Author | Facilities empty? |
https://www.lordswm.com/object-info.php?id=40
i think it is some kind a bug or mistake. this facility has no money and no product. is it bankrupt? |
41
People sold resource to the facility till there is no more gold to pay worker.
Correct strategy: let the facility produce with only partial stock to make some more money and when it have enough money fill the stock ;)
If this was a IQ test someone FAILED :D
Problem: since the facility margin is quite small (less than 1,000 gold) we need to wait a lot of time before there is enough gold in the facilty. Chance that nobody try to sell all his resources to the facility: 0.00000001% :) |
Correct strategy: let the facility produce with only partial stock to make some more money and when it have enough money fill the stock
That would not work. That factory needs to pay 3690 in wages for each ring. The 184 gold it has left can't even produce 5% of one ring. Even if players can buy partial rings, they won't help either. The only way for factories to not die on us is if players can also purchase resources back from the factories. |
for Pantheon:
When I said partial stock I mean 10-20 in stock (enough for production) instead of 200 in stock (like now).
The only way to avoid this is an initial gold amount that is enough to buy full stock and still leave enough for producing some item (2 both resource and wages).
In facilities which sell for gold + resource this is not really enough because resource in stock can actually get over max (see example in post 41). |
so there should be resourse cap lowered on some facilities or maybe buy some of these ring if they are not produced anymore |
That is why I said your idea won't work because of that gold+resource price, factories can run out of gold. The only way to keep facilities open indefinitely without admin intervention is to also allow players to buy back the resources. That way if the facility has no stock and no gold, it can still run when players buyback the resources. |
mmmm, asi i see it..... if admins want it more and more closer to real life (and harder, from my view more and more user unfriendly)
lets try some of this:
-50% taxes, something around are taxed our revenues in real world, lets be it here (1/10 from history is only dream)
-heroes need sleep, how is possible, they arent? how it is possible? lets make workoholic penalty harder, lets every hero have to make rest, richer in castles etc, the poorest in tents, pay for it
- heroes need eat, how is possible, the live without eating? again, force them spend money on food, pay for it
- lets tax them all for travelling, every empire surpress own sheeps, so, travelling heroes have to pay for exceptional list without cant travell and tax them on every bridge, kings road etc.
- and of course they need tools for work, of course, pay for it; and limited durability is sure
and some more, if admins want some more ideas, just ask me;-)
lets keep them enrolling and other realy funy actions to find any money most of the gaming time and if they find the way, lets push harder :-(
no pleasure be "slave" as in real world
some info for real world;-)
http://www.cassiopaea.com/cassiopaea/psychopath.htm
notice on the end: i love Homam, fighting here is great too, but economy sometimes really **** |
Lets look at the sulphur dune. Stupid amount of sulphur as everyone goes there for the merc missions an dsulphur is a low importance resource. Instead of giving the sulphor dune 10 million gold, they should let it run out so people are forced to go elsewhere for a wage.
The economic model has some problem,s but I think it fails most when intervention is done to put heaps of money in certain non performing places. |
Instead of taxing us to death Empire can make good money by just reducing the wages in all the mines to something super low such as 100 gold.
Why?
1.) This would ensure that there's a lot of gold in mines because there would be few workers and high profit from the resource sales.
2.) Everyone will always have a place to enroll. The mines would have gold to run and workslots open.
3.) Less admin intervention required for the facilities. Factories and machining would only run if there's demand. So it's either a click-war (fast enroll) or a buy/enroll issue. And mines would always work because the wages are too low to make them shutdown. |
49
Mines were never problem. Everybody can always enroll in mines and even if mine has no gold it is better to buy resources to enroll than to enroll with only 100 gold wage. |
for vidlak666:
buy resources to enroll
Except most players don't do that and instead whine about how they can't enroll at the mines. As a result admins did a number of things from creating new mines, increasing workslots, adding factories and machining to use resources, and lastly of course routinely pumping millions into each mine.
Anyway the buy resources to enroll is only a temporary solution. During times of crisis before admins can adjust the facilities this works very well. But if admins don't pump gold into the mines and more players start buying resources to enroll, then over the long term resources would sell for low prices on the market (maybe something like 100 gold each).
And if that happens, then why not avoid the entire hassle and market tax? Just set wages to 100 gold and if players complain about Empire's new unfair profit margin on resources, then resources could be set to something like 105 gold. With these simple permanent adjustments the economy would work much better. And best of all admins have shown the willingness and ability to reduce wages (GC ore and lab). |
Anyway the buy resources to enroll is only a temporary solution. During times of crisis before admins can adjust the facilities this works very well. But if admins don't pump gold into the mines and more players start buying resources to enroll, then over the long term resources would sell for low prices on the market (maybe something like 100 gold each).
I hardly doubt that would happen. I hardly doubt you have ever seen market price under 160. Much bigger problem is the fact, that the profit of facilities doesn't get back to the game. This is why we need facilities as a private property, as I said thousand times. Player-owner invests his profit back in the game. On the contrary, Empire has 300.000.000 gold under her pillow.
Not that single change is needed, but total rebuilt of economy system. |
Reducing wages is definitely NOT a good idea. The whole game economy is based at those wages and if they are nearly halved it'll become impossible to gather enough money for TGI, enchants, arts, castle buildings, etc (as if this isn't already difficult enough for new players).
But if admins don't pump gold into the mines and more players start buying resources to enroll, then over the long term resources would sell for low prices on the market (maybe something like 100 gold each).
I had never the slightest problem selling resources at market and facilities. And even sulfur that is always at excessive amounts (and pretty useless in most cases) gets to a minimum price of 365-366. |
even sulfur that is always at excessive amounts
Those excessive amounts are nothing compared to admin adjustments on sulfur. Plus if the admins never added the lab in YL, then you would see some real excessive amounts.
I hardly doubt that would happen. I hardly doubt you have ever seen market price under 160
Again that's only because admins keep adjusting the facilities. With no admin intervention I wouldn't be surprised to see average resource prices drop to under 100 gold within 6 months after the mines run out of gold. |
First was a shock to me. I started playing this game to run away from the real life, where the economic crisis really kicked my butt. Now the irony is that here is a economic crisis too. Everywhere I go this crisis follows me.
Struggle in the real life, struggle in the game. The only thing that I want is to be easier.
It would be nicer that in the facilities where was lack of gold to pump some money, something like countries did with the banks, in some facilities where was too many products, to reduce the number of posts etc. |
facilities where was lack of gold to pump some money, something like countries did with the banks, in some facilities where was too many products, to reduce the number of posts etc
Actually they do that already (both in real life and in this game). And that's exactly what's wrong! All these efforts is only a band-aid and doesn't solve the real problem. |
https://www.lordswm.com/object-info.php?id=40
i think it is some kind a bug or mistake. this facility has no money and no product. is it bankrupt?
LOL XD
If this was a IQ test someone FAILED
yup :)
now let's hear whinning about "No more Rings of abdication"... sure, no more, cause someone was greedy....
when factories were replenished with gold, I only enroll and I'm happy cause I work for 205 gold for free....
I sell ress only when I can't start production (enroll)...
lol...
no rings of abdication, market-smugglers - ENJOY!! |
for all of those who are complaining
this is actually a good chance to earn money.you can enroll almost anywhere most gear facories are open which give you good job to work at and if you are the 1st to be at the nickel factorie or whatever is high on demand you can buy alot then sell it at place where there is a high demand for it.like nickel with jewelery of speed at YL.buy 10 nickel 6 gold prfoit if sold each one=60 gold not much but if you pay enough time you can earn quite some extra cash.so quite complainin and go earn money |
I started playing this game to run away from the real life, where the economic crisis really kicked my butt. Now the irony is that here is a economic crisis too. Everywhere I go this crisis follows me.
I feel the same. I am not interested in "economic crisis" game.
this is actually a good chance to earn money.
And I am not a good business owner to succeed in speculations:(. I do not like speculations! Let economists play in "speculations" game! |
the lab at Gc is working now
https://www.lordswm.com/object-info.php?id=45 |