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AuthorWhy to repair weapon
I unknow the way repairs a weapon , ? know to help tell but
F.A.Q. Read before posting your question
https://www.lordswm.com/forum_messages.php?tid=1833147

23 How do I repair artifacts?

Artifacts are repaired in blacksmiths, the castle constructions that require combat level 6. Any player who has the blacksmith in his or her castle can repair artifacts for anyone else. However, remember that selling artifacts and buying them again is cheaper than repairing them. Do not repair artifacts unless they're rare (like Hunter arts) or Enchanted.
Topic moved from "General game forum" to "Queries and help".
for Straws:
This information is for those players who wants to repair artifacts themselves.

But there are players, who pays part of the repair cost, because they want to upgrade their smith skill (such thing costs millions).

It is really worth to repair your items at such players' blacksmith!
Moreover, sometimes players do repairs even for free (this is very temparory, of course).
Always check what their offer:
https://www.lordswm.com/forum_thread.php?id=121


Example:

My repair skill is 60%, but I repair artifacts for only 50% of repair cost!

Let's say you have Sword of might 0/80 and want to know whether you should sell it in your inventory or buy new instead.

Let's calculate.

Wood = 183
Ore = 184
Mercury = 368
Sulfur = 369
Crystal = 369
Gem = 369

The price of new Sword of might 80/80:
Sword_of_might = 20400+16*Ore+17*Mercury = 29600
https://www.lordswm.com/object-info.php?id=64

Notice that the price listed in Artifact shop is different:
15000+10*Mercury+10*Sulfur+10*Crystal+10*Gem = 29750
https://www.lordswm.com/art_info.php?id=power_sword

Those prices are the same if we take estimated resources cost (Wood, Ore = 180; Mercury, Sulfur, Crystal, Gem = 360):
20400+16*180+17*360 = 29400
15000+10*360+10*360+10*360+10*360 = 29400

The price of new Sword of might 0/80 in your inventory:
Sword_of_might_inv = 10470+6*Mercury+6*Sulfur+6*Crystal+6*Gem = 19320
because
Mercury, Sulfur, Crystal and Gem number for 0/80 = floor(10*0.65) = 6
Gold quantity for 0/80 = (15000+10*360+10*360+10*360+10*360)*0.65 - (6*360+6*360+6*360+6*360) = 10470
There is a table for sell out prices of all items (by Arctic):
https://www.lordswm.com/photo_pl_photos.php?aid=789


So, the cost per battle of new Sword of might 80/80:
(Sword_of_might - Sword_of_might_inv)/80 = (29600-19320)/80 = 128.5


Now let's calculate the cost per battle if you do one repair.

Similarly we can calculate the actual price of Sword of might 0/79 (in inventory):
Sword_of_might_inv = 10231+6*Mercury+6*Sulfur+6*Crystal+6*Gem = 19081
because
Mercury, Sulfur, Crystal and Gem number for 0/79 = floor(10*0.65*79/80) = floor(6.41875) = 6
Gold quantity for 0/79 = (15000+10*360+10*360+10*360+10*360)*0.65*79/80 - (6*360+6*360+6*360+6*360) = 10231.125


If I repair Sword of might 0/80 then it will become 48/79, i.e. it will give 48 battles.
Repairing cost = 11760
But repair for = 11760*0.5 = 5880
Difference of inventory sell out prices for 0/80 and 0/79 = 19320-19081 = 239

So, you have two options:

1) sell out your Sword of might 0/80 in inventory and bout new Sword of might 80/80, it will cost you 128.5 gold per battle

2) if you repair Sword of might 0/80 in my blacksmith (60% efficiency for 50% cost) then you will pay 5880+239 = 6119 gold and have 48 additional battles, so the cost per battle in this case is
6119/48 = 127.4791667 < 128.5

It means this:
- it is almost always worth to repair items at least once if the smith takes less gold than he has efficiency, even if that item is a standard item (I mean even if it is not thief, hunt or enchanted item)
- and if you have enchanted artifact then you have to repair it even more times


Additional info:

The exact formulas (for repair cost and time) are these:
https://www.lordswm.com/forum_messages.php?tid=1865720&page=2#268180

Inventory prices (for durability 0/x, when new item has n/n and x<n):
https://www.lordswm.com/forum_messages.php?tid=1846959&page=0#101918
Thanks to Pantheon for some advices via PM.

1) Maybe I wasn't clear, but I should have mentioned that the more you repair the less useful repair is.
Make your calculations for every artifact to see if it is worth to repair (by the algorithm described above).
It depends on:
- the artifact price
- the artifact current max durability
- the smith efficiency
- the smith price

2) There are some cases when it is not worth to repair even if:
- it is the first repair time
- the smith takes less gold than he has efficiency

Let's compare two smiths:

1st smith: 60% efficiency for 50%
Payment, including sell out difference: 11760*0.5+239 = 6119
Number of battles: 80*0.6 = 48
Cost per battle: 6119/48 = 127.4791667 < 128.5 (worth to repair)

2nd smith: 30% efficiency for 25%
Payment, including sell out difference: 11760*0.25+239 = 3179
Number of battles: 80*0.3 = 24
Cost per battle: 3179/24 = 132.4583333 > 128.5 (not worth to repair)
This topic is long since last update and considered obsolete for further discussions.

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