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so they shoude change the way monsters deside what to go for


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Authorso they shoude change the way monsters deside what to go for
18
not exactly..they even attack imps
i think if the AI was actually "smart", many games that had been decided through AI mistakes wouldnt have happened right? lol just saying as a humorous fact. though now just a level 8 with xbows, they usually are the prime target, 2nd griffs. so i guess having some units guarding xbows will just kill off griffins in record time, especially in those hundred-plus-per-stack hunt units
=)
LOL that is insane! Banned for not using correct english. Ive never seen that before on any forum. I know this is way off topic but for an international game like this you cant expect everyone to speak perfect english.
ok, how about this scenario?

60 recruit, 60 guardians. which 1 is dangerous for you? which one will you wipe it out 1st?

no matter what answer you give me, all i said is AI rather kill 60 recruit but not 60 guardians
think it this way 60 recruits = 60-120 dmg with 360hp
60 guardians = 120-240 dmg with 1440hp
So guardians deal double dmg than the recruits but they have quad life than the recruits
b) if they can attack they will attack (even if it's just luring them away from your shooter)


that is not always correct. at least in some merc quests ( not only Vanguards ) they behave different and may ignore low stacks/lure-away-stacks
They attack the ones with highest damage/HP ratio. The one who will deal high damage but fragile.

Like Shrew, ranged unit, huge lv 1 tier stack. etc
This topic is long since last update and considered obsolete for further discussions.
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