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   Forums-->Ideas and suggestions-->

traps



Authortraps
My idea:

New Building : Trapper
New Item : Trap
New Guild : trapper Guild

i think traps are normal for "hunter"
You can build traps and can place it on the battlefield when you split the troops.

Need the blacksmith to build them and the trapper to create them.
The traps strength and kind of trap increase by the trap guild.

is that possible to make? or do i waste time again ;))
i like the idea... and if the enemie has a higher trapper-guild level, he/ she can see the trap, otherwise it's invisible
Good! but i got some fellings that doesn't let me too... agree...
i guess the problem with a new guild is that the high-lvl players can't get it on a high level (what a sentence)... new players have a big advantage cause they can rise their guild-lvl from the beginning...
how about enable traps just with the right building and leave the "guild-part". make the strength of the traps dependant on your combat level - or better: upgrade this building, like magic guild...

also, to improve the balancing, traps could cost mana. doesn't make much sense (concerning realism) but hey... it's a game, and i prefer balance over realism...
If traps could cost mana, this may force those that don't use any mana (barbs, some elves) to start using Mana...
why dont the empire resets the level of ALL players to one so we can all train! lol!!!!
why dont the empire resets the level of ALL players to one so we can all train! lol!!!!

that will be quite impossible.Every1 will quit the game.
the traps kind strength increase by hunter guild because it makes the hunter guild more interrestening (ap rule)

kind of traps :
Bear trap
Pit

more ideas?
and what exactly do these traps catch??
dont catch anything.... yust do dmg when troops walk over them

oh walk new idea: flying Creatures are trap resistence or traps that only do damage to flying Creatures
i think Terengganu was trying to be funny
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