About the game
News
Sign in
Register
Top Players
Forum
2:40
1570
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

AuthorInitial Turn In A Battle
Hiya,

Read it somewhere a long time back but can't recall now, so a quick Q -

What is the max difference in Initiative between 2 troops when the program's considering if one can go before the other in the initial turn in a battle? Is it 0.3?

Thanks. :)
The pre-combat positioning of units on the bar happens with a random deviation of 0% to 10%.

Examples:
If the creature has 7 initiative, like zombies, the deviation is between 0 and 0.7, for a 12 initiative creature, the deviation is between 0 and 1.2.
So basically, a creature with 9 Initiative has an equal chance to go before another with 10 initiative (10% of 10 is 9) ?
10% increase to 9 init = 9.9
So a 9 init would never be able to go before 10 init.
Also for example:
10 init with 10% deviation = 11 init
11 init with 0% deviation = 11 init

When this happens then both have equal chance, but it is extremely rare to see this happen as it is a random deviation of 0% to 10%.
#4,

Sooooo... basically, a creature with 9.1 Initiative has an equal chance to go before another with 10 initiative (10% of 10 is 9) ? :p
#5,

So deviation works both ways, right? Up and down?

So 10 init troop can go before or after another troop from 9.1-11 init?
Up and down?
Well, I wouldn't phrase it that way since it makes it sound like a +/- 10% deviation when it's 0 to +10% deviation only.

So 10 init troop can go before or after another troop from 9.1-11 init?
Yes, because each stack gets their own roll of the dice for 0 to 10% deviation.
I think there is no decrease,

the random bonus just increases between 0% to 10%
Wrong concept...

The pre-combat positioning of units on the bar happens with a random deviation of 0% to 10%.

This means at the beginning, stacks are placed at the "race track" at different point. Think of 100m, they are placed from 0m point to 10m point, this has nothing to do with the stack's initiative parameter.
@10: i dont think this is right, i have seen a combat where druids of ini 10.6 have gone before forest keepers of ini 11.7, which is only possible if it depends on the initiative parameter. i cant show you this combat because it was my friend's battle some time ago.
look at this battle

11 elven with 10.3 ini get the turn before orcs with 11.4 ini

https://www.lordswm.com/warlog.php?warid=489704117&lt=-1
#10 Artic said the same thing in this topic https://www.lordswm.com/forum_messages.php?tid=1832909

Finally, it is necessary to mention the pre-combat deviation.
https://www.lordswm.com/help.php?section=29
The pre-combat positioning of units on the bar happens with a random deviation of 0% to 10%.
What this means is, explaining it on the "lap runners" example, the runners do not start from the same point, they're randomly scattered within a "
10% of the lap length" interval beyond the start line

But the battle at #12 proves that the initiative does not depend on the lap length, but on something else. Maybe the initiative of the stack?
for qulows:
Yes sure as you said its possible.

Say A stack - 10.6 ini;
B stack - 11.7 ini.

If A starts at 10m, it needs: 90 / 10.6 ~ 8.5 "sec" to reach 100m.
B starts at 0m, it needs: 100 / 11.7 ~ 8.6 "sec to reach 100m.
#12

C stack - 10.3 ini;
D stack - 11.4 ini.

If C starts at 10m, it needs: 90 / 10.3 ~ 8.8 "sec" to reach 100m.
D starts at 0m, it needs: 100 / 11.4 ~ 8.8 "sec" to reach 100m.

Both needs 8.8 secs, so its possible C comes before D, though I'm not sure how the system determines which goes first in this case.
This topic is long since last update and considered obsolete for further discussions.

Back to topics list
2008-2024, online games LordsWM