About the game
News
Sign in
Register
Top Players
Forum
22:48
4239
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

Facilities empty?


1|2|3|4|5

AuthorFacilities empty?
Now this Factory is Stuck ....


https://www.lordswm.com/object-info.php?id=40
Maybe it'll be part of the war effort against the dwarves - make enough weapons will fighting them ?

who knows, there's no survival tournament sceduled for tomorrow...
it doesnt seems, my topic had any echo.....
(maybe little 55.....)


my opinion is: most of money have to be earned from battling, not as now, you are loosing tons of money to pay your equip, i mean winned battle have to pay your equip and few other coins should remain
and enrolling have to be only supplementary

until this, there will be always problem with not enough money



yes, there is always question what is "enough" :-)
"LordsWM is an non- commercial project, it is a free online service from gamers, for gamers. Every player is able to improve this free online game."


they are writing some nice sentences...... but i think, it doesnt copy the reality. I have played one game before, where this :"from gamers, for gamers. Every player is able to improve this " realy worked. There was on every major events polls before. I ever wonder, who was able study ever factor, and if on first look i didnt agre with something, later when think longer about it, i realized, they was right.

For example, changes was announcement. Where is any letter what is happening? i dont see any. Ok, lets do polls and if most say, we do want any annoucement, lets be it secret, then i will move in any other game:-P
So, back to first, i have feeling, it should be like this: admins for admins, where some players are needed:-)
It is a reverse side of that lack of resources in mines. After some enrollments, we need to fight. At some point, we have to sell used artefacts, but to do that we still need resources to rebuy them. Now it's even worse to have the only possibility to buy from market. Or start to wait for end of shift for those pacient players.
I don't know who noticed, but now it's a big lack of ore in the empire, maybe one should be added in EB (let's be honest, ore is a resource very much involved in buying arts from facilities than wood).
Too good that no tournament is on the horizon, 'cause we all have problems with those lack in resources.
I think its not possible to let this economy run on its own. Admins should just from time to time increase the amount og gold in the factories and mines... thats all... pretty simple huh?^^
stuffing with gold any facilities besides the mines is the dumbest thing they could have done but i have seen enough "bright ideas" here in order to not get surprised this time :}

seems to me it was just a 10 minutes map intervention just to show us they haven't forgot about the server at all.
for crys41:
Lack of resources isn't a problem. The problem is too much resources. I know there are none right now, but that's only because admins did a full reset of all facilities and then added gold to all of them. Now of course many players have hoards of resources (nickel and steel too). What do they do? They sell everything to the factories and machineries, and get a nice little profit. Then everyone stops working in the mines and start working in the factories because normally most factories have no gold to pay any wages. This leads to high demand of resources (factories are running) and low supply of resources (no one working in the mines). Of course all this will stop as the factories run out of gold and everyone starts working in the mines again, which leads back to our original state of no gold in mines and tons of resources.

for AncientBehemoth:
Admins usually add gold to mines every few weeks. There have been instances where they added gold 2-3 times in a single week and times where they didn't touch anything for months.
cool!ore's price rise to 200 gold..i wonder how long will draw admin's attention ...wait till 500 gold each?admin wake up please and do your job!
SH ore pit produced 448 ore last hour and it was gone within 2 seconds :-D just for information ;-)
ore's price rise to 200 gold

no, that's not true. ITS UP TO 210 GOLD, AMAZING!!
[Post deleted by moderator Kotrin // You heard stupid things.]
where did all the ore run off to?? holidays on bahamas?? the price of ore if on fire in the market and no magic powder in the facility... its bringing a economical standstill admins do something..
"LordsWM is an non- commercial project, it is a free online service from gamers, for gamers. Every player is able to improve this free online game."


they are writing some nice sentences...... but i think, it doesnt copy the reality. I have played one game before, where this :"from gamers, for gamers. Every player is able to improve this " realy worked. There was on every major events polls before. I ever wonder, who was able study ever factor, and if on first look i didnt agre with something, later when think longer about it, i realized, they was right.


+1 reputation to this guy
CrazyOrc: thx man, i am sometimes thinking, i am crazy and the mess around me is normal:-) ignoring my posts is usual too:-P but better then reading it without functional brain:-)


i instaled very old games: Master of magic and spent on it some last days and nights :-d
Since all a debating the economical system, rather then the reset in it self...
Imho the problem with balancing the system is within the fact that we are pouring out money from it, and we are hoarding money. All money will eventually accumulate on a few players if no one take action to make sure that the facility's keep producing. This is done in the real world as well.

The income from Hunts/Thivery/Merc-quests needs to be balanced against the outflow of money. Things that creats outflow is Roulete, repairs, buildings. In short, anything that removes the money from the game. In real world this translates into the trade balance kept between different nations. An economy who is constantly exporting their currency (rather then merchandise or services) in order to import some sort of merchandise will eventualy go bankrupt. The Hunts/Merc-quests is no where near to balance the outflow.

So, as long as we have the economical system, it will need some attention from our Admins or it will collapse. To me personally, this system works just fine. Just like it does IRL where countries support eachothers currency in order to avoid going bankrupt.

As for "ITS UP TO 210 GOLD" and comments simmular to that. If you pay 210g for it, then obviously it currently got that value. If it doesnt have that value to you, then dont buy it. This is the reason to why I drive an Nissan rather then a Porche. In your case, just wait for a few days and the price will be down close to normal.

And comments like this...
"is it logical in the real world to produce less than demand"
...yes it is. If there is money to be gained from it. The total demand might be 100 but the producer will have the same profit at a production of 80, and will at the same time make sure that there is an accumelated need for his product, keeping the demand and the price up.
Steel blade and leather armor will be dead too soon. There is only 3 working places left in their factories... low lvl players can't buy them already.
Imho the problem with balancing the system is within the fact that we are pouring out money from it, and we are hoarding money. All money will eventually accumulate on a few players if no one take action to make sure that the facility's keep producing. This is done in the real world as well.

The only player that accumulates significant amount of money is Empire. Compared to Her Majesty, players with few milions doesn't hurt our "economy", if we can call it that way, at all.
The problem is, that prices, wages, stock capacities and number of work places doesn't behave according to demand and supply. They are statical, instead of being dynamical. The best dynamics can be achieved by giving(selling) the facilities to players' or clans' private property.

And comments like this...
"is it logical in the real world to produce less than demand"
...yes it is. If there is money to be gained from it. The total demand might be 100 but the producer will have the same profit at a production of 80, and will at the same time make sure that there is an accumelated need for his product, keeping the demand and the price up.


Do you want to tell me, that this factory
https://www.lordswm.com/object-info.php?id=24
the leather armor plant, wouldn't gain higher profit by increasing supply?
I understand your conception gained from real world experience, but here, in lordswm, there is one important difference: there's no keeping the price up. The price is still the same.
So again, your strategy can be correct in a real world, but it works different here.
Shortage of magic powder is gone. Facilities demanding MP ran out of money.
#77
10 minutes after shift end there is still one steel blade in the stock. Market prices seems to be ok too. So no signs of real shortage now.
1|2|3|4|5
Back to topics list
2008-2022, online games LordsWM