Author | Retal |
Can anybody shed any light on the chances of retal? [Player banned by moderator MasterTI until 2009-03-27 16:32:33 // Using Unsigned Main/Multi] |
[Post deleted by moderator MasterTI // ] |
100% or 0%
Its gaurenteed to retal if it hasnt been attacked before.
It wont retal if it has been attacked before.
These cases change due to abilitys:
No retal creatures: They can attack and NOTHING will retal
Unlimited Retal: Retal everytime except against non-retal units. |
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100% or 0%
In normal circumstances, every unit gets to retaliate once, which is immediately after the first time it gets attacked. After this happens, the target unit has used its retaliation and cannot retaliate anymore until after it gets its turn again.
Special circumstances are as described in the above posts. |
A mistake, I shouldn't have quoted the 100% or 0% bit. It's not correct to say that since there is the possibility of special abilities triggering.
In that case, to answer the question:
If attHP >= tarHP, then
Probability = 25% + 3% * (attHP/tarHP);
else
Probability = 25% - 3% * (tarHP/attHP),
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is HP of the target stack;
» Trigger probability does not exceed the bound of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
->For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
->For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
» The only ability that can trigger on retaliation counterstrike is Knockback. |
thanks! [Player banned by moderator MasterTI until 2009-03-27 16:32:41 // Using Unsigned Main/Multi] |
closed by Skuwak (2009-03-26 19:42:41) |
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