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Demon Faction Updated


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AuthorDemon Faction Updated
ask Falayalaralfali , he tries lots of diff tactics ... & most ppl say he's rly good !
bump!
Hehe, demons are the best in MG
im trying striving speed for hunting right now
Tell us if it works!
443
why do u think so? i think it depends on the type of quest,, right?
446:

well demons pwn raids )
Should demon go for magic or might?
might for lvl 7+
striving speed is not good.

you lose 15% damage from cold blade and if you have 2 sp and 2 kn you lose another 20% damage(4 att)

All that just for 30% init...never
450:

Doesn't that mean 30% more turns...so its pretty close, 35% vs. 30%. And if it gives you an extra turn for some hunts, or gets your gatings cerberi to go before the hunt goes, it could be worth it.
I just changed to demon faction... I have 1 question: when r incendiaries better from spawns and why?

I know they give u more hp but they r extremely slow
at ambushes ..... you set them anywhere & they can reach, if you have lot of them they could do massive dmg

Doesn't that mean 30% more turns...so its pretty close, 35% vs. 30%. And if it gives you an extra turn for some hunts, or gets your gatings cerberi to go before the hunt goes, it could be worth it.

yea, especially that u can use wiz cap for hunts because def is not important during hunts
-and 30% more turns means 30% more output from the 'final damage'
-while on the other hand, 35% cold dmg is counted from ur 'basic damage'
-but the problem is, u cant rapid all of them in the same time (needs 0.5x2 hero turn)

when r incendiaries better from spawns and why?
when caravans ignore them
and your spell power is low so not all your battle you'll have more initiative.
during hunts, the win/lose decision usually depends on the first 3 turns
and, sometimes u can safe cerb from unpredictable moral while run-and-hit against slow unit like swordsmen

imo this talents works good for hunts only, or 1v1 against knight (max def) =.=
for thrax:

very often neutrals completely ignore incendiaries, although their damage is massive. spawns are first target after cerberi, and they die to easily, so sometimes it's better to use incends.

in group battles (on some levels), spawns are useless. 1 good shot and bye-bye spawns, and before you get cave demons in your army, you need something that would survive for long. otherwise your enemies will try to get you out of battle even before you could use your gated creatures. but, since you already have cave demons, no need for them

also, incends are very good in survival tourneys

and i don't think they're very good in TG
In hunts i use ince for mobs with 10+initiative and shooters
and spawns for 9 or less initiative
i never bring incen anymore, except against shooter/caster
vanguard of necromancer..the most easy quest for demons wit cerberi agree?
This topic is long since last update and considered obsolete for further discussions.
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