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AuthorCalculate
How to calculate the damage a bit easier then it says in the "about the game" section.
No 'easier' way I think. There's one formula - and it's pretty simple. If there's any part of it that's not quite clear ask about it.

Formulas in question:

>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]

>>If (A) is smaller than (D), then
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]

Whence:
# N - number of creatures in the attacking stack;
# RND(min, max) - random integer from the "Damage" parameter delta;
# Y - The level that the character in command of the defending stack has reached in faction skill of the attacking character's faction.
Lets make it clear.
1 point in attack gives you 5% more damage.
1 point in defence gives you 5% less damage.
1 skill level in opposing faction gives you 3% resistance at final damage.

Am I right?

What about enchantments.
Lets say, sword +10% earth magic damage.
Stack does for example 100 damage + 10 damage elemental. This 10 damage is not affected by defence.
If target has 10% earth damage resistance. Does it mean I shall deal 100 damage + 9 elemental because 10% out of 10 is 1?
#3

Correct, more information about enchantements here by Arctic:
http://www.warriors-guild.org/forum/viewtopic.php?f=4&t=319
This topic is long since last update and considered obsolete for further discussions.

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