Author | Wizard Faction Topic |
Alright thank you very much.. :) Guess I will have to wait till August when I have more time than normal and by that time I would have saved up a great sum .. :) In the mean time I'll work on my multis, study hard :( and play other games.. :) |
Wich recruitmen is best at level 5 ? I think that 16 golemd +21 gargs +7 magis is the better but it could be 9 golems + 34 gargs + 2 gremlins + 7 magis |
go for 34 gargs |
for hiddenshadow:
yeahh maybe try to be a half might .. but not ever try to be a full might .. :) Add more defence to ur enchanted gargs .. :) and I believe that will be a good tactic .. :) set them defence and defence .. btw .. yeah Dominion of fire .. is NICE .. :) |
#122:
I would go for golems; I found garg pretty much useless until that I get enchanted ones, that are somehow the best units you will have when you will get them.
Garg are good in hunts, but in group battles, they are crap; the fact is almost every players put every points in atk, so that your garg that are meant to survive for long will die really fast, without the opportunity to dish some decent damage. |
My gargo saved me in a PvP when I remained against 2 players and I had some more mana.. and my gargo did their job very good. I think golems are a pretty good target while gargos are not. If the opponent don't kill them with fresh units later would be harder for them. In duels maybe they're not too good but in multi-combats they're doing their job very good |
What about mini arts ? |
for Rpbns4ever: But mini-art will not affect too much .. just luck that affects very much .. :) the others I think just avearge ... :) .. if the Wizards is just depends on the mini-arts, that is a BIG MISTAKE ... :) |
Yeah but a wizard with mini arts have a worth for X2 ! |
for Rpbns4ever: the point is Magic + Minis .. :) |
"if the Wizards is just depends on the mini-arts, that is a BIG MISTAKE ... :)"
lol....
mini arts is the only thing wizard can depend actually. Many people think that gargoyle is the weakest tier 2 creature, but try to kill 75 enchanted gargs with 40 att/50 defense ( and no these numbers are not imaginary - it can go higher if you are full melee with, say, faction level 7-8 ).
or if someone plays defensive with spells he can have a nice def/hp/speed mini art. do u know how many creatures cant reach a 9 speed gargoyle flying around? |
Actually Jabber u can have a 10speed enchanted garg flying around at faction skill 8..:) |
Ok. Mini-arts for magi and genies at faction skill 7. I have been asking around and most wizards suggest atk,def,luck and atk,def,morale. However I am wondering if initiative is a good choice for magi or even hp?
Advice is welcome..:) |
for Warwick-the-wiz:
- gargs have innate speed 7 and max speed from mini art is 2 :) Only way to reach 10 speed is use full thief set but that's rather crap for wizards.
- genies you can use either morale or luck along with att/def - morale should be better for the cases you use them as casters more than attackers - for pvp purposes luck should be a bit better.
- i would not bother making triple mini arts for magi since they are completely different from lorekeepers and their hp is too low to fully use mini arts. HP is good choice for magi, ini is ok but morale is better and cheaper. Defense is most important than anything in any case.
As always it depends on what you want to do in game. There is no "correct" recipe for success, all stats offered by mini arts ( except magic proof which is too circumstancial to be useful ) can be good for every creature depending on situation. At faction level 7 you should know intuitively what will benefit you most :) |
You are correct Jabbar..:) Speed9
I suddenly feel very intuitive...;) |
Well you had almost 3k battles as wizard :) i bet you can decide alone what mini arts you should make for your creatures. Just forget what others think and what others use and try to remember what made you lose in your last 50-100 battles lost. That should give the answer if you wanna keep playing at the same pace :)
The only thing that should give you some different info should be melee build for pvp at higher level, since that is fundamentally different game style that you might not have personal experience with. If you want to pvp as a caster though you should stick to your PvM experiences :P everything that is good in PvM will be more or less same in PvP ( except maybe a bit more focus on defense than spellpower since players hit far harder than neutrals ). |
Cheers again Jabbar.. U r very helpful..:) |
np :) just having a VERY boring day at work :P |
Hiho i have combat lvl 5 and wizz lvl 4 i wanna spend my money for mini arts but i wanna ask You what i should buy first and what is better in pve/pvp. My troops are :
7 magi
16 golems
21 gargoyls
thx for help
ps. Sorry for english |
139
give magi +ini% first then def to garg
pve
magi with ini and hp
garg with def (and hp if you are rich)
golem with def, if have more money,def+ atk or hp
pvp (I'm not quite sure since I only fight against CPU)
magi ini+def/hp/luk
garg def+hp
golem def+spd/atk |