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AuthorCaravans being semi-neutral?
Why is it that caravans aren't considered neutral when it comes to wizards' spell bonus, but still their troops' speed increases over time which as far as I knew is neutral creatures' privilege.....

A bunch of treefolks with 7 speed have just saughtered my unexpecting sprites....

So someone in possession of greater knowledge of game mechanics than me just make it clear once and for all, please:

Which types of non-human-controlled units are affected by the '+1 speed every 10 turns' rule and which are not?
Which types of non-human-controlled units are affected by the '+1 speed every 10 turns' rule and which are not?
All are affected, as far as I know.
[Post deleted by moderator MasterTI // Useless Info]
QATC
closed by Lord MasterTI (2009-02-25 13:11:41)
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