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Authorshooter range?
most of the shooters have a normal range of 6 for double damage, but how does this range of 6 blocks work across different rows and colums of the map...?

lets say i ve placed my shooters in one corner of the map. now horizontally and vertically, they ll deal double damage but how does this calculation go for diagonal blocks..?
diagonal move is 1.5 movement points

you will get a better answer with diagrams i'm sure :)
any link for reference..?
c^2=a^2+b^2
that means that if you standin block (1.1) youll do full damage in 1.6, 2.5, 3.5, 4.4, 5.3, 6.2, 7.1
is there any art or talent or something to increase the range of a shooter..?
https://www.lordswm.com/art_info.php?id=hunter_bow2

+1 to range of shooter
https://www.lordswm.com/photo_pl_photos.php?aid=789
s f f f f f l
f f f f f l
f f f f f l
f f f f l
f f f l
f l l
l


where s is shooter f is full damage and l is longest range
https://www.lordswm.com/photo_pl_photos.php?aid=789

From Arctic
And if it is ever found on the .com server this one adds +2 to range --> https://www.lordswm.com/art_info.php?id=gm_abow
apparently GH bow is only dropped at HG 7 and above which not many players have. It will drop eventually and will be worth lots of money when it does
diagonal move is 1.5 movement points

This rule doesn't apply exactly here. For range, apparently the game uses the exact distance formula: if the distance from the middle of your square to the middle of your opponent's square is 6 or less, then you're within range. This means that there are a few more squares within range than if you use the 1.5-diagonal approximation.
This topic is long since last update and considered obsolete for further discussions.

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