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New Class-Ranger


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AuthorNew Class-Ranger
Background-Rangers. Rangers are so greatly feared because so little is know of them. They spend their lives wondering through the woods, and acting as a crude server of justice in the animal world. With their control over animals its no wonder they make up virtually all of their forces.
Rangers start with
+1 attack
Rangers have a favored enemy, just like elves. Here are the troops

Tier 1-Chicken
Attack-1
Defense-1
HP-2
Damage-1-1
Speed-4
Initiative-9
Abilities-food (can be devoured by carnivorous allies to restore 1hp per chicken)

Tier 1 upgrade-Rooster
Attack-2
Defense-2
HP-4
Damage-1-2
Speed-4
Initiative-10
Abilities-food (can be devoured by carnivorous allies to restore 2hp per rooster.)

Tier 2Domestic-Dog
Attack-3
Defense-1
HP-10
Damage-2-2
Speed-6
Initiative-10
Abilities-Carnivorous (can eat food)

Tier 2 upgrade-Forest wolf
attack-4
Defense-3
HP-12
Damage-2-2
Speed-6
Initiative-10
Abilities-Carnivorous, pack attack

Tier 3-Boar
attack-8
Defense-1
HP-20
Damage-3-4
Speed-6
Initiative-11
Abilities-Rage. Charge (same as lizard charge)

Tier 3 upgrade-Dire Boar
Attack-10
Defense-2
HP-25
Damage-5-5
Speed-6
Initiative-11
Abilities-Rage. Charge.

Tier 4-Brown Bear
Attack-8
Defense-8
HP-40
Damage-6-12
Speed-7
Initiative-7
Abilities-Carnivorous. Large Creature. Bloody Claws (after damaging one stack, the bear gets that units blood on its paws. The, if it attacks a different type of unit, it damages them as if they were poisoned.)

Tier 4 upgrade-Black Bear
Attack-10
Defense-12
HP-50
Damage-7-15
Speed-7
Initiative-8
Abilities-Carnivorous. Large Creature. Bloody Claws. Devour (when it kills enemy stacks, eats the dead units. Doesn't work against undead or mechanical.)

Tier 5-Giant Spider
Attack-10
Defense-15
Damage-10-15
HP-55
Speed-5
Initiative-12
Abilities-Large Creature. Poison. Exoskeleton (reduces all melee damage by 15%)

Tier 5 Upgrade-Queen Spider
Attack-15
Defense-21
HP-70
Speed-6
Initiative-12
Abilities-Large Creature. Poison. Exoskeleton. Web (just like treefolk root ability.)

Tier 6-Phormean
Attack-30
Defense-15
HP-120
Shots-20
Speed-4
Initiative-10
Abilities-Large Creature. Shooter. Exploding shot (like volley, except 2x2, and does 100% damage. Always used a.k.a. not an activated ability)

Tier 7-Forest Spirit
Attack-30
Defense-27
HP-150
Damage-40-60
Speed-5
Initiative-11
Abilities-Flyer. Incorporeal.

Thanks everyone for reading!! Comments would be appreciated.
good idea,but the Phormean is just too strong cause its have 2x2 attack thats deal 100% damage.Oooo,its too strong.
i thought that this ranger class would have a lot of shooter X_X
Cool!
2 Phormean isn't too strong. Its a large creature, so it will be crushed by shrews. It doesn;t have very high initiative, and cave demons have a fireball spell that has 3x3 area of affect.
3 Its not the kind of ranger that you're thinking of. This is an almost druidic style of ranger, i suppose you could call it a forest ranger. Also, its troops are animals, which don't have many range attacks. Personally, I've never had a boar throw crap (is that word too obscene?) at me. I suppose i could make a hunter class that has like 1 melee...that would be fun
4 Thank you =)
cool_Guy=
Tier 1-Chicken
Attack-1
Defense-1
HP-2
Damage-1-1
Speed-4
Initiative-9
Abilities-food (can be devoured by carnivorous allies to restore 1hp per chicken)

Tier 1 upgrade-Rooster
Attack-2
Defense-2
HP-4
Damage-1-2
Speed-4
Initiative-10
Abilities-food (can be devoured by carnivorous allies to restore 2hp per rooster.)

