Author | Demon Faction Topic |
hi im a deamon lev 8 now and i asked myself if i should make a might or a magic demon. with stupid increadies my army becomes very slow. But they have much life and so i thought that magic deamon would be better...... . pls give me some advices with reasons and some good ideas for the talents.
thx |
I played as magic demon on lvl 8, but with striving speed in hunts and quests and with poison in GBs |
for Jabbar:
Thank you. I was waiting if I could get more comments about level 12 demon ambushing. At level 11 I didn't do very well. But this could mostly be attributed to my full art DE ambushing during lvls 9-11. After many losses I was starting to win once or twice every once in a while. I heard demons get better in the higher levels and that's why I asked this question. Level 12 buildings also cost quite a bit and are not covered by the level up bonus. |
i have an aditional char who is barb/demon velniukstis. soon it will be 8 lv. and my main acc burtininkas soon will be 8 level too. after that i want to keep only one char. so i want to as which faction is best in lv 8 on 1vs1 pvp battles? i mean duel in full arts battles. what are advantages and disadvantages of de, demons and barbs in full arts duels? |
24
De are very deadly with the shrews, although the shrews will always be targeted first in most of the battles. Hydra are very slow n not that good IMO (too few to become dangerous).
Barb with wolf raider is dangerous, too, but they're easily blocked. Barb magic defense make it strong vs caster.
Incendieries are powerful in big numbers and wont die easily. Too bad theyre slow..
Overall power for lvl8: DE > Demon > Barb (again, IMO ;p) |
25:
level 8 power... : Demon = DE > barb
Level 9, same, though wizards are stronger, so, barb might be better here
Level 10: Barbarian > Demon = DE (tho 1v1, DE will beat demon)
Level 11: pretty much the same
Level 12: This level upwards all are balanced, except knights... they become overpowered on level 13 and 14. (IMO xP) |
Level 12: This level upwards all are balanced, except knights... they become overpowered on level 13 and 14. (IMO xP)
Are you serious about this? I'm not level 13+, but according to the faction statistics for level 13+ it looks like knights are similar to all the other factions and that DE is still the most favored faction.
I would think that the bigger maps and stronger units with the updates demons should do pretty well because of gating. |
Knights.... Mmmm.. I still remember Antos with slightly more arts beat 2 lv 14 demons. Knights are definitely OP in any AP range.
But anyway Xerfer drew a pretty accurate image. |
People should stop referring to that battle. Antos did not just have "slightly more arts". He had twice the AP, high knight faction level, and all his buildings. The two demon players just switched factions, have low demon faction level, and did not have all their buildings.
I guess they were trying to make it fair in a 2 vs 1 fight. But in my opinion Antos had the advantage; not because he won or because he is Antos, but because of the above listed reasons.
If knights are so OP, then why aren't more players switching to knight?
Aside from the obvious favorite, DE, I think the update made demons a much better faction than knights. Demon faction ability makes good use of the extra troops. Knight faction ability actually decreases the usefulness of the extra troops. Bigger map is advantage to demon and not to knights. Talent and other changes weaken knights way more than demons. |
27/29:
Statistics mean nothing. Knights can be the best, but as no one played them in the beginning, they are very weak with low faction level.
Knights were very OP before, with 7 cost defense talents (defense is better than offense when damage is calculated). Still are a bit above average IMO. Why do you keep refering to this "bigger map"? Not every battle is an ambush! Sure, the update favored demons, but my question is, "Was it enough?" Demons become like elves later-- Not enough meat, and damage is not amazing. Guardians can take huge damage, and even with 3 defensive talents, Antos's guardians easily deal 1000 damage in PvP.
New units certainly help knights the most. Clerics now have even more insane numbers and hp. And, now, they can rapid guardians, making them quicker than vampire counts, apparitions, wolf raiders.. etc. And they can of course bless xbows for insane damage, and guardians too.. which makes their OPness even more OP.
Don't even start me on cavalry. It can take way too much damage for the amount it can dish out. It's like a hell horse damage/att + hydra hp/def with average ini. (without abilities) |
for Xerfer:
"bigger map" doesn't just refer to the new TG map, but also to the bigger map players get as their combat level goes up. Also if we ever get the ru castle maps, the larger maps definitely favor demons more than knights. And since you are talking about PvP, larger GBs come with larger maps.
rapid guardians, making them quicker than vampire counts, apparitions, wolf raiders.
quicker, but not faster. guardians are pretty much like zombies, farmers, and other slow units. And with updates increasing the cost of defense talent and reducing escort damage, guardians have become much less useful.
Congrats on level 12. Maybe you should switch to knights now? It's easier to level up faction levels right after you level up. |
Excuse me...
i m a demon of lvl 5...
can anybody explain what does it mean by 'demonic' in succubis status?
and each time the damage of succubi is very differnt in the range...
sometime 140,sometime only 80...
what does it mean? |
https://www.lordswm.com/help.php?section=32
Demonic:
The creature belongs to the Demon faction, it is able to gate support directly from hell.
https://www.lordswm.com/army_info.php?name=succubus
As for why damage is different this is because succubi has a damage range of 6-13. And they do half damage if the target is more than 6 tiles away or if you are using melee. |
so thats demonic...i thought something else..
no...the target is stil in range but doing differnt damage..
see..this battle.. |
https://www.lordswm.com/warlog.php?warid=486767209 |
and see this one
https://www.lordswm.com/warlog.php?warid=486767479
though it is not in range but only 15 damage!!! |
Umm, well, because they're Angels!
Okay, Angels defense is at 27 while your Succubi's attack is at a mere 13. The change in damage (15 and 22 that I saw) were a result of the 6-13 damage the Succubi has. There's a lot of math involved with how it comes out with the amount of damage, but I don't know the formula nor would I do math for it. |
https://www.lordswm.com/help.php?section=34
>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
>>If (A) is smaller than (D), then
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]
Whence:
N - number of creatures in the attacking stack;
RND(min, max) - random integer from the "Damage" parameter delta;
Y - The level that the character in command of the defending stack has reached in faction skill of the attacking character's faction.
Basically succubi can do damage from 6 to 13. It has an attack stat of 6. And your damage is based upon a random roll of the 6-13 range combined with how your attack of 6 measures up against the defense of the enemy. |
hm...got it..
all this calculations make my head spinning
by the way..thnx |
I've just switched from Barbarian to Demon. Is it worth getting some spell power and knowledge and be able to cast a spell or two. It's a big cost. 2 x oblivion potions, buying the level 5 and level 8 magic school.... |