:

I'm not sure I understand you correctly...

Repair cost is always the same, no matter who repairs the artifact. The amount of gold charged by smith is entirely up to smith to decide (usually dictated by 'repair market')

ANd by 'repair market' I mean the collective number of smiths of certain level offering their services to public.
i think it is repair efficiency - 10% = price
So if you can repair for 80% and ask 70% of the price, its cheaper then buying a new one

Not sure though
i think it is repair efficiency - 10% = price
So if you can repair for 80% and ask 70% of the price, its cheaper then buying a new one


That's about right. Now I see what aRU asked about ^^
% of cost you get back (when selling a repaired item) = 65%*(durability)/(original durability), no less that 25%
Shebali is right as always =)
Shebali is right as always =)

lol I feel like putting it in my info (with a copyright of course) ;}
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