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Tier 8 creatures


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AuthorTier 8 creatures
I was bored so I came up with a few ideas for tier 8 creatures. Please let me know what you think. :)

Holy spell expert: Knows all holy spell and cast holy spell on expert holy magic.

Regenerate: As long as the creature stack with this effect isn't all dead it heal half of its HP( This mean if the creature has 100 Hp it heals 50 hp) each of its turn.

Massive Creature: this creature take 3x3 squares on combat map.

Area gain: heroe using this creature gains tactic talent without needing to pick it in talent wheel.

Master of Chaos and Darkness:creature can cast all chaos and Darkness spells on expert talent magic.

Master of nature and holy: creature can cast all nature and holy spells on expert talent magic.

Teleporter: creature can teleport any ally creature to any area of the combat zone that isn't occuppied.

Stone Gaze: target creature and all adjacent creature losses 1 turn. This effect will only work on any creature once and that creature gains 20 def until it get its turn back. Def gain by this effect cannot be dispell.

Knights:
Paladin-
description: huge armored knight riding on a pegasus holding a staff in the left hand and long enchanted sword on the right.

Hp: 550
initiative:15
speed:6
Atk:35
Def:70
Damage:75-75
Mana:20
Shots:5
Range:6
Abilities:
Large creature,Shooter,Caster,Flyer,Holy spell expert.

Demon:
Inferno Fiend-
description: Large demon with long spiraling horns and dragon like wings, equipted in a hellfire armor and holding an inferno orb that can shape any weapon the user chooses.

Hp:666
initiative:16
Speed:8
Atk:66
Def:46
Damage:66-96
Mana:20
Shots:0
Range:0
Abilities:
Large Creature,Demonic,Flyer,caster,Master of Chaos and Darkness,no melee penalty,Immune to Fire.

Necromancer:
Skeletal Gargantuan-
description: A huge creature made from more than a thousand bone of mammoths. It resemble the mammoth but bigger in size and shape.

Hp:500
initiative:13
Speed:7
Atk:50
Def:50
Damage:70-88
mana:0
shots:0
range:0
Abilities:
Regenerate,Massive Creature,Undead,Broad Attack,Area gain.

Barbarian:
Mountain Sage-
description: After many thousand years barbarians finally convince the legandary sage of the mountain to join their army. The sages wears a a cloak that resemble mountain rocks and weild a powerful gem staff that turns into a diamond sword once they are out of mana.

Hp:400
initiative:11
speed:5
Atk:50
Def:45
Damage:60-80
Mana:40
shots:0
range:0
Abilities:
Caster,Master of nature and holy,knocking back,teleporter.

Dark Elf:
Giant Basilisk
description: A snake that is three times the size of a Hydra.

Hp:700
initiative:13
speed:7
Atk:70
Def:35
Damage:80-90
Mana:0
Shots:0
Range:0
Abilities:
Massive Creature,Area Gain,melee penalty,Stone Gaze.

Elf:
Elemental Monarch-
description: a being made from the very element of nature which includes fire,water,light,dark,earth, and ect.

Hp:580
initiative:11
speed:8
Atk:58
Def:48
damage:75-85
Mana:20
Shots:10
Range:8
Abilities:
Immune to magic,caster,shooter,melee pentalty,Knocking shot.

Wizard:
Fortress Guardian-
description: titan size mechanical creature that was made with many enchantment to greatly improve its controller magic power.

Hp:700
initiative:11
speed:5
Atk:50
Def:45
damage:65-75
mana:20
shots:6
range:0
Large Creature,shooter,mana boost,Intellectual vigour,Mechanical
I think the elf one shouldn't have dark and perhaps not have fire for their elements.

