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   Forums-->Creative works-->

Roman Faction



AuthorRoman Faction
Here is a idea for a faction I came up with, if enough people think its a good idea ill put it in Ideas and Suggestions.

Romans start of with +1 defense.
They study holy and nature magic.
Romans racial talent is Worship The Gods(The hero activates this ability then clicks on an enemy stack then the enemy stack gets hit by either: Wasp Swarm,Magic Arrow,Earthern Spikes,Lightning or ice clod all at 1 spellpower)

Buildings(Only ones that let you recruit soldiers):
Slave Market(18 slaves)-Slave School(20 trained slaves)
Training Camp(16 legionarys)-Academy of War( 20 war-blessed legionarys)
Archer School(12 archers)-Archer University(15 elite archers)
Gladiator School(7 gladiators)-The Coliseum(12 arena kings)
Centurion HQ(3 centurions)-Legate HQ(4 legates)
Emperors Palace(2 emperors)
Hermes Stairway(1 heavenly messenger)

Here is its units(UPGRADES AFTER IVE GONE THROUGH EVERY UNIT):

Slave:
Attack: 2
Defense: 2
Damage: 1-1
Hitpoints: 3
Speed: 5
Initiative:8.3
Abilities: Captured(After a battle you may get some slaves, just like how you can get skeletons after a battle)

Legionary:
Attack:6
Defense:6
Damage:2-3
Hitpoints:14
Speed:5
Initiative:7.8
Abilities: Large Sheild, Stab(If unit attacks without moving that turn it deals 20% more damage)Sheild Allies

Archer:
Attack:4
Defense:4
Damage:4-7
Hitpoints:8
Speed:4
Initiative:9
Shots:10
Abilities:Shooter,no melee penalty,volley

Gladiator:
Attack:8
Defense:6
Damage:4-8
Hitpoints:25
Speed:6
Initiative:10
Shots:1
Abilities: Shooter,no melee penalty,rage,net(activated ability,ranged attack that deals 1-5 damage (ignores defense but also ignores casting units attack)and makes the target lose 1.0 of its initiative for 1 turn)

Centurion:
Attack:10
Defense:13
Damage:15-15
Hitpoints:60
Speed:6
Initiative:11.7
Mana:10
Spells:rapid,magic punch
Abilities:Assault,Caster,Order:Attack(the first time this unit attacks in melee ally soldiers gain +4 attack for the rest of the combat)

Emperor:
Attack: 23
Defense:25
Damage:18-20
Hitpoints:100
Speed:5
Initiative:13
Abilities:Random Caster:Holy,Order:Attack,Order:Defend(when ally soldiers defend they gain +4 defense for 1 turn)Order:Attack

Heavenly Messenger:
Attack: 25
Defense:28
Damage:30-60
Hitpoints:175
Speed:8
Initiative:17
Mana:12
Spells:Lightning,Bless,Summon Phantom
Abilities:Flyer,Strike and Return

Now the upgrades:

Trained Slave:
Attack:5
Defense:5
Damage:1-2
Hitpoints:5
Speed:5
Initiative:8
Abilities: Captured

War-Blessed Legionary:
Attack:7
Defense:8
Damage:2-5
Hitpoints:14
Speed:5
Initiative:7.8
Abilities: Large Sheild,Sheild Allies,Stab,War-Blessed(Unit takes 5% less damage and whenever this unit walks up to an enemy it gets Blessed for 1 turn)

Elite Archer:
Attack:5
Defense:6
Damage:7-8
Hitpoints:10
Speed:4
Initiative:10
Shots:12
Abilities:Shooter,no melee penalty,volley,flaming arrow(not activated)unit deals 100% damage to a unit then 75% to all around that unit)

Arena King:
Attack:9
Defense:8
Damage:5-10
Hitpoints:35
Speed:6
Initiative:10
Shots:2
Abilities:Poisoning,Net,Shooter,No melee penalty

Legate:
Attack:12
Defense:14
Damage:20-30
Hitpoints:65
Speed:6
Initiative:11.9
Mana:20
Spells:Magic Punch,Rapid,Disruption Ray,Magic Arrow
Abilities:Assault,Caster,Order:Attack,Order:Retreat(all units you control retreat to your side)

Ill be making another faction soon.

Thanks
too much Abilities lol
-1

Everybody have abilities and except the slaves everybody have at least 4 abilities :O
how can the heavenly messenger use summon phantom, which costs 18 mana, when it has only 12 mana??
he should be punched
hehe ws so funny... not at all creative
Centurion:
Attack:10
Defense:13
Damage:15-15
Hitpoints:60
Speed:6
Initiative:11.7
Mana:10
Spells:rapid,magic punch
Abilities:Assault,Caster,Order:Attack(the first time this unit attacks in melee ally soldiers gain +4 attack for the rest of the combat)


wow..+4 attack till rest of the combat...
-1

Heavenly messengers should have more mana or not have summon phantom and there are too many abilities it should be upto 3 abilities .
yes they have too many abilities
Why not make a new faction for all other mythological/ancient kingdoms etc. :P
#8

+1
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