Author | Turn counter |
I dont know if its been already suggested and if you want my opinion, its hard to keep track of all the suggestions.
So here goes.
A counter that shows the number of turn played. So you can strategize when it comes to 10, 20, 30 (+1 speed bonus for neutral) |
+1
its hard to keep track of all the suggestions.
A better forum search would solve that, but that's a suggestion for a new topic... |
I wouldn't mind the turn counter, it'll help for Spell duration management too. But maybe not knowing was part of the intention when the admin put it in else the +1 speed every 10 rounds 'surprise' can be too easily anticipated and strategised against easily, though it does still thwart many a hit-and-run plan.
Just commenting.. |
+ & - 1
though having the turn counter is a really nice thing, but keeping track of the turn is part of the fun and task for the game XD |
can anyone plz make me understand this.im not able to understand what this is abt
Best Regards
Moony |
I would also like this and to see it extended to also count waves in MQs. When you get higher numbers it is very easy to +/- 1 or 2.
#5 archimonde1 (multis are not allowed to post in forums) - when battling AI stacks there movement increase by 1 every 10 x 10 ini turns. This means slow units with say 4 movement increase to 5 then 6 then etc every 10 turns. |
i knew that before.but i cudnt understand what post#1 said |
+1
need turn counter!
Also could be fun to see how many turns PvP game lasted... |
+1
I just lost to Golems cuz I didnt notice when their speed increased! :( |
+1
Sometimes we will forget to count when their speed are increased:) |
also if i do hunts 2v1 then if i count i dont speak to not make mistake in counting - so it is like a bit boring and does not make good community because noone like to talk need to count stupid turns... |
Strategy applied at the right time and place for most effective results, requires you to remember.
Good strategist should and can remember when to precisely attack.
And that is why its very challenging when a magic-supporting hero like a necro plays... sometimes waiting your hero upset the turn cycle and can mean raising before or after a unit that will play a decisive part in a battle. |