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   Forums-->Creative works-->

Hero Demo & Artifacts Influence Tool


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AuthorHero Demo & Artifacts Influence Tool
Just like elements; you can evaluate any prince you want :)
I have added the hunter arts and thief arts.

I don't really know where each art can be equiped so there might be some mistakes. Please report if there is something wrong.


Regarding the set bonuses, I'm trying to find out the following information:

HUNTER SET
5 items 10%
6 items 12%
7 items 14%
8 items 16%
9 items 20%

MASTER HUNTER
5 items 15%
6 items ???
7 items ???
8 items 24%
9 items 30%

GREAT HUNTER
5 items 20%
6 items ???
7 items ???
8 items 32%
9 items 40%

Can somebody help me find out the value of the bonuses?
Well with simple linear correlation:

Mh: 6 items: 18%, 7: 21%
Gh: 6: 24%, 7: 28%

Note, that the final piece alway gives two times the bonus of each part after the 5th.
Oh, just a simple observation:

You added H bow, MH dagger, GH bow, and Thief dagger as an option in right hand. They are left handed :)
Fixed. There might be more mistakes; report if any :)

Also, the bonuses of Hunter, Master Hunter, Great Hunter and Thief sets are now shown. The damage bonus of hunter sets is stacked with both the melee damage and the ranged damage so you can see exactly how much it influences, but obviously this is valid only against neutral creatures.
My bad...

I ought to say sorry, for I have misled you. Not all of them are left handed :( All the bows equip on your back, on the same place as cloaks :(

Sorry, I just wrote so quickly, that I did not realise my fault.

Have a nice day! :)
Also, the bonus is: (with GH set)
+40% damage to NEUTRAL creatures, so not simply damage bonus.

Also it shouldn't be mixed with other melee damage bonuses, such as GH sword's +15%.

Just to make it better :)

Anyway, your job is.. excellent :) Keep on :)
OK, damage to neutral creatures is now showed separately and I removed bows from left hand.

I need to know if:
1) Where does the Thief crossbow equip?
2) Where does the Great hunter knuckleduster equip?
3) Is there any dagger that equips on the right hand?
4) The Master hunter and Great hunter arrows equip to back only?

I also need to know how (and when I say <how> I mean as weapon/armor/jewel) can items be enhanced (swords, bows, cloaks, armors, rings, gloves, boots, shields, daggers, the crossbow, amulets, helemts/hats, scroll of energy etc.).
1) Where does the Thief crossbow equip?

Right Hand


2) Where does the Great hunter knuckleduster equip?


Right Hand

3) Is there any dagger that equips on the right hand?

No

4) The Master hunter and Great hunter arrows equip to back only?

Also to Left Hand

I also need to know how (and when I say <how> I mean as weapon/armor/jewel) can items be enhanced (swords, bows, cloaks, armors, rings, gloves, boots, shields, daggers, the crossbow, amulets, helemts/hats, scroll of energy etc.).

All armor (steel cuirass etc.) + hunter gloves + shields + hats/boots etc. and ALL cloaks (Master Hunter maskrobe, thief cloak etc.)are considered 'Armor'.

All weapons, daggers and bows are considered 'Weapon'.

All rings and amulets (jewelry), capes (cloaks that give spell power/magic proof%, example: cloak of spirits) and scroll of energy etc. are considered 'Jewel'.
#29 Thanks, that's all I need to know :)
#29 Thanks, that's all I need to know :)

You're welcome :)
Done!

You can now click the Enchantments button to enchant weapons. You must have a weapon equiped on that slot in order to be able to click the +/- buttons and you are limited to only 4 modifications per artifact.

Depending on the item you equip, it already knows how it can be encanched (as weapon/armor/jewel) and it knows what elements to require.

The required elements for the desired enchants are showed at the bottom of the page. You can also set prices for elements at Prices->Elements. The cost of the enchants depending on these prices will be added to the total cost of the artifacts.


If there are any bugs, please report :)
thats cool dude
Great works! :)
Awesome
Great

Maybe you should add a default cost for Hunter, Master Hunter, Great Hunter and Thief sets.

This way if you equip those arts the cost won't be 0 :(

Proposed cost (1 mean cost for every item in the set):
Hunter: 560 gold each
Master Hunter: 1,450 gold each (15 items total 21,700)
Great Hunter: 5,100 (12 items total 61k)
Thief: 45k each

This is only a starting point since hunter sword is actually worth only 100 gold on the market. But at least the whole set (9 item combination) cost should be nearly right.


Prices took from here:
Hunters' sets
http://translate.googleusercontent.com/translate_c?hl=iw&sl=ru&tl=en&u=http://daily .heroeswm.ru/n/zarabotok_gvd_chast1&rurl=translate.google.com&usg=ALkJrhiMqSDXPJhOxFzQU RNkways7sXszA
Thief
http://translate.googleusercontent.com/translate_c?hl=iw&sl=ru&tl=en&u=http://daily .heroeswm.ru/n/zarabotok_gvd_chast2&rurl=translate.google.com&usg=ALkJrhgrHdZxdEa2HeBfo e2ecbzEmf70vQ
To use the links remove the spaces :(

first daily .heroeswm
second near the end of the link
FTP doesn't work now for some unkown reasons. I will make the changes later :)

I can set some default prices for elements too if it's needed.
here a suggestion of default prices for elements (from a successful merchant player with >3kk gold):

Toadstool = 330
Abrasive = 400
Witch bloom = 420
Viper venom = 860
Meteorite shard = 2610
Fire crystal = 2620
Ice crystal = 3620
Windflower = 3730
Tiger's claw = 3700
Moonstone = 6200

Feel free to change those values
Default prices set.

I've added some prices for elements that are more related to the Market.
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