Author | Morale and luck bonuses |
[Post deleted by moderator Kotrin // swear words] |
1 out of 8 i consider the 10 as a "perfect" example...and 1 out of 8 is 12.5% the other 2 got more then 30% so (30%+33%+12.5%)/3=25% more than 20%...btw i proposed this system cause it's more "fair"...i think it's unfair that the outcome of a battle between 2 identical character(let's say 2 elves with 2 luck same troops and equip)it's based on luck(let's face it:1 bonus more then your opponent can make the difference between winning or losing) |
Of course if you pit two identical players the result is based on luck and if it is not triggering of luck, it's who gets the first shot. How else do you want to resolve battles between identical players, win/lose/win/lose?
It's not even unfair because it's the same for everyone. |
i mean a better player could lose against a worst player only cause the second 1 got 3 lucks in 10 rounds and the first 1 only 1...that's what i don't like |
for Torrim:
I have often shot 10 times with my skeletal bowmen and gets No Luck at all with 2 Luck, its just depends on the player's luck if he gets higher or lower his in-game luck.
Do you really think I wasnt frustrated at the game system, I was especially since Skeletal Bowmen is the strenght of Necromancer and that we dont have morale burst to act more often. |
that's exactly what i mean:the system should grant a defined numbers of luck/morale bonus on a "medium" count like 10 attks/rounds |
As I said before, even if luck is distributed equally, it's still the one who shoots first that likely wins, but without the chance of getting some more luck the result is pretty clear once the order of the units are reavealed.
Even if you'd avoid advantage from the order of attacks (with retaliation system from HoMM4 for example) you get to the point that even a small advantage for your opponent (like 1 attack or defence) can make it impossible for you to win a battle. |
well atm 1 luck can make it impossible for you to win...at least till CL 6 is like that |
But this 1 luck may occur to either side, so it's not unfair.
I have often shot 10 times with my skeletal bowmen and gets No Luck at all with 2 Luck
Can you give me a link to such a battle? |
for fusei:
No, not at the moment, I have no time to go in my logs to find one. I can also tell people that I have been granted a few times 2 Luck in a row with 1 Luck only. Its a matter of player's own luck :P
I also got a 4 misses possibilites on a Phantomed Apparitions. So the randomness is quite possible on both side. |
The reason I ask is this, if you just look at no luck in 4 turns the probability for the next turn is:
F^(1+[moves befallen so far]-[moves not befallen so far]*F/(1-F))
=0.2^(1 + 0 - 4 * 0.2 / 0.8) = 0.2^0 = 1
so after 5 turns you have at least one occurence. |
apart from all the calculations...just imagine that:
at my level I can have a max of 7 morale, so we have
chance of morale: 70% yes 30% no...It'll be too overpowered, in my opinion |
How?
1 base+3 expert leader+2 ring of insiprationx2+1 medal of bravery...so it's 21 talent points and a total of something like 10k gold...10k gold that you have to spend every 20 battle(rings got 18 dur and medal 25 so let's say 21-22 battles)..i don't think it's that overpowered...you spend talents and a good amount of gold for morale...and btw it wouldn't be OP since others could do it too XD |
Also, both morale and luck are capped at 5 (average 50% chance), so having 7 gives no extra bonus compared to having 5. |
i think this "cap" works only for first round cause there aren't many effects that give malus to morale |
See this page again Torrim.
https://www.lordswm.com/help.php?section=35
The variable F is described as a tenth of your morale/luck parameter in the formula. Under the Formula to calculate the triggerchance stands:
F∈[0;0.5] (hope the forum displays that correctly)
That means F is element of the numbers between 0 and 0.5.
When your morale is 7, your F would be 7/10 = 0.7, but F is limited to a number of 0.5. So there is no sense in having 7 morale.
If you want to tell me that this is not true, then you need to show some proves. |
The variable F is described as a tenth of your morale/luck parameter in the formula. Under the Formula to calculate the triggerchance stands:
F∈[0;0.5] (hope the forum displays that correctly)
That means F is element of the numbers between 0 and 0.5.
When your morale is 7, your F would be 7/10 = 0.7, but F is limited to a number of 0.5. So there is no sense in having 7 morale.
If you want to tell me that this is not true, then you need to show some proves
no i thought that cause having more then 5 morale got a sense in HOMM5 cause there are lots of morale malus(sorrow,banshee howl)while there aren't that much |