|Author||dark elf faction topic|
|old one is....old so here is new one|
simple question is 4 knowledge enough for magic lvl 8
|with elemental call of course |
|magic DE better with mass poison on lvl 8|
10 mana/cast, and only take half hero turn
|hmmm i never think about dark magic|
its 80 dmg per turn (in my case)and while the efect pass i can cast lightning good advice thx
|I just switched from Wizard to DE. Any hints for build? Go Att+Def or Knowledge+Spell power. Relative advantages/disadvantages. |
Att+Def for sure. Its impossible to do hunts when you get worse magic -- spikes and no damage bonus from factions skill.
|Well in group battles if you got good items the spell caster darkelf is way best... but REALLY REALLY hard to hunt and quest with spell |
|Link to previous DE topic:|
|hi, i have an querie:|
what is the best talent for an magic dark-elf?
erudition, or elemental call
both good for your level.
for hunt, use luck or attack
I am going to level up soon. I would like to know what talents I should choose, basic offense and cold blade, basic offence and battle fury, or something else?
|Basic and Fury .. :) |
|in my opinion basic and fury is not a good combination for de cuz all units have high dmg and that 1 wil not use so much its more for units like imps or gobs... |
|For rogues, BF gives ~16,7% more damage. That's better than another offence talent and roughly the same than cold blade (ignore armor).|
If you know you will face something with cold resistance (enchanted gargs, golems, barb player) stick with battle fury. Else, cold blade is more effective.
|I just went on a hunt.. The hunt said 40 bowmen or sth - so no problem.. :)|
When the hunt started I also fought 150 skeletons AND was together with another player :S.. How is that possible when none of us asked for assistance? :)
it's got nothing to do with this subject, but since you asked:
From now on there is a poor likelihood of neutrals to flee until they catch up with another group of neutrals being under attack by a different Lord. As a result, a battle of two Lords versus two groups of neutral creatures, assembled randomly, will take place. In case of victory, the maximum for that creature type will not be increased; each Lord will receive up to 0.5 skill points and twice as big an amount of Hunters' Guild points as usual. Combat levels of the two willy-nilly hunt assistants aren't bound to be same.
|there is a chance that 2 hunts merge into one |
happened to lot of ppl lots of times, nothing irregular
|Alright... :).. Thx a lot to both of you.. :)|
|I need help in buying arts now. I just lvled :(. Which choices are the best for DE and is at least AP 6? I hope it is cheap. |