Good ideas
massive creature and other abilities, you should write down some descriptions...
massive creature and other abilities, you should write down some descriptions...

don't read that, i only read the creatures, not abilities, great job!
I think the massive creatures should have a buff because it is very very easy to block them......
gell: thanx I was thinking elemental that was created from all elements but doesn't mean it would be evil just a creature born from all elements.

diversecity: the buff for massive is broad attack but I forgot to include it for the Basilisk. with broad attack it should be easier to clear the way.


anywho thanx for the comment I will post upgrades for tier 8 a little later. I want to get more ideas so I'm waiting for more comments. :)
oh and the other buff is area gain for massive creatures.
Nice but I think that Necromancers should have something different but yeah that was nice in overall
basilisk is a melee creature but has melee penalty o_O
well with its hp and effect its made to let shrews come and attack more creatures
+

but i dont like this:

Regenerate: As long as the creature stack with this effect isn't all dead it heal half of its HP( This mean if the creature has 100 Hp it heals 50 hp) each of its turn.


and u are taking the demon side!
Demon:
Inferno Fiend-
description: Large demon with long spiraling horns and dragon like wings, equipted in a hellfire armor and holding an inferno orb that can shape any weapon the user chooses.

Hp:666
initiative:16
Speed:8
Atk:66
Def:46
Damage:66-96
Mana:20
Shots:0
Range:0
Abilities:
Large Creature,Demonic,Flyer,caster,Master of Chaos and Darkness,no melee penalty,Immune to Fire.


16 init!
Large Creature,Demonic,Flyer,caster,Master of Chaos and Darkness,no melee penalty,Immune to Fire!
what else u want?!
maxmimal 96 damge! omg!
i think the barb should be stronger and necro weaker some init lower and the elf weaker ur getting everything mixed up, everyone faction has diff thing u made a barb creature weaker than a elf what the heck! but i reckon u should change some of them( most of them)
elf in not a darkness.....
Hiya bud,

hmm.. some very good and creative ideas you have there. :)

Regenerate: As long as the creature stack with this effect isn't all dead it heal half of its HP( This mean if the creature has 100 Hp it heals 50 hp) each of its turn.
- I like this ability but if it's bestowed upon a tier 8 creature.. well, ermm.. it's practically invincible! So..... I suggest giving it to the Knight's tier 8 creature. :D

Seriously though, this ability could be tweaked a little so that regeneration only works if it wait or defend.


Massive Creature: this creature take 3x3 squares on combat map.
Hmm.. in some case 3x3 may prove to be more of a hindrance than an advantage. Of course, in other situation, it may prove to be useful. But might be tough to implement since the starting grid doesn't allow the fitting of a 3x3 creature.

All in all though, some great suggestions, bud. :)
thanx for all the suggestion it really help me with the upgrades, hopefully you guys will like the upgrades better I will post it soon. :D
Post the Upgraded tier 8 creatures :D
+ Darke elf tier 8 basilisk is strong, like it:)


Dark elves RULE
they are soo strong
+

but i dont like this:

Regenerate: As long as the creature stack with this effect isn't all dead it heal half of its HP( This mean if the creature has 100 Hp it heals 50 hp) each of its turn.


and u are taking the demon side!
Demon:
Inferno Fiend-
description: Large demon with long spiraling horns and dragon like wings, equipted in a hellfire armor and holding an inferno orb that can shape any weapon the user chooses.

Hp:666
initiative:16
Speed:8
Atk:66
Def:46
Damage:66-96
Mana:20
Shots:0
Range:0
Abilities:
Large Creature,Demonic,Flyer,caster,Master of Chaos and Darkness,no melee penalty,Immune to Fire.

16 init!
Large Creature,Demonic,Flyer,caster,Master of Chaos and Darkness,no melee penalty,Immune to Fire!
what else u want?!
maxmimal 96 damge! omg!


I agree:

with regenerate you heal 250 hp every turn! it has even 50 def! imagine how difficult is to kill them...


Those monsters are pretty overpowered: take in consideration that you'll have to front them in hunts, mercenary quests and caravans! you can't make them so strong

and however I'm afraid there is no place for tier 8, it never existed in these game until now...
+1

+ i like the demon health
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