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AuthorWhat's the point of making TG caravans impossible
This is getting ridiculous. I agree that TG caravans suppose to provide some challenge for a player. I do not mind to meet overpowered caravans time after time, but the current situation with caravans makes no sense. It looks like I lose 90% of the time, and loosing these does not make the next caravan easier. I am at the point of frustration. It is obvious that current administration does everything to push players into PvP battles, but do it some different way - impose a limited number of ambushes the one can make in a day or something. Do you feel the same?
loosing these does not make the next caravan easier
its make the caravan easier
im very sure
Shebali said that a given caravan type was 7% stronger after every victory and 5% weaker after every defeat.

Bear in mind that this is true for each specific caravan type, there are many for each faction.
it does make a caravan easier, they might just still be to hard to notice. keep fighting with great arts and you should do good
If I lose a Caravan, I win the next time I see it. Theoretically this is only increasing its difficulty by 2% each time, having to take a loss for it.

Would you rather you win every Caravan you come across? This game was not meant to be easy; nor is it impossible. You just wont always be a winner, deal with it.
I heard that caravans become very very much more difficult at level 9 and I'm not convinced why that has to be so as I doubt players become a lot stronger at level 9. Perhaps that's what the problem is?

By the way, how many % does a specific caravan become harder each time you gain a combat level?
ipslne: Well, good point. butit's a waste of arts to find 10 devil, with all their circus, believe me. A game must winable every time, must not be impossible sometimes...

Skuwak: simple. There is no great difference from level 8 to 9. A level 8 has 2 (or 1, if you have already bought one with diamonds) new units, and the others are big. At level 9, instead, you don't have new units (unless you want to buy arts), the increase of the others are minimal, but the caravans are stronger, with a lot of creatures and stats. The hydracaravan has speel power 21, with 33 hydras and 33 lizard cavalry/assailants, and so on...
I heard that caravans become very very much more difficult at level 9 and I'm not convinced why that has to be so as I doubt players become a lot stronger at level 9. Perhaps that's what the problem is?

Caravans at level 9 and 10 are very doable
I do not mind to meet overpowered caravans time after time, but the current situation with caravans makes no sense. It looks like I lose 90% of the time, and loosing these does not make the next caravan easier.

I think you don't get it. ipslne gives us a hint:

Would you rather you win every Caravan you come across? This game was not meant to be easy; nor is it impossible.

Consider every army, every faction, every talent build, every set of artifacts, enchanted or not, and the general skill of every player. Creating a fixed set of caravans where the "average" player would win, say, 50% of the time, is just IMPOSSIBLE.

The only solution is to have _dynamic_ caravans. You win, they get stronger, you lose, they get weaker. It's a very smart game design. After some time it should balance out and your victory ratio should be around 50%, unless you add more and more powerful artifacts or useful talents to the mix. Imagine you were doing ambushes will min AP and then use a full thief set - your victory count will quickly increase, as well as caravan power. And if you try to get back to min AP you'll have a hard time.

That's exactly the same thing than for hunting, where people use full hunter set then complain that neutral creatures eventually become too strong...

The only - temporary - issues happen if the starting level of a caravan is too high (you lose too often in the beginning) or too low (you win too easily in the beginning). In my humble opinion, thieves are more in the latter situation than the former, simply because the win/loss ratio of new thieves is much better than 50%.

Now, perhaps there's a leap in caravan quality at level 9. Perhaps admins overlooked the power or skill of level 9 players. If everyone agrees about that, the only solution I see is to endure 50 defeats or something to bring them down to a manageable level. The good point is that min AP is enough for such battles.
the prob is at level 9 we only get primary stat, 5 talent pts and a few(!) more units, but the caravan is like increasing to 125% of level 8 troops. we also don't get any new units, making it far more harder at level 9. dunno level 10 though. but thief is still possible (well, some of those are impossible, but rhere are also the possible ones)
for Kotrin:
I agree with u.
I dun noe abt lv 9 caravans yet.
but it become easier when I lost an ambush.
When I started out, I kept losing even I was in almost full arts(w/out rings of doubt)
I was even wondering I can return the TGI I rented.
Then later I can win in streaks of average 8-10 in a row(considering I'm a necro faction not made for ambush) but when I lv up to lv8,
I found it tough again..

maybe u juz not used to lv 9 caravans yet or u maight wan to change faction..
i don't really need different tactic for level 9 caravan, because we have no new units.
u juz not used to lv 9 caravans
well, i have, and at least i still have about 50% winning rate, so its like 30 ambushes, 15 wins, 15 losses, but i don't count it, just estimating.
No, change faction will make my bonus for troops become none. right now i can get 10% ini without arts, but when my racial skill is 0, i can't get it, also with the racial effect. And i also think that DE is the best for ambush since they're all melee
iron_eagle, you have said exactly what i've said. You're right, elves are the best for doing ambushes.
each time you level up caravans become 20% stronger
Yes, caravans do become much more difficult at level 9. At level 8, though, I was using Expert Luck. Now I am using Rally, giving me a good boost to troops, as well as Basic Fortune. That and full arts and Caravans are just as they were in Level 8; increasingly difficult the more I come across the same Caravan... and pretty easy when I come across a new or rarely seen Caravan. (This last sentence was meant to be redundant to give that "DUH!" effect...)

It's like no one likes a challenge anymore :( Big deal if you lose... "waste of arts" you say. I suppose this is not the game for you if that is the way you think... if you play without accepting the possibility of losing you will never be pleased. Alternatively, if you only enter battles you are sure you will win... you will soon run out of things to do in the game because everything gets increasingly more difficult. You can't escape it.
ipslne, I talk of "waste of arts" in every case, even a victory! There's no gold for reward... it's ot so difficult to understand, i think. I'm not afraid from losing (if it is like as you said, i wuold not rent a thief invitation). I only said that it's difficult to find the money to sustain your economy, if you want to do also pvp battles. That's it. And this is not greed, only surviving instinct :)
I see what you mean now Luckas. In terms of PvP, I used to wear arts for that as well. I consider the extra skill for arts worn the reward for using arts. True it wont pay for the arts... but that has always been that way. Of course, that isn't really an answer for those who don't wear arts in PvP. I guess the only advice I would have is to accept that the extra skill is the reward for PvP in general. You don't have to, but it's a bonus (effectively making PvP a more privileged form of battle).

I can see how this is not liked; but personally I don't have a problem with it.
you should wear full artifacts ofcourse >.>
if i watch some of your battles, you have 15 attack and 6 defence 0 spellpower and 2 knowledge...
thats way to low for caravans
[Post deleted by moderator Kotrin // off-topic.]
[Player banned by moderator Kotrin until 2009-01-24 19:24:11 // I can call you dark, as you request... And ban you for off-topic, for one day.]
Sven91, i will not waste my arts for doing easy hunts, obviously :)
This topic is long since last update and considered obsolete for further discussions.

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