Author | raise the dead |
i raised my fk it just raised 1 but why and it raised 3 unicorns and 17 elven |
Did you raise a stack with max stack size of 1, or that only one had been killed in |
i think thats because of spell power |
You raised the wrong stack.
Your stack of 43 FKs had moved down near your Archers before they were killed.
You raised the stack of 1 FK that died taking retal at the start of your combat.
Grunge |
raise a stack with max stack size of 1
watched your last combat, this is why, you raised the forest keeper stack that was your retal stack (started as 1 forest keeper so max it can contain is 1 forest keeper) |
oh thanx i remembered i had split 1 for retal or i am still not getting it and #3 is right |
who is right 3 or 4 |
Grunge is correct
u raised the stack of 1 fk's |
ok thanx and one more thing how we cm to know how much will we raise is there any formula related to spell power |
Raise dead Mana cost 9 (Level 2)
Raises perished creatures of a target undead or living stack. The maximal HP of the whole stack decreases by 20% in case of undead, by 40% in case of living creatures. After being raised, the living stack becomes a walking dead with always neutral Morale, but does not acquire the properties of undead. The morale of all other living stacks of your character becomes -2.
120+15*Spell power
136+17*Spell power
160+20*Spell power
180+23*Spell power
ok thanx and one more thing how we cm to know how much will we raise is there any formula related to spell power
Yes, there is a formula |
https://www.lordswm.com/help.php?section=31
Raise dead
Raises perished creatures of a target undead or living stack. The maximal HP of the whole stack decreases by 20% in case of undead, by 40% in case of living creatures. After being raised, the living stack becomes a walking dead with always neutral Morale, but does not acquire the properties of undead. The morale of all other living stacks of your character becomes -2.
The spell will raise 120 Health without basic nature talent. And each Spell Point add 15 Health. But raised living creature get -40% of maximum health if successfully raise while undead only -20% of maximal health if successfully raise.
For example:
20 Elven Bowmen perished.
You raise it with 'Raise Dead' with no spell power.
So:
-Elven Bowmen had 10 Health and will subtract it maximal health by 40%.
-Elven Bowmen now had 6 Health
So:
20 Bowmen x 6 Health = 120 Total Health
'Raise Dead' will increase 120 Health and 20 Elven Bowmen is successfully raised but with health of 6. |
So:
20 Bowmen x 6 Health = 120 Total Health
'Raise Dead' will increase 120 Health and 20 Elven Bowmen is successfully raised but with health of 6.
Its always worked out on hp before combat starts, so raising more times does NOT increase number raised (due to lower hp) |
Oh... Sorry.. So means 12 only? |
how much mana is suitable for raise the dead spell |
For elf I suggest 2 or 1 only... there is disadvantage if you are using raise dead...
All your troops will -2 morale and that is bad thing... |
i would say around 2 or 3
Just for a few raises when needed, here and there |
just a note... when you're in a combat, the spell book will show how much health would be raised. but this is the original health, not subtracted health. for example, if you raise forests, original health is 12, so 120/12 = 10 forests raised, which have 7 health each. (12 - 4.8 = 7.2) |
and how much spell power and Thanks all
1 more query I have never seen luck -2 after raise up do u have any examples |
sorry for double post I meant morale not luck and one more thing is it the same for necromancer |
Necros dont have morale so its different. |