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AuthorRcail Ability Useless?
From reading this i have figured that the elf racial skill is completely useless till racial 2.

If im right i think that this is wrong because by gaining the first faction level you gain nothing. Same with DE and Barb, these 3 factions gain nothing from racial skill 1 and i think this is Oout of order because this gives all the other factions an advantage.

# Favoured enemy
Thanks to this ability, elves gain a chance to inflict critical (double) damage in combat to a stack of creatures of certain types. Favoured enemies are chosen in the castle, in the "Avengers' guild" building.

# Favoured enemies can be changed anytime in the castle, their number is limited to 6, one from every faction except elves.
# Elvish troops cannot be chosen as favoured enemies.
# All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures.
# Chance of dealing critical damage: 5%+4%*[Elf skill level].

Faction 0: 5%+4%*0 = 9%
Faction 1: 5%+4%*1 = 9%
Faction 2: 5%+4%*2 = 13%
Faction 3: 5%+4%*3 = 17%
Faction 4: 5%+4%*4 = 21%
Faction 5: 5%+4%*5 = 25%
Faction 6: 5%+4%*6 = 29%
Faction 7: 5%+4%*7 = 33%
Faction 8: 5%+4%*8 = 37%
Faction 9: 5%+4%*9 = 41%

My other query is how is that this happens, i have seen an elf with faction level 7 get critical damage every second go in one of there hunts. This means they were getting at least 50% chance.
From reading this i have figured that the elf racial skill is completely useless till racial 2.
Please comment why do you think that.

Faction 0: 5%+4%*0 = 9%
Faction 1: 5%+4%*1 = 9%

5% with Faction level 0, but still, there you have it, 5% and 9% aren't nothing.
5% with Faction level 0, but still, there you have it, 5% and 9% aren't nothing.

That's not it. The point is Elves can't deal critical damage before lv 3 anyway since we can't build avenger's guild before that.
+3

Obviously, I meany level 3 combat when we get the avengers guild...most players should have racial 1-2 by level 3 combat and till then, the racial ability is indeed useless.
If he meant that, he would need to take my word that the factions are balanced in their final version all the way up to combat level 10. But racial 2. isn't quite same as combat level 2, and taking to account that MasterTI is combat level 10 and faction skill level 0, I still tend to think he meant something else.
and taking to account that MasterTI is combat level 10 and faction skill level 0

I thought he was a DE, didn't realize he changed. I thought he was just making a general observation...but perhaps not.
Im not saying the factions arent balanced as i know they are. Im just saying that knight and mage get an advantage early in the game. The knights advantage dies down as they level higher and higher but the wizards just get better.

Im just saying that i think until each faction reaches racial skill 3 they are slightly unbalanced, NOT impossibly different but different if you get my jist.

I was not anyway complaining or asking to get it changed i just wanted someone to clarify if my thoery was correct or not.
I thought he was a DE, didn't realize he changed. I thought he was just making a general observation...but perhaps not.

I was DE i changed this morning for reasons know to only a few people :).
Uhm, look, I still can't understand what exactly is a problem.
What is so different about this
Faction 0: 5%+4%*0 = 5%
Faction 1: 5%+4%*1 = 9%
Faction 2: 5%+4%*2 = 13%


and this:
Faction 3: 5%+4%*3 = 17%

You keep saying that Elves are at a disadvantage until certain faction skill level (although the first time you said it was fsl2, now that it is fsl3)
Please let me understand why.

And what is so advantageous with knights on early faction levels?
Elf faction i got wrong i thought that 4*0 = 4

So my apoligizes on this.
Okay, please name the questions that you still have left please. I have a feeling that many elves take for granted something that isn't so, and I feel like pointing at those facts.
Well for a start i know elf has a huge advantage in minimum ap battles because they can cause critical damage and luck at same time and this usually will wipe a stack out.
That is correct. The factions are best balanced for the situations where all participants of a battle wear full shop artifact sets for their level. We had to choose whether to balance them in one or the other way, and sincerely speaking, it seemed more logical to balance the fullart variation.
That is very true. I have noticed that in full arts elf will find it alot harder to kill a barbarian or demon because of there high HP units compared to the elf fast but low HP units.
closed by Lord MasterTI (2009-01-26 03:17:18)
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