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AuthorDARK ELF faction: Stats, Talents, Tactics, Strategy
Is it worth it to get poisoners?
If you're might DE, then not... But if you're the magic one, then you'll have use for them.
They're good in many things. In GBs they're great since they can act even before orcs and take easily counterattacks of succubus. Poison hits always same, so they deal nearly as much damage with might-DE as with magic-DE. In addition they're quite defensive. You can get 2 poisoners instead of 1 minotaur, getting -3 HP but +1 defense, so they are good in staying alive too :D And even with might-DE, it's worth of getting them. If you take few of them to battle on later levels you can kill enemy's reta-taking units, because you don't have other shooters before lv11.


what talent should i get for lvl 5 de mage
I would suggest you erudition (put stat to spellpower/knowledge) or Elemental Call.
Hi.
Can anyone give me a tip on how to beat factions with shooters like elves, demons and barbs. When I try to take their shooters, I always end up being hit with their melee units:(
Hey I am sick with these cyclops-carrying caravans I always end up with only cyclops remaining is there anyway I could beat them
In lvl 8 with adv offence n luck with SOM n drgn sheild ?
or should I wait n lose till I get them at ease ?

P.S:same goes to treefolk,Devils,Dark witches n Hell horses
#42
Simply try to reach their shooters with your rogues. Of course, don't put rogues on shooters range. If shooters are protected with really small stacks, you can try to break them with your magic arrow. Protect your rogues with lizards/minos, so if enemy comes with wolfs/spawns/FKs, etc, you can kill them with other units. Against barbarian try to avoid ogres, they're sturdy enough to stand lizards/minos.
In survival tournaments, level 6 dark elf, i got a pair of questions.

1. Talents?
2. Recruiting?
3. How to split the troops on the battlefield and tactics?

I don't got poisoners, im Mage and here's the 6 first waves;
Wave 1 = Up: 8 Demons, Right: 16 imps, Down: 8 Demons, Left: 16 Imps.
Wave 2 = 1 Lizard Cavalry in every direction.
Wave 3 = Up: 6 Renegade Magicians, Down: -||-, Right n' Left: 1 Nightmare.
Wave 4 = Up n' Down: 3 Minos, Left n' Right: 4 orcs.
Wave 5 = Up: 20 Forest Keepers, Right: 2 Thunderbirds, Down: 1 Cave Demon, Left: 1 Treefolk.
Wave 6 = Up: 7 Vampires, Right: 2 Ladons, Down: 10 Renegade Magicians, Left: 46 Hobgoblins.
As a partial magic DE in lvl4, I had a hard time in STs. I think magic DEs have very less chance to get good score especially if they don't have poisoners.
I think magic DEs have very less chance to get good score especially if they don't have poisoners.
True, but poisoners won't help at all in ST. Rogues are faster and more offensive than they, and minos last longer (since you can get more minotaurs than poisoners :P). And poison isn't helpful in ST, expect if you use it somehow to ''save'' your creatures iniative to next wave.
Yes.In STs rogues are better than poisoners especially if you can weaken a strong stack with magic and then hit with rogues to avoid heavy retail . especially if they don't have poisoners.Sorry.I wanted to correct it but I got busy and then forgot about it. I said it from PvPs. But I agree that DE mage will have a harder time in STs.
lvl5 now,should i bother with poisoners? they seem to be the most useless unit in the entire game...
They are not as useless as it seems... My advice would be to go for them if you can afford, but looking at your balance, maybe you can't :)
umm ive got a question...

how to do liz charge?
#51
It affects automatically, if you move while attacking to enemy.
#43 anyone ?
for Dark-Ninja_lord:
Can you give a links of this battles?

On 8 lvl is better Adv.Offense + BF
#46
poisoners works wonders in shooter hunts n fast melee units

dey can stall shooters so minos can reach the shooters and take retal for liz on 12/13 init melee troops
closed by Georgia (2010-07-09 14:22:22)
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