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AuthorA Few Queries !
Hi Everybody,

Got lots of questions. Any answers with explanations would be appreciated ;)

1) Is sharing of arts allowed between alts like you would share arts with a friend ?

2) Same as above can my main give loan to my alt or vice versa ?

3) In the enchantment section;

a) For weapons there are 4 types of elemental damage and ignore target defense. Will the elemantal damage apply even in melee or only in magic & in case of ignore defense, what defense will be ignored....defense will become 0 or certain types of defense will be ignored. Also if your personnel views on which enchantment is good would be appreciated.

b) Same as above (a). the various magic shield ought to apply towards the magical incomings or will it enhance def as well. what is decrease of charging attack & your views on the different enchantments would be nice.

c) Same as (a&b). There 4 schools of magic; Nature, Chaos, Holy, Darkness. The enchantment offered is for 4 elemental damage and nature magic. Will all forms of spells give out extra damage in case of elemental and only the school of nature will yield extra in case of nature efficiency option. Views would be nice.

4) In Talents there is a talent called Concentration (retaliate no matter what). What will happen when a person is knocked back, will he move back a square and retaliate ? And if there are 4 stacks attacking, then will the retaliate be applicable on the fisrt stack as usual or will this talent make a person retaliate to each stack attack.

5) Could you all please post the names of the highest enchanters in this game for arms,jewels,weps. Seen a few wep enchanters but not any 4x20% for jewels/arms. In the case of these enchantments; can an enchanter with ability of 2x20% enchant/upgrade a piece to 4x20 in 2 times with the new update or not ? Or what possibilities exist to upgrade a 3x14 item.

6) How would you compare ini vs. moral vs. luck. Please explain with reasonings.

Ummm....there were a few other questions which have currently slipped my mind. I'll ask them again when I remember them lol.

To everybody....thanks in advance to the answers furnished ;)

Regards

AsheeshC
1. No
2. No
1 & 2) No, no interaction is allowed between accounts of same user.

3 a) Troops' melee/range damage, and hero direct attack damage. For Ignore Def enchant, % of the stack's def parameter is ignored.

b) Only elemental damage of same kind received. For Decrease Att, % of Att parameter of attacking stack will not be effective.

Generally Ignore Def is only effective in full arted high level battles, and Decrease Att for any PvP battle, since almost every max out Att parameter anyway, excluding casters, and those Def built.

4) Jewellery enchantments can boast elemental attack such as Earth, Air, Water and Fire, and increase Nature spell efficiency. Dark/Holy spells can't be boosted.

5) The service forum: https://www.lordswm.com/forum_thread.php?id=121, look for their offers from there, not all enchanter receives orders, or some have their own queues. There are no max Jewellery/Armor enchanter ATM.

6) Luck, 10% damage boost on average. Morale, 10% chance to get another turn twice faster (or in other words gains 0.5 turn). Initiative, every % gives that much % faster. No idea how to compare these, I'm confused on how to view Morale myself, ask Omega :(
elemental attack
Elemental damage.
Oh, straws did this already.
+4. Try asking Antos or some high level knight. I have never used Concentration, I dont even remember anyone using it. So go through TOP list and pm, pm, pm.

Oh and luck, morale, ini:
Luck = 10% chance of double damage. Which is roughly equal to +2 Attack.
Morale = 10% chance of double initiative of a stack until it gets to move(getting the move twice as fast).
But +ini is better in most cases. On the paper you could compare 1 morale with 10% ini. But in most real gameplay cases I would pick even +3-5% ini over +1 morale.
Morale doesnt give a bonus to the first turn, so in most thieving scenarios and group battles, without initiative bonus you get your important stacks shot/killed before they get a chance to attack, even if the slower stack has +5 morale it gets killed first.
we dont have enough talent points at lvl 14 to have concentration.. :(
#1

1) & 2) <-- if you want to make ammends for illegal transfers then the amounts received should be transferred to EMPIRE (which is effectively a self imposed fine for actions), returning them to the character which sent them is just making further illegal transfers.

#6 Some factions can get concentration a lot earlier (e.g. Barbarian can get it at level 10 or 11 I think).
In Talents there is a talent called Concentration (retaliate no matter what). What will happen when a person is knocked back, will he move back a square and retaliate ?

it doesnt matter; the defender stack will always attack before attacker stack attack. knock back will still apply if triggered.

And if there are 4 stacks attacking, then will the retaliate be applicable on the first stack as usual or will this talent make a person retaliate to each stack attack.

from the HoMM5 and LWM talent description, it SUPPOSE always retal before attacker attack. yes, something like unlimited retal but work before attack.

the only difference is unit with unlimited retal such as griffin will always retal twice. 1st retal before attack, 2nd retal after attack. other unit will always retal twice for 1st attack; retal before attack for the following attacks.

if attacker have no retal ability, defender stack will STILL retal for 1st attack; but it cant perform 2nd retal. the 2nd retal will save until next attacker without no retal ability
additional on 8th post>

even it suppose work on such way, but it didnt happen in actual combat in LWM. some barbarians had try it out
Stack in Defend mode will attack first, so it doesnt matter.

https://www.lordswm.com/forum_messages.php?tid=1841342
So, the concentration just makes an attacked stack in defense mode retaliate before the attack, instead of after? Well, that's lame xP
no, it retaliate both before and after the attack the first time, then it retaliate *all* successives attacks before they hit.. it is not that lame ;)
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