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Weapon Enchanting



AuthorWeapon Enchanting
Hi all,

I'm toying with the idea of getting some of my arts enchanted, but there 1 part of the enchanting that I'm confused about, and though a few very kind-hearted (and patient) frens have tried to explain to me, I'm getting conflicting version of what an enchanted weapon can do.

Basically, I always thought weapon enchanting are meant for to inflict additional damage with MAGICMAGIC, and me being a non-magic knight, weapon enchanting is out for me. I came to this conclusion coz of the reference link by Arctic that I always see everyone posting when Qs about enchanting are asked in this forums -

http://www.warriors-guild.org/forum/viewtopic.php?f=4&t=319&sid=6d6b77016698c42667d7ca7 %204083512a9

In it, Ärctic said under weaponsmith:

"Weaponsmiths enhance weapons. An enhanced weapon deals extra damage with elemental MAGIC or ignores target's defense."

With that phrase - "deals extra damage WITH ELEMENTAL MAGIC", I (wrongly?) assumed that an enchanted weapon is ONLY useful if you say, cast a magic spell. It will NOT cause any additional damage if say, my Swordsmen (armed with A10 Sword of Might) hit a Rogue in a melee attack. Is this correct?

But after what some kind friends have adviced me, and noticing the "2nd part of the sentence where Arctic said -"...or ignores target's defense." I'm thinking that a non-magic knight like myself can indeed benefit from enchanting a weapon.

- Can someone tell me if enchanting a weapon will caused extra damage in a non-magic (melee and shooting) attack?

- If it indeed applied to non-magic attack, then what's the difference if my SM attack an enemy (eg: Rogue) with say, a A10 or F10 Sword of Might?

Thanks in advance.
Enchanted weapons have nothing to do with magic. They work on your creatures attacks doing the extra damage stated there. Elements difference is usually not important, unless the stack you are hitting has some resistance ( for example enchanted gargoyles are immune to water and fire so water and fire damage enchants don't work on them, but air and earth do ).

The magic part means the extra damage is elemental damage and resistances to elemental magic applies to that extra damage.

If you want to enhance your spells you have to enchant your jewels instead of weapons.
They work on your creatures attacks doing the extra damage stated there.

for example enchanted gargoyles are immune to water and fire so water and fire damage enchants don't work on them, but air and earth do

k, if we use gargoyles as an example, and they are immune to water and fire, will a SM with an enchanted (say F10) weapon do ANY additional damage to it, as compared to attacking without any enchanted weapon?
no additional damage on immune creatures with elemental enchants. air and earth will have effect but fire or water enchants are useless.
k, if we use gargoyles as an example, and they are immune to water and fire, will a SM with an enchanted (say F10) weapon do ANY additional damage to it, as compared to attacking without any enchanted weapon?


No extra damage unless it has A10 or E10,b'coz fire and water have no effect on it.
hmm.. ok. Is there a quick link to a link where I can see the creature with elemental immunities? Or do I really have to click on each and every one of the 100s of creatures to get the stats? :/
afaik only enchanted gargs have elemental immunity.
afaik only enchanted gargs have elemental immunity.

Hmm.. if that's the case, then it really doesn't matter what element you enchant a weapon with, no? Whether it's A, E, W or F, it's all the same (except on 1 solitary creature, the gargs)?

If that's the case, everyone would just choose the cheapest elements required to enchant a weapon, thus making the other elements 'useless'? (??) Hmmm.. why does that not seems right.. heh.. :p
everyone does choose earth in the beginning that being cheapest



thus making the other elements 'useless'? (??) Hmmm.. why does that not seems right.. heh.. :p
that's where double, triple and quadruple enchants come in, why stop at one elemental type when you can use fire and water damage at the same type. or better still the devastating 4x10 and unleash the elemental rage on helpless enemies :)
afaik only enchanted gargs have elemental immunity.

No extra damage unless it has A10 or E10, b'coz fire and water have no effect on it.

If these 2 is true, who would wanna enchant a weapon with fire or water?? Since air and earth deals the same damage and don't have to worry about facing a garg who is immune to fire and water??
then it really doesn't matter what element you enchant a weapon with, no?
element price matters :p
element price matters :p

hahaha.. spoken like a true Lordswm veteran. :p
It is also said that barbarian's resistance to the magical damage also applies to the enchanted elemental damage. So facing a high level BB, your 4x10% is likely becoming a 4x4%... Anyone can confirm this? Other than the enchanted garg, the golem's, the senior genie, and the unicorn are also carried some generic resistance to the magical damage. And I would assume the black dragons will immune to all the damages, while the shadow one immune to earth?
who would wanna enchant a weapon with fire or water
Those who already have their weapons enchanted with earth and air.

Having only Earth 10 and Air 10 does +20% damage, but having Fire 10, Water 10, Earth 10 and Air 10 gives +40% damage to everyone except the gargs. It's still worth it.
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