Author | Some questions about Enchart damage formula |
1, whether the normal magic shield will reduce the Encharted damage come from a weapon? If I wear a 15% magic shield coat, will it ignore 15% any kind of magic damage (for example, from a weapon) or it only reduce 15% damage from a spell. It can offset a 3*10 encharted weapon's entra damage?
2, the encharted magic shield on an armor will reduce a spell damage?
3, For barb, it has 2 different 20% magic shield in talent, so 20%*2(34 point talent need)+15%(coat)+6*7=97%. Then a lv10 barb can get a 97% magic shield (lv7 barb get more than 100%?)? Does this mean it will ignore all encharted and spell damage? |
1 more question here:
if I have 15% magic shield to all kind of spell damage, the weapon has 10% fire and 10% ice, how to calculate? will ignore all or there is 5% damage? |
15% magic shield reduces 15% from 10% fire damage: 10%x0.85=8.5%. |
1) Magic shield only reduces the damage from spells.
2) Enchantments on armour reduce elemental damage. If a spell does not deal elemental damage, it does not reduce it.
3) The %s for the magic shielding is not additive but inverse multiplicative.
Barrier + Resistance + Cape of arcane protection + Level 9 Barb factional =
100% -( (100%-20%) * (100%-20%) * (100%-15%) * (100% - (5%+(7%*9))))=
100% - (80%*80%*85%*32%) = 82.59% |
just in easy words, enchanted weapons over the time increase their damage with more enchants while enchanted armour over the time reduces its uses over more enchants |
so:
1, the magic shell only work for spell
2, Enchantments on armor reduce elemental damage: so if 10% air magic shield will reduce 10% damage from lighting? |
yes:
1: capes only work for magic _spells_
2: armour enchants reduce elemental damage no matter what the source:
it reduces elemental spell damage, talent (like cold blade,hellfire) damage and also reduces damage from enchanted arts. |