Author | create your own fracion |
Faction=dwarf clan
all creatures are immune to poison
Tier1=dwarf common (get 1 gold for the lord every hour)
Tier2=dwarf crossbowman
Tier3=dwarf warrior
Tier4=dwarf priest (cast bless and stoneskin) |
for 986king:
u need to add tier 5 6 and 7 and its ok |
ok it goes on
Faction=dwarf clan
racial ability: master smith
dwaf gains 1*faction lv % off discount for repairing and crafting
tier5=white wolf (pack attack)
tier6=snow giant (large unit, immune to water, attack with an extra 4 water damage, freeze the target for 1 turn)
tier7=holy defender (large shield, rage, aura of honor: nearby units are not affected by any negative effect) |
1 gold for the lord every hour!! are you joking evrybody would want this faction if i had say 20 of these and went away for a 2 week holiday
20 gold an hour = 480 gold per day* 14 days = 6720 for doing nothing!!
and id get more as i level up id be rich!!! |
for Elven_Lord:
your right to get money hunt or work for it |
There is already a dwarf faction...
Snow giant, white wolf. <---- nothing to do with dwarfs really o_0
nearby units are not affected by any negative effect) <---- wtf? damage is a effect btw and how far is nearby lol
and why are they immune to posion? in no way are any dwarfs in any game or movie immune to posions... considering there are near limitless types of posions |
the gold thing once per day whould be better |
ok to make the new faction more balanced.
some changes
Faction=dwarf clan
racial ability: master smith
dwaf gains (10 + 1*faction lv )% off discount for repairing and crafting
Tier1=dwarf commoner (immune to poison)
Tier2=dwarf crossbowman (no melee penalty)
Tier3=dwarf warrior
Tier4=dwarf priest (cast bless, delay and stoneskin)
tier5=white wolf (pack attack)
tier6=snow giant (large unit, immune to water, attack with an extra 4 water damage, freeze the target for 1 turn)
tier7=holy defender (large shield, rage, aura of honor: nearby units are not affected by any negative effect*)
*effect means delay, stun but doesnt mean damage |
upgrade
Tier1=dwarf worker (immune to poison)
Tier2=dwarf sniper (no melee penalty, knocking shot)
Tier3=dwarf berserker (bloodlust)
Tier4=dwarf high priest (cast bless, delay, stoneskin, Ice clod, Evasion
and Dispersion)
tier5=snow wolf (pack attack, crack armor: the creature has a 50% chance to decrease the defense of the target by 1 but it will never reduce it below 0. it doesn't affects non-living creatures)
tier6=elder snow giant (large unit, immune to water, attack with an extra 5 water damage, freeze the target for 1 turn)
tier7=clan defender (large shield, rage, aura of honor: nearby units are not affected by any negative effect, immune to poison and mind-affecting spells) |