Author | New Talent, perhaps? |
since the map will getting bigger later, so i wonder will this help? ;p
logistic talent tree, talent point cost 8(maybe 9?) per talent.
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top layer:
1.logistic (basic, advance, expert)
faction: all
effect: reduce the time (10%,20%,30%) taken travel to other location and chance (5%,15%,25%) avoid ambushed by thief. No affect on MG quest.
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1st layer:
1. path finding
requirement: basic logistic
faction: all
effect: further improve the time reduce on travel for 15%.
2. scouting
requirement: basic logistic
faction: all
effect: further improve the chance reduce on thief ambush for 10%.
3. swift mind
requirement: basic logistic
faction: all
effect: hero troops start with +10% bonus initiative at start of battle.
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2nd layer talent:
1. familiar ground
requirement: swift mind
faction: all except DE
effect: +1 speed to all troops only IF battlefield is based on grass or forest.
2. golem march
requirement: swift mind
faction: wiz
effect: all golems in army +1 speed and +1% initiative per hero level.
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PS:
- avoid thief ambush will allow thief get NPC caravan instead of players.
- familiar ground is a risky talent perhaps include the seaside? since we have 6 different battlefield, 50% for player to get a good terrain. |
Good idea, I like it :) |
faction: all except DE
:( you can include us and just ignore the shrews |
[Post deleted by moderator Pang // off topic] |
[Post deleted by moderator Pang // off topic] |
effect: all golems in army +1 speed and +1% initiative per hero level. at level 10 when you can get it 14 speed min golems could have 16 speed* at level 10. mini arts* |
i like this idea, and to aviod poeple from abusing the reset button, you could put a price for resetting. |
7 lol then nobody would use this talent branch |
faction: all except DE
:( you can include us and just ignore the shrews
HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!! |
are there also talents with +10% chance to catch a player ^_^ ? |
HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!!
U-huh. And tactics. Sure, that's brilliant ;> |
[Post deleted by moderator Pang // off topic] |
all these new "talents" sound more like perks or secondary abilities which are supposed to come eventually..... |
All these talents are just asking for reset abuse. Before implementing these talents there needs to be a cost associated to the switch or at the very least a cool down like the 24 hour faction switching. |
i think some of those talents should be in a different from the normal combat talents,like different point |
like a travle talent... |
HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!!
then there would be so much more complaints about shrews overpowered,too fast,blah blah blah.... |
6.
it doesnt mean that lv10 will get +10 speed. it get only 1 speed while +10% initiative.
anyway, invest on familiar ground is a risky talent since we got only 2 grass battlefield. no DE allowed on that talent is needed. shrew, liz, mino, black dragon will be too awesome with this talent. |
ok |
[Post deleted by moderator Pang // off topic] |