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Unfair artefact price!


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AuthorUnfair artefact price!
i don't understand the price of miniarts though. it's bizare and unfair imo

well ... they last forever ... a stack with +5 atk and another with +5 def ... make your calculation after how many battles you save money out of that
Nope! A Magic Lord can only use his magic power advantage once per turn but A Might Lord use his Attack n Defense advantage every turn of his army!!!
Nope! A Magic Lord can only use his magic power advantage once per turn but A Might Lord use his Attack n Defense advantage every turn of his army!!!

that's why you can equip your troops ALSO with mini-arts
We're not only talking 'bout wizard! and also DE specials is Piercing magic, but it seems no advantage for DE to be build as Magic
maybe because magic builds need defense and magic, while DE units are strong in attack and they have low number (less HP)?
Well for one, jewelers are going to make people seriously think about getting armor enchants once they max out their skill. People don't want to see wizards with

20% on a ring
20% on another ring
20% on a cloak
20% more on a pendant...

80% more magical damage- ouch. And then if it's a DE caster...ooh, that hurts :D

I mean if you can do almost 250 without enchants.... 400 per square with them. That's pretty good lol.
in high levels if you are a hunter or a thieve have M&M build so this way your troops will be stronge and also your hero but mostly magic is used for delay or discrupt so have the darkness taent to helpyou mass delay or discrupt of even poisn ,and this is for DE and demon


as for as for wizard have always a magic build and have full enchantment cuz it will help verymuch ,and if you are a wizard who like to win most of his pvp turn into melee cuz wizard troops have abouthe same attack and defence than other factions troops and with mini arts yo will still be the same and have amagic build but if youchoose melee your attack with go around 40-50 in gargs and more for other troops and that is with chastise
for Xerfer:
good point but it will be around 70%enchantment not 80%

and a DE with these enchantment and elemntal callhe will be unstopable ,my friendtried it and he was very powerful
80% Magic+ damg even isnt as good as +120% Att dmg.

By the Way this arts are even more unfair expensiv as most magic items have just 40-50Dura compared with 70-80 of weapons.

Also they are redicoules bad compared with samelvl equip migthbuild.
@OdnaNera
If you take a minart set and compare it with miniarts that bring the same miniart you get.
+2att +5 def +1 luck cost per battle ~140Gold
miniart cost for 120Units 732600 Gold if you take 185 for wood and ore.
Thats 5232 Battles.
Wow miniarts are so effectiv.
Yes magic arts costs a lot more than might-based arts. My personal ratonale why this is so is due to the versatile nature of magic. Whereas might-based arts just serve their 1 and only function (increase attack and defence stats), spells serve a wider range of purpose, which includes direct damage, AOE effects and debilitating/buff spells. This allows magic-based players to play in a much more versatile manner, as compared to might.

And or post 29, you're forgetting that DE has Empowered spells.
^^ for darmogathel: DE's piercing magic maybe only have very small advantage but even that doesn't stop many using DE. Imagine if magic DE (or demons etc.) can do cheap/nice magic damage, there'll very few bother to choose wizards and you can't talk about magic without mention wizards. It's all about factions balance.

>>> IMO, mini-arts will be very efficient and also very expensive choice.
Ofc, a wizard can use ordinary magic arts instead of mini-arts. They're much cheaper but even a wizard will suffered from its costly and small durability.
^^ for darmogathel: DE's piercing magic maybe only have very small advantage but even that doesn't stop many using DE. Imagine if magic DE (or demons etc.) can do cheap/nice magic damage, there'll very few bother to choose wizards and you can't talk about magic without mention wizards. It's all about factions balance
TO become Magic DE its not only expensive but also make it Weak
weak? yeah, magic DE is VERY WEAK in non-pvp and that's the main source of exp.

if you are going to be magic path, magic DE is even better than wiz in pvp due to the magic pierce ability which ignore either your magic resist or immune.

even lack of atk stats, DE troops wont too weak. liz charge will still work great; shrew no retal still there; mino still have good def and hp to be a meat shield to chop you.

compare with DE, the only good of wiz is on non-pvp too. the bonus spell dmg wipe any other out in no time.
The main problem of high level magic builds is that the hero casting speed is not enough to do better damage then might build. For example shrews with 20 initiative(that common on high level)move twice often then hero(10 initiative).
It was already spoken that might arts give attack+def+ini.
Magic arts logically should give sp+knowledge+'ini'.
'ini' will be realised through 2 ways:
1)By reducing initiative cost for casting spells
2)By increasing hero's initiative
But the second way is more disbalanced then first because when mana ends 'magic' hero will move faster then might.
So, I suppose first variant will be better.
TO become Magic DE its not only expensive but also make it Weak^^ Yes, weak if you ONLY compare attack force to might DE but mage DE can be useful in PvP. If DE's magic still not satisfy your magic-hunger damage then change to wizard like you're doing now. However, you must realize that DE or any other factions speciality isn't magic, not lke wizards.
for Makkadihm:
you need alot of resources for good mini arts, but their real cost is only their 10%
However, you must realize that DE or any other factions speciality isn't magic, not lke wizards.
Wrong! DE special is piercing MAGIC, btw I'll absolutely back to Necro.
35

1)By reducing initiative cost for casting spells
2)By increasing hero's initiative


although we got art and faction skill to increase ini.

BUT, we got a talent tree on sorcery and the sorcery mastery DO increase the hero ini on ATB. i m sure all other magic faction with sorcery talent can make use of it to speed up the hero turns.

ofc, that's another story if you are complain on the talent points needed. the key is you got the way to increase the ini.
but their real cost is only their 10%
but u'll have to ask 732600 gold loan for 5232 battles
This topic is long since last update and considered obsolete for further discussions.
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