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Unfair artefact price!


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AuthorUnfair artefact price!
which i see lots of high lv wiz can afford anyway (:
agree with #41 Straws
AND you still have your shots dealing 300-400-500 dmg ... c'mon
^^ for darmogathel: lol, piercing MAGIC is to pierce magic shield or immunity not magic :)
>>> Doesn't matter if you comeback to necro or not.
i think admins must make more arts for wariors and for mages. for example we realy whant neck for 5-6 lvl for wariors and for mages.
@jeverag
Lol, a might build DE with might artifact will easily beat magic build DE with magic artifact. Thats why i said 'unfair'!
^^ 46: Like i said, you can't have 'fair' magic and might in one faction.
>>> Want might go to barb or DE for example, want magic go o wizard, that's it.
Just think Lol Jev! A might barb with might art will kick magic wiz with magic art
^^ No, it isn't always like that. Don't just assume or you can go to wizard topic and said that, sm1 will provide links prove otherwise.
>>> Btw: Now you got it, barb and wizard already different factions :)
miniart cost for 120 Units 732600 Gold if you take 185 for wood and ore.

Wood costs 183, nevermind. Why do you need miniarts for 120 units? 30 for gargoyles, then what? 30 lorekeepers? 30 gremlins? genies or what?
the magic arts have more effect than the might-arts .. :) that's why more price, less durabs and high EXPS ... :)
51
Each point of attack increases damage by 5%.
Each sp influence depends on the spell and the amount of sp points you have.
For example magic arrow: base damage 24
With sp: 8*sp.
1 sp=33.3% damage.
damage of the shrews(60)=200(min)
+1 attack=+10 damage
it's more useful then 1 sp in magic arrow.
Maybe it's not good example but it's important to notice that might arts give much attack then magic arts spellpower.
39
We're talking about art equivalents.
Master hunter ring of dexterity is not magic art, it increases by 7% initiative of the hero but doesn't influence on it's spell power or knowledge.
And high level fights are very fast and 7% to the hero initiative and 1% to the creatures(too small compared to the high level might arts) can change something.
Damage of the shrews +10%.

All the people sad about magic build forget about one thing. Shrews hit twice, then they die, but caster with 250 damage lightning casts during the whole fight. It doesnt matter if he has full army or 20 gargoyles in some corner. Spell power gives you great advantage of stronger spell during the whole fight regardless of your army.
54
plz gimme link o that kinda battle
Simply they should add the arts of .RU server
#54

With all due respect...you don't know what you're talking about lol. Become a wizard, play magic build, and then comment accordingly.

I have played most of the "best" factions: Barb and DE

Then I played two of the "worst" factions: Wizard and Necro

Why did I do this? To check out why so many people complain about how strong/weak one faction is over the other.

It is true. Wizard really sucks without minis. A magic casting wizard really sucks without Jewelry enchants.

Cheers,
LS
@limustudotcom
So tell me how did you fight high level Might DE?
Might arts give much attack, but Mage-arts have more effect coz they can kill more, like Fireball, etc .. :) if the talents support, then that will be a very good advantage for mages .. :)
#54
I saw many high level group fights when magic-builded hero moved three or two times like shrews )))
Magic build can have an advantage by the end because allies had supported him by helping his troops. By the end of the fight only 'biggest' survive(big i mean with great amount of hp) and they usually have equal to hero's initiative, and magic hero can deal great amount of damage and win but only with help of allies who had helped him to survive by the end of the fight.
This topic is long since last update and considered obsolete for further discussions.
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