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   Forums-->Ideas and suggestions-->

New Talent, perhaps?


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AuthorNew Talent, perhaps?
since the map will getting bigger later, so i wonder will this help? ;p

logistic talent tree, talent point cost 8(maybe 9?) per talent.

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top layer:
1.logistic (basic, advance, expert)
faction: all
effect: reduce the time (10%,20%,30%) taken travel to other location and chance (5%,15%,25%) avoid ambushed by thief. No affect on MG quest.

====
1st layer:
1. path finding
requirement: basic logistic
faction: all
effect: further improve the time reduce on travel for 15%.

2. scouting
requirement: basic logistic
faction: all
effect: further improve the chance reduce on thief ambush for 10%.

3. swift mind
requirement: basic logistic
faction: all
effect: hero troops start with +10% bonus initiative at start of battle.

====
2nd layer talent:
1. familiar ground
requirement: swift mind
faction: all except DE
effect: +1 speed to all troops only IF battlefield is based on grass or forest.

2. golem march
requirement: swift mind
faction: wiz
effect: all golems in army +1 speed and +1% initiative per hero level.

=====
PS:
- avoid thief ambush will allow thief get NPC caravan instead of players.

- familiar ground is a risky talent perhaps include the seaside? since we have 6 different battlefield, 50% for player to get a good terrain.
Good idea, I like it :)
faction: all except DE

:( you can include us and just ignore the shrews
[Post deleted by moderator Pang // off topic]
[Post deleted by moderator Pang // off topic]
effect: all golems in army +1 speed and +1% initiative per hero level. at level 10 when you can get it 14 speed min golems could have 16 speed* at level 10. mini arts*
i like this idea, and to aviod poeple from abusing the reset button, you could put a price for resetting.
7 lol then nobody would use this talent branch
faction: all except DE

:( you can include us and just ignore the shrews


HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!!
are there also talents with +10% chance to catch a player ^_^ ?
HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!!

U-huh. And tactics. Sure, that's brilliant ;>
[Post deleted by moderator Pang // off topic]
all these new "talents" sound more like perks or secondary abilities which are supposed to come eventually.....
All these talents are just asking for reset abuse. Before implementing these talents there needs to be a cost associated to the switch or at the very least a cool down like the 24 hour faction switching.
i think some of those talents should be in a different from the normal combat talents,like different point
like a travle talent...

HELL NO, speed 9 shrews is brilliant. Imagine speed 9 + thief set SPEED 10!!!!


then there would be so much more complaints about shrews overpowered,too fast,blah blah blah....
6.

it doesnt mean that lv10 will get +10 speed. it get only 1 speed while +10% initiative.

anyway, invest on familiar ground is a risky talent since we got only 2 grass battlefield. no DE allowed on that talent is needed. shrew, liz, mino, black dragon will be too awesome with this talent.
ok
[Post deleted by moderator Pang // off topic]
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