Tier 2Domestic-Dog
Attack-3
Defense-1
HP-10
Damage-2-2
Speed-6
Initiative-10
Abilities-Carnivorous (can eat food)

Tier 2 upgrade-Forest wolf
attack-4
Defense-3
HP-12
Damage-2-2
Speed-6
Initiative-10
Abilities-Carnivorous, pack attack

Tier 3-Boar
attack-8
Defense-1
HP-20
Damage-3-4
Speed-6
Initiative-11
Abilities-Rage. Charge (same as lizard charge)

Tier 3 upgrade-Dire Boar
Attack-10
Defense-2
HP-25
Damage-5-5
Speed-6
Initiative-11
Abilities-Rage. Charge.

Tier 4-Brown Bear
Attack-8
Defense-8
HP-40
Damage-6-12
Speed-7
Initiative-7
Abilities-Carnivorous. Large Creature. Bloody Claws (after damaging one stack, the bear gets that units blood on its paws. The, if it attacks a different type of unit, it damages them as if they were poisoned.)

Tier 4 upgrade-Black Bear
Attack-10
Defense-12
HP-50
Damage-7-15
Speed-7
Initiative-8
Abilities-Carnivorous. Large Creature. Bloody Claws. Devour (when it kills enemy stacks, eats the dead units. Doesn't work against undead or mechanical.)

Tier 5-Giant Spider
Attack-10
Defense-15
Damage-10-15
HP-55
Speed-5
Initiative-12
Abilities-Large Creature. Poison. Exoskeleton (reduces all melee damage by 15%)

Tier 5 Upgrade-Queen Spider
Attack-15
Defense-21
HP-70
Speed-6
Initiative-12
Abilities-Large Creature. Poison. Exoskeleton. Web (just like treefolk root ability.)

Tier 6-Phormean
Attack-30
Defense-15
HP-120
Shots-20
Speed-4
Initiative-10
Abilities-Large Creature. Shooter. Exploding shot (like volley, except 2x2, and does 100% damage. Always used a.k.a. not an activated ability)

Tier 7-Forest Spirit
Attack-30
Defense-27
HP-150
Damage-40-60
Speed-5
Initiative-11
Abilities-Flyer. Incorporeal.

Thanks everyone for reading!! Comments would be appreciated.
Cool_Guy, don't copy+paste such a long post.

for Rendingblade:

Great faction :) It's really balanced, but we already have 2 factions planned before :O
its too weak for level 1 or 2 unless it has at least 30% more troops than the rest
its too weak for level 1 or 2 unless it has at least 30% more troops than the rest

he has got that right
forest spirit should get more hp but the rest is great
forest spirit should get more hp but the rest is great

Remember that he is a incorporeal flyer, in my opinion, forest spirits damage should be 35-47 and his hp 80 or 120.
7 In my opinion, the more factions the better. A wider variety of classes would make for more interesting team combats and such, and would attract more players.
8. I know that. Rangers start off weak. They would have high recruit count at beginning, something like 25 chickens 20 domestic dogs. Nothing wrong with high recruit count. Not to mention Dark elves have like 60% less troops than the rest of the factions :p
10/11. The forest spirit doesn't need more health considering its incorporeal. The damage should stay, but we could drop the health to 120. I want it to be like ghosts; low health for their level but high damage. Also, Ivo Angels and all the dragons are flyers, and devil can teleport. Nothing special about it being flyer.
i think it great expect that it is no rangers at all the faction should be called wood animal and leader should be somthing like a werewolf
Now does wood animal sound like a good name for a faction, anyway only the beginning tiers are wood animals, then they become more powerful, more ancient. The ranger is almost druidic with his connection to mother nature, but prefers melee and range (with the bow) rather than nature spells. He has walked the earth and in his travels have obtained controls over these animals. And one thing be known; they are NOT feral.
Carnivorous (can eat food)
I just wanted to say that this kinda makes scientists sad...
^.^ Joking around.

Pretty cool but we already have Elves as the woodland race, and what do rangers really have to do with animals?

druidic
Druids > Elf

mother nature
Mother nature > Elf

wood animals
1 word: Fire. (Joking around again)
Also brings it back to the woodland race: Elves.

Get the picture I am trying to paint?

