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Jungle Faction



AuthorJungle Faction
Sorry I clicked the wrong thing when I was working on the first 1, so I had to start over.

Inhabitants of the jungle are known for their honour, bravery and luck on the battlefield. They are skilled in archery, melee and magic. Unfortunatly for them, they were rejected and exiled by other factions, forcing them to take refuge in the dense jungles. They long for revenge against the ones who betrayed them. For the jungle troops, the best defence is a good offense, with most of them having excellent attack yet low defence. Their racial skill- Jungle spirit, increases their chance of dealing extra damage or resisting damage.

Hero- Jungle Warrior

Tier 1-Monkey archers
Building- Banana Trees

Attack:3
Defense:1
Damage:1-2
HP:5
Speed:6
Initiative:12

Upgrade:Monkey Snipers (Can't think of a better name)
Building- Banana Plantation

Attack:4
Defense:2
Damage:2-2
HP:7
Speed:6
Initiative:12
Abilities:Through shot, Knocking Shot
Tier 2- Leeches
Building:Dirty river

Attack:5
Defense:2
Damage:3-4
HP:14
Speed:5
Initiative:11
Abilities:Drain Life

Upgrade:Giant Leeches
Building:Dirty Lake

Attack:6
Defense:2
Damage:3-5
HP:15
Speed:5
Initiative:11
Abilities:Large Creature, Drain life, Unlimited retaliation
thats all u got? only 2 creatures?
hang on im working on it
and ur money archers/snipers dont even got abilty shooter
if they shoot they need the abilty
lol sorry i was too busy retyping the thing
Tier 3- Gorillas
Building- Gorilla huts

Attack:10
Defense:6
Damage:4-7
HP:20
Speed:4
Initiative:9
Abilities:Knockback

Upgrade- Gorilla Guardians
Building- Gorilla Shacks


Attack:12
Defence:8
Damage:5-8
HP:25
Speed:4
Initiative:9
Abilities:Knockback, Assault
Tier 4- Tigers
Building- Plains

Attack:12
Defence:6
Damage:5-10
HP:40
Speed:7
Initiative:13
Abilities:Tiger strike(its like lizard charge),strike and return

Upgrade- White tigers
Building-Grasslands

Attack:13
Defence:8
Damage:8-14
Speed:7
Initiative:14
Abilities:Tiger strike,Strike and return, stun
Tier 5- Jungle Shaman
Building-Jungle Shrine

Attack:15
Defence:9
Damage:10-15
Speed:6
Initiative:11
Shots:10
Mana:20
Abilities:Shooter, Caster(Earthen spikes, wasp swarm, Lightning), Ricochet shot

Tier 6- Giant Python
Building:Python cave

Attack:21
Defence:20
Damage:20-26
Speed:5
Initiative:11
Abilities:Entangle(any enemy creature adjacent to it is entangled and dealt 40% of regular damage from python whenever it is its turn. To stop the damage, move away from python!), Large creature
oh and HP 85 and 140 for shaman and python
Tier 7- Jungle Demon
Building- Altar of strife

Attack:38
Defense:30
Damage:40-70
HP:190
Shots:7
Speed:5
Initiative:10
Abilities:Large Creature, Shooter,Fear attack

Racial skill- Jungle spirit
Building: Jungle Idol
Has a chance to either hit 150% damage or resist 50% of damage dealt to a stack. Chances of activating are
5+4 times skill level.

Spellbook- Nature and Chaos

Any criticism or advice is appreciated!
To much hp for level 5 and 6. Maybe 65 and 110 will be OK.
they have some very good abilities
doesnt really fit in with kights wizards elfs demons and barbs ect
a few beastmen whould make it better
what magic u have?
love it but u should have chaos and light
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