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AuthorLets talk about talents
Do you think the talents of all factions are well balanced?
My opinion, most factions r well balanced but the 2 most unbalance r:
I believe knight has the best talent wheel. He can choose from many cheap options: 7 for def, leadership and holy magic. 8 for dark magic.

Necro has the worst talent wheel, especially if he wants to be a might necro. The only option for him is the def which is btw expensive(11 points)!Only dark magic is cheap. As a necromancer , master of dark magic , he should have more options in dark magic but knight has 2 talents more ( fallen knight & enfeeble).

De,demon & barbarian can get 45% more dmg with 28 talent points. Elf can get +3 luck with 21 points. What does necro gets?
the power to raise dead and spirit link is very powerful with vamps
for 2

If thats so powerful
Why most Necromancers goes Combat Necro at level 8-9 ?
i dunno i am only lvl 5 but i suppose at lvl 8-9 the hp loss is quite important so the affects are diffrent
Necromancer have the worst skill wheel its totally true.

The faction has so many things removed cause of the Raise Dead spell its not even funny.

Proof of what Im telling you, not a lot of Necromancers hold records in Hunter, Necromancers faction pourcentage (when Ive start was at 19.4%) now reducing everyday, its at 14.9%

Have the worse damage dealing creatures in every tier cause the raise dead. Have the worst Attack and Defense per tier or almost, cause of raise dead. The number of troops for higher tier the Bowmen, are considerably low. Only DE which is a very strong faction as lower, but with a lot more HP per creatures.

Tell me again why Raise Dead is so powerful.

The two best Necromancers are Combat Necro
None are Poison Master
One is using the Magic Necro
Dan-Panic, you are forgetting that at lvl 8 Necromancers are not the only faction that can use Raise Dead. So Necros lost their peculiarity, even if we raise dead better than the other factions...
Also, but they do have a big disadvantage when using it, that we dont (Morale)
Which is something that we cant get as well, reducing our faction to crawl
ppl we r not talking about necromancer power here we r talking about necromancer talents wheel being really unbalance & weak!
hum.. about talent weels, i would say that the wizard's one is sadly pretty much spell-related.

If this is surely an obvious point, for a magic user, i still regret that it does not includes options like luck, and is the most expensive in the chaos magic part (wich is sad, since chaos spells are the only effective offense a mage can get, since darkness is only cast by genies).

When you think that many a players can handle anti-magic stuff (and i am not even thinking of high level barbs..^^'), it gets fairly difficult to keep the pace in a PVP battle, and before one can get all the needed talents (like the three dominions), he will be gone so far in levels that he won't need them so much any more :D.

This is even more frustrating when you think that for a DE, chaos magic talents costs 25% less TP than for a wiz..

As of necros, well, my secondary char is a necro, so far lvl 5.
So, in my little experience,i have to say that since i abandoned spirit link for basic nature magic, things seem to go better.. And am looking forward to change to the defensive skills and feel the difference (later on ;) )
why does DE have soldier's luck? DE have no trigger abilities D:

and worst of all, its needed to use sorcerer's luck

same with striving speed, DE have no light magic either

not that I'm complaining... I'm a necro, nothing hurting me :D (okay I'm part-time DE but I don't care too much)
for ReIncarnate:
not sure why they included soldier's luck for now, but dark witch's upgrades do have triggering ability

and about striving speed, the hero will acquire mass rapid at advance level regardless he has light magic guild, talent or not
for Dan-Panic: They be a Might-Necros because Might-Necros are good in huntings, Mercenaries and Thievings

Be a Mage-Necros is a good choice too, especially if the heroes have Dominion of Pain .. :)
5 2009-03-16 22:47:54
Necromancer have the worst skill wheel its totally true.

The faction has so many things removed cause of the Raise Dead spell its not even funny.

Proof of what Im telling you, not a lot of Necromancers hold records in Hunter, Necromancers faction pourcentage (when Ive start was at 19.4%) now reducing everyday, its at 14.9%

Have the worse damage dealing creatures in every tier cause the raise dead. Have the worst Attack and Defense per tier or almost, cause of raise dead. The number of troops for higher tier the Bowmen, are considerably low. Only DE which is a very strong faction as lower, but with a lot more HP per creatures.

Tell me again why Raise Dead is so powerful.

The two best Necromancers are Combat Necro
None are Poison Master
One is using the Magic Necro 5 2009-03-16 22:47:54
Necromancer have the worst skill wheel its totally true.

The faction has so many things removed cause of the Raise Dead spell its not even funny.

Proof of what Im telling you, not a lot of Necromancers hold records in Hunter, Necromancers faction pourcentage (when Ive start was at 19.4%) now reducing everyday, its at 14.9%

Have the worse damage dealing creatures in every tier cause the raise dead. Have the worst Attack and Defense per tier or almost, cause of raise dead. The number of troops for higher tier the Bowmen, are considerably low. Only DE which is a very strong faction as lower, but with a lot more HP per creatures.

Tell me again why Raise Dead is so powerful.

The two best Necromancers are Combat Necro
None are Poison Master
One is using the Magic Necro


Wow if you think your faction is that bad off and that unbalanced, why are you still a necro?
costs 2 much money 2 change like i want 2 be a darkelf
1.
everyone keep telling me knight is best. so, now you tell me that knight talent is best. good, tell me how best it can be? because of 7 points for 3 talent tree?

if it is so, i wonder why those on top ranking in ru were DE and elf while not knight.

about the fallen knight, knight use it in the cost of 1 morale. so, you thinking nerco could make use of it? you have nothing to do with morale. so, new talent call 'fallen nerco' with opposite effect like +5 spell power and lose all undead abilities in troops?

off topic: go study some about the HoMM game, you will know why those talent on LoWM had been set at such way

5.

so, what you looking for? a faction can raise death with 20% bonus hp + summon phantom with mass skel bowmen to deal over 400 dmg per turn even no luck + negative buff spell + boosting luck ignoring morale.

somehow, you still looking for good attack, defend talent to boost more? at the almost end of fight, your raised unit still can get better stats while other already lose most of unit?
also pang the ablity of vamps to drain and ghosts to miss once in awhile also plague shot for lichs etc. necromancer is full of powers no fraction has
Just think what would happen if necro had an luck or offense wheel!?Too unbalanced together with those points that lukeman and Pang wrote :(!

Play necros the way they are or change faction,if you dont like em!
just talking about talnet.which faction has most trees only need 7 or 8 points is best.knight got it.necromacer is suck.no tree with 7 points.and useful one like defend need 11 points.compare with de and elf.I think they will become weak if their leadship talnet need 11 points and 22 points for rally.
Necros are still good I think .. yeahh Knights have many talents and have many talents with low talents points .. but compared to necros that have magic guild level 2, can do dominion of pain and many mana and spell, then the knights are hard to kill them coz the LOW TALENTS POINTS are ALMOST ALL just for physical not for magic .. ^^ I mean, Necros talents are still better than knights, yeahh Knights have the best talent for level 5 I think, ESCORT, but useless against ur ranged unites, skelies bowmen ...

JUst try to MAXIMIZE all necros abilities, like poisonings, magic punch and raise the dead, then I believe U will feel and know that the talents are BALANCED .. :)
you are forgetting that at lvl 8 Necromancers are not the only faction that can use Raise Dead. So Necros lost their peculiarity, even if we raise dead better than the other factions...

True !
This topic is long since last update and considered obsolete for further discussions.

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