Also note that knights literally eat the tier 1 for breakfast, the knights even have farmers as a tier 1, witch breed, kill, cook, and prepare the ranger tier 1.
#15 Once again, another person missing the picture. Elves may live in and love the woods, and even have nature magic; but they don't control the animals. Thats where the ranger comes in. (not some guy with a bow, but he does use one) The ranger is a man who uses his connection with nature to tame animals and have them fight for his cause. As for the insult to my chickens, their food ability is exactly why their important. They are extremely weak which gives them a high recruit count. At level 5 you could have 100 roosters, which could heal 200 hp. resurrecting 5 dead brown bears. Think of them as more of a support unit.
ok... nice fac. though very nice.

but...cut the c_rap on the 100-1000000-1------------------1000001992u3785846573543543656499756475 number of recruits.

last one is abit too hard.
in corpreal?
and flyer??

and 40-60???

everyone will die,especially at that speed,what will happen to hunting:(
#17 Read earlier posts. Health for forest spirit was reduced. It only has 5 speed. Hows that fast? One good hit and its dead. And it doesn't have any of the other cool abilities other tier 7s have, like draconic breath or ignore defense. the damage is 40-60, which would average to 50, which is only three more than Angel! And you're telling me the forest spirit is overpowered? ( look at the ghost. High damage, low health. Thats what the forest spirit is like.) As for the "c-rap" you talk about the recruit count, its not that insane. Look at a level 5 barb for example. They can have 45 hobs, right? (thats base 4att 3def 4hp 2dmg, equaling 180hp and 90 damage. If you had, say 65 roosters (100 was too much, i was just using it as an example of their worth) that would be 2att 2def 4hp 1-2dmg, also they have 1 less speed. That would be 260hp, and 65-130 dmg. Isn't that fair? As for what will happen to hunting, nothing. use the same strategy you use for ghost or apparation.
The ranger is a man who uses his connection with nature to tame animals and have them fight for his cause. As for the insult to my chickens, their food ability is exactly why their important. They are extremely weak which gives them a high recruit count. At level 5 you could have 100 roosters, which could heal 200 hp. resurrecting 5 dead brown bears. Think of them as more of a support unit.

>.> Elves are the NATURE FACTION, animals included into nature.

The chickens are weak that simple, and dead animals cannot eat food, ergo dead animals cannot be ressurected by living animals eating chicken... and by the logic it would, then zombies would get a boost from eating braaains =D, aswell.
(Not to mention every enemy unit that has a attack where they use theyre mouths to bite, hellhound, hell horse, etc. would be healed, they are kinda eating the chickens...)

Well anyways that has absolutely nothing to do with anything...

The elves represent Nature, knights represent order and protection, wizards represent knowledge, demons represent chaos and havok, necromancers represent undead legions, barbarians would represent proud warriors =D (actually they are more of bloodthirsty savages in this game aswell... and they are all green nearly), and dark elves represent swift eviler elves.

Note that is not actually what they represent that is just the type of faction they are, that is why there can not be another faction that fills any of those roles.
'Animals' falls into the nature category, i am not missing the point you are simply missing the concept of elves, they are not just a woodland faction they are the protectors of nature and bla bla bla o.o... ^.^

Ignoring everything said so far, the rangers described by you are to nature related witch is elf territory.
I do not really understand how you can not get this after how many times and different ways i have said it...
#19 I don't really care how many times you said it,each class doesn't have to represent something. Perhaps if you weren't so thick headed you would understand there is more to nature than just elves and their magic, other creatures and beings reside there. Why should we ignore them simply because we already have a class that has nature involved, hmm? There is more to nature than elves, more to chaos than demons, and more to order than knights. Don't look at things in such a black and white perspective. Not everything can be classified in such a blunt way. Things vary, things change. And I quote, "Note that is not actually what they represent that is just the type of faction they are, that is why there can not be another faction that fills any of those roles." More than one thing can fill the same roll." For example, if one man decides to become an assassin, that doesn't mean no one else can be an assassin because its HIS role. And just to let you know, Barbarians are just as chaotic as you get, knights are closer to the proud warrior. I am not missing the concept of elves, they don't have a concept. They may be "the guardians of the forest and bla bla bla," but they aren't alone. If you still can't accept that, think of elves as the nature faction, and rangers as the animal faction. None of the elves units are animals except unicorn, and that is more of a majestic higher-intellectual being than most creatures (I don't think treefolk count.) Most units are actual ELVES. Two much nature creatures are being missed because of people thinking the way you do. There's a whole new world to explore, if you just embrace it.
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