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Magic appears weak


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AuthorMagic appears weak
The fact is that right now, at high levels, there are not many magic builds.

Also, I have played faction level 0 wizard at level 10-11. I even dumped 200k in mini-arts and used fire spells enchants. It hurt pretty much, only way to win something was group fight with 2 barbarians on my side or ambushes against poor minimum arts thieves.

I even remember situations when in full wear, costing about 1600 gold per fight, +36% fire enchant I barely killed a naked demon ambusher with sword of might+ amulet of luck.

If this game wants to see some magic, it needs tuning out. Maybe pvp guild would help because poisoning necro or knight seemed to work well at pvp. Also casting wizard/DE or supporting elfs are not totally bad at group fights. Its just that you cannot play this game only for group fights.
well, we are not in HoMM. stronger spells will deal greater dmg to wipe more unit per cast. we have no unlimited recruitment on troops.

there is a big chain to tune if magic path improved.
Wizard is fine designed for this type of game. I cannot say he is the best faction, or the worst, but balanced with others. This game (LWM) is not like HOMAM, where we are massing strong units like titans and sphynx and used it with mirror image. In HOMAM each hero can be good in both, magic and physical power, which has not been very good. All later game tactics were almost only about brutal power with massing top units.

Thanks to LWM and last grand upgrade, i can play "real wizard", who is mainly focused on spells. For me wizard is caster not warrior and if i would want play might build, i can play barbarian.

Few people wrote here, that wizard is easiest to play, and only about running with gargs and cast lightning. I cannot agree with this in general. I played barbarian from lvl 1 to lvl 10 and mostly used the same talent build for each hunt, mercenary or pvp, because this build was the best. With wizard i have used 4-5 builds, very often changed from battle to battle.

PvM (especialy hunts) could be stereotypical, but for which faction they arent ? Power of each faction in PvM is based on 1 or 2 units and these units are key for victory in most of situations. What is most boring, running with gargs and cast lightning, or neverending running with shrews for killing x thousands farmers ? In my eyes it is the same, because we are fighting against AI, which is not as good as human mind. Something different is pvp, but this is about long discussion.

So, at the end. Wizard is good designed faction, but not for everyone. If someone is not satisfied with him, he always can try other factions, which offer different playstyles. In LWM we can do it as often as we want (once in 24 h).
The last update brought much change to wizard faction. Not totally for bettering them, although they needed such greatly, but for mainly swapping their powers a bit around.

Powerfull, nearly unbeatable might wizards with 3 luck on all stacks and supportive light casting have vanished (good in my eyes, cuz i always hated seeing a might wizard). The fact that might wizards were overpowered and magic wizards were holy shit made admins change some things for them.
In my eyes they did MANY really good balancing changes:

Luck on mini-arts was removed and all kinds of mini-arts got lowered (making life much harder for might wiz)

Mini-arts became free in costs (now wiz can buy super expensive arts and fight with full equip, and who doesn't fear a full equipped wiz, cuz his magic ignores ones full equip defense)

Ambush field was enlarged (actually making them possible for wiz, due to possibilty of running with 8-9 speed gargs loooong distances)

Changing talentwheel in the right direction, making chaos magic skills cheaper, although its still too expensive, but further bettering might come in the future. Still there are many impossible talents for some factions. Maybe a general -1 cost to all talents would open much more diversity and possibilities to all players.
Darkness magic can not be enhanced by enchantments. Hence poison built at high level is weak.

Poison damage increases by earth jewel enchantments
@I_own_you_all

Without meaning wiz sucks in ambushes incerase battle field nothing gives
@I_own_you_all

I found DE much mroe challenging compared to DE in Hunts and Merc Quest compared to Wizard. I had to think more

I really like the Wizard faction but the hunt bonus feels like cheating.

@Valgard

You say that the old HOMM games weren't challenging but by the time you were able to amass several large stacks of tier 7 creatures you had to do a lot of fighting and in general most campaign games were won long before you could do that.

Surely once you passed a certain threshhold you could blow away most armies with ease but it took a long time until you could amass such an army. What did you do meanwhile? Hide?

@Pang
Yes I agree on that and I certainly don't want just simple damage buffs to spells that could easily lead to a total dominance of Wizards in all aspects of the game and I don't want that.

But you have to agree that it is understandable that for some Wizard players the Hunt bonus feels like cheating.

Most of my hunts and merc quests aren't won because I played well. They are won because of this bonus.
Would you think it more played well when an shrews/sprites are used to outrun the enemies or bash them before they can even act once, is there so much skill in just HAVING a ini 18 unit with high speed? Not really.

The faction extra bonus on hunts/quests is the only possibility for wizards to be similar to other factions in hunting. Crossbows, guarded for 8-10 shots are devastating, same for elvish bowmen (copied with phantom maybe), masses of skelly bows with 6 hp that tank the enemy while ghosts and vamps gain their 2nd life, barbarian wolf triple strike or demons gating. ALL factions are good at hunting specific creatures.

Interesting fact is, that shrews and sprites can dish out even higher damage per time than wizards skillevel 8 with their 5 times damage by spells can! And these units have to run AND hit, maybe you should think about reducing these stack numbers instead of improving wizards, because i think its really quite well balanced.
Besides the fact of dark elf overpower at high levels. It would be SO easy to reduce recruit count for lvl 13 and 14 of the shrews by 5-10 units. Old hunt records would be higher than being possibly achieved in future, but there are always possibilities to reenable new record gains for example by creating new lvl 14 arts (cool set arts like on .ru server) or whatever.

In my eyes thats the only problem of this game. All other things are well balanced. Of course there are level typical imbalances (i especially know the lvl 6-8 druid overpower over my magi [recruit count for druids at these levels has to be reduced], but as i became higher level i was able to get rid of my magi and play genies instead), but these vanish with increasing playing skill and combat level :)
Wizard faction bonus in hunt is not cheating. It's common sense.

In PvP fights we have limited number of units, so that means limited amounts of hp. And we compensate that with more defense points. But defense is just for physical attacks. Offensive spells deal direct damage to hp. Defense means nothing.

Neutrals, on the other hand, have massive amount of units and minimal defense. That means that might build will deal more damage just because there is no armor. To compensate this wiz spells have bonus damage.

The only thing that will remove wiz bonus is to restrict physical damage in hunts for all factions, which is "cheating", again.
To be honest :

Wizards is JUST good in hunting, against Slow units and Low Hps units .. coz they do massive damages with the heroes .. :)

But against Barbs : USELESS .. :)

Against DE : BALANCED, DE have high inits but have low troops .. But Wizards have massive damages but weak troops .. :)
@ Malekith:

I for my part for example can easily kill elves or dark elves (low hp, fast dead). I don't fear knight for them being tanks mainly (all units have much hp and low dmg compared to other factions), so i can easily cast many spells before i would die (example: try catching speed 9 gargs with swords ^^). I mostly don't fear necros (average hp and dmg and he can "heal", but raise reduces hp and therefor my spells kill more of them again, raise costs 9 compared to 5/4 mana dmg from wiz). I greatly dislike demons (with gating they can reach my gargs everywhere with their many units) and barbs (obvious). Before mini-arts were changed i experienced some might wiz that could easily kill barbs, but these times have ended (better this way in my eyes).

Wiz rock when fighting full arts cuz magic ignores defence (just arts cost much more than might arts, i still wonder WHY) and they are weak only on specific levels, but that is so for all factions.
I for my part for example can easily kill elves or dark elves

At level 9 I kill any wizz, because, surprisingly, I have stronger magic (advanced chaos and elemental call). I bet it won't be much different at level 10, so, in case you persist on your statement, I accept your challenge ;-) Magic DE totally rules basically against any faction in PvP (I tested it at levels 8 and 9), but do worse in PvE than might DE. That's why I temporarily switched to might (additionally because of Survival tournament), to do some more PvE and quests. But I am looking forward to switch back to underestimated magic and have a good fun in PvP :-P The more people play stubbornly might, the more fun I have ;-)

By the way, the fact that DE are doing so good at might build is weird, because DE is designed for magic build (piercing magic) and is doing really good at it. So DE really is overpowered in some way.
wizard ius best in full arts battle...
i would love to have those summon spells like summon crystal (to summon objects on the field)
then summon magic would be much more useful in my opinion (since it allows much more strategies)
Last patch piercing magic was lowered, so that lightning won't do more dmg to gargs anymore than arrows, so its useless ^^

Wiz have much more hitpoints in total and therefor can survive your few elemental called spells before your mana is empty :)

I take the challenge if you become lvl 10 before i become 11 ^^
wiz 's garg,golem,and genis both have magic resist .
meanwhile DE no magic resist .
I think wiz can win DE :)
yes, its that easy :P
Magic DE is a Crap!
Magic wiz is strong. Look at .ru top hunter! He's a wiz
to ZGM : Do not forget that DE have Piercing Magic .. :)
@ darmogathel. In my eyes the highest to achieve is not hunter records (they are only here for high hg level and some stat bonus), but to be able to defeat everything and mainly everyONE.

@ Malekith: Pierce has been lessened, by far not as good as before (i just wonder how admins came to the conclusion to make maximum 90% pierce and NOW saw that in the original maximum was 75%, i wished wiz arts would become stronger than in the original too, cuz for NOW they are much worse)
This topic is long since last update and considered obsolete for further discussions